Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
OK, here's thing....
I've just converted some awesome traitor guard and started painting up about 30 of 'em, and it's been explainned to me that lost and the damned army list is like completely illegal and unworkable now.
I've been bumming around on the net, and so far i'm getting mixed messages about using either the standard imperial guard codex, some sort of adversaries section at the back of the with hunters codex, or the renegade militia codex.
I mean wots hte general consensus?
if one wants to field traitor guard with a suitable chaos feel to their rules what should they use? what is the standard approach to fielding traitor guard?
so far I've mande about twenty standard troops, 2 of every wepaon upgrade, 5 renegade ogryn berserkers, and 10 traitor guard with cc weap and pistol(used flagellant models so they look like cultists).
what kinda codex should i use?
The IG codex has some doctrines that would fit very well with a chaos theme.
Warrioir weapons combined with the conscript doctrine would allow you to field hordes of 2ccw wielding "cultists" (I am not quite sure whether they can benefit from this doctrine, as most only applies to platoons, veterans, cmnd sqds, spclwpn and hvy wpn platoons but if I remember correctly, they should)
ogryns are a must, for what indeed is a chaos horde without some nasty old monsters?
hardened fighters is very much in character with your theme, as is chem-inhalers (to represent the cultists/traitors going absolutely berzerk and not noticing the heavy weapons ripping their squads apart.
Hope I helped
Hi, if you want some revised rules for LaTD I did attempt to write them up to fit with the changed Chaos codex, the thread is HERE (New rules for the Lost and the Damned) however these rules are just as unofficial as the proper ones they are more likely to work I think than the older version.
Total 40k: >5000pts
total WFB: ~2000pts
I also enjoy good music, fine food, late night strolls on the beach and dancing in moonkin form :)
awesome, ig dex sounds like the way forward, but just checking, the renegade ogryn that I've ordered form fw only have cc weaps, does the ig codex allow for ogryn withh cc weaps?
Furthermore ne ideas on how I can make a chaosy hq? or am I in the realms of heavy green stuffing?
Btw thanx for the replys, I really appreciate the help
As a LaTD player myself I just use the EoT book still. With some corrections as to what Aspiring champions can and cannot have due to the new codex. Basically you'd need to bring 3 codexes each game though
So for instance if my Champion gets a Tzeentch upgrade I take the points cost of the Aspiring sorceror on the Thousand sons entry. I doubt anyone will disagree as they're more expensive and can't be as souped up as the former champions.
As for Ogryns... I don't think you need to represent the standard equipment on a model. But that's me. THere's some people that are even whining when a grenade is not modelled. I would be satisfied if you'd bring those Renegade Ogryns as long as you pointed out what counts as what and you have a codex to point it out. I doubt Ogryns have a sole CCW option.
As for a Chaosy HQ. Depends on what you're looking for. My guess is that even a commisar could serve as an HQ if painted up nicely to match the army.
The thing with IG rules is that you need lots of models. I mean 25 on a platoon. Sure it fits the army, but for a counts as army because other rules aren't legal, I'd think it over.
You say you have renegade ogryns? Well, why don't you just use the Imperial Armour Traitor-list?
I think the book is called the siege of Vraaaaak or something, and in it there are two lists, the Death korps and the Vraakian Traitors ( Dont really know what they are called ).
But you probably allready know all this. But I would definetly recomend the Traitor list
Well, ogryns dont have a purely CC option anymore (they used to, but no longer).
If IG codexing then dont go warrior weapons, if you take it as a doctrine you need to give it to EVERYONE!
Hardened fighters is good, as is conscripts.
Do you want traitor Guard proper or cultist hordes? If its none-hordey you want this may help.
http://uk.games-workshop.com/imperialguard/doctrines/2/ - Blood Pact doctrines. The hard-as-nails variety of traitor humans.
The name refers to facial hair, not playing style.Originally Posted by A news vendor's stand, London, June 1940