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So I bloodied up my Necrons for the first time last night against a very patient veteran player who was a true sportsman. A good time had by all. I lost, but not by a landslide, so I'm happy I held my own quite a bit.
I hung in there particularly well against his Gnarlock (sp? the big Kroot monster from Forge World)-assisted Kroot squad. He admitted to me that the beast looks good (he painted it well), and looks FABULOUS on paper, but he said after buying the expensive model and bringing it to the table, he has consistently been profoundly disappointed with how badly it performs. Most of the time it runs off the table, he says, but he keeps it because it's fluffy (he calls it "Dino").
On my side, I found my scarabs didn't have nearly the staying power I expected. Even with a high armour save, I expected with three wounds per base that they'd be sticking around longer, but nine bases were whittled to 3-4 by the time I got them into combat. My opponent pointed out they "did their job" by tying up his commander for a solid four turns before being wiped out, but I was hoping they'd do better. They didn't kill one model.
Which brings me to my question: What unit did you think looked awesome on paper, but after buying, assembling, painting and fielding you found did NOT perform "as advertised?" I assume WHFB players have this problem too, so everyone weigh in!
I have found that the completely kitted out close combat carnifex is really pretty bad. My opponentts always seem to take a proponderance of las canons or other high AP weapons, and he is so slow that my oppionents can just stay out of his way! Oh well. But it doe look really cool!
Also the broodlord. If he is infiltrated, he and his retinue is wiped out before they can do anything and his retinue of genestealers loses fleet of foot! How stupid is that? He doe samazing in close combat again, but he is almost always killed through shooting befor he has a chance to do anything!
Finally the tau Hammerhead. My brother plays them, but they barely seem to do anything! Maybe it is rolling, but broadsdes seem to work much much better.
In warhammer fantasy I'd say my dwarven ironbreakers, people will do anything to avoid getting into contact with these stunty little blighters, fair enough there are 25 of em, but they barely ever get into combat.
aut viam inveniam aut faciam / I'll either find a way or make one.
Gray Knight Terminators.
They are supposed to be the elite of the elite... buuut, they die just as easily as any other terminator at an extra cost.
However, I still play them in games because they just look sooo cool.
It's worth a krak!
Lictors - great idea, cool bonuses to reserves, but just too expensive, and without a cover save in CC they just get eaten.
Broodlord - already covered above, just too slow. He does make a decent firemagnet, but it breaks my heart to use him as such
Autarch on a Jetbike - I must be playing him wrong, but he keeps getting shot down and instakilled.
Mentioned already, but close combat carnifex ... or Nightbringer, or really any independent, targettable slow-moving close combat beastie in a game where everything can just stay away from it in most games.
Re: the scarab disappointment, don't give up on 'em so quickly ... they are vulnerable to high strength attacks due to insta-gib, but utilizing a 24" turbo causing invulnerable save + ability to move into cover as if not there + bonus to cover save = very able to get them in safely if you're smart about it, and once in they are one helluva tarpit against the right targets.
Plus they gank vehicles pretty good if they have d-fields (again b/c they can move 42" to charge a vehicle by turn 2 ... 24" turbo + 12" move + 6" charge).
Nids & Guard
GMail = MVBrandt
in the last chaos codex, I would say the defiler. It looks so monstrous and the oppoent is scared, but he ends up killing it before it ever makes up its points.
With the new codex it got much better for already know reasons (fleet, extra attacks)
In the new codex I would say there really isn't anything expected to be good that turned out bad, but imo the greater daemon is a little letdown. For one the stats were a little hyped up, but in the end I don't believe it can move fast enough.
my two cents
I would say mine is Sister Repentias.
They cost a ton and die immediately almost every game. They just can't get to where I need them to go. Expensive models, lots of painting and nothing.
I was majorly disappointed there.
In fantasy I think this applies to the entire Dark Elf range. The whole army on paper is fabulous. Brilliant Items, Special Units & Characters, and yet they just don't seem to work as an army, like for instance, the High Elves do.
For example, at the Heat 1 of this years Grand Tournament, not a single Dark Elf player qualified for the final, whereas every other race had at least 1 qualifier.
However, with the High Elves being re-done, the Dark Elves can't be a lot more than a year away. Xmas 2008 release?