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Old June 2nd, 2008, 04:40   #11 (permalink)
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Default army builder md II

4OK space marines
1kpts
very assaulty, no tanks, no termies, librarian for HQ

thanks in advance
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Old June 2nd, 2008, 11:14   #12 (permalink)
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Can i please have 2 lists
both:
1. both: 40K. Daemon Hunters
2. both: 1750 (for tournament)
3. List One: No Tanks just lots of gk lead by GM (can induct inoerial guard if necessary)
List Two: Atleast 2 Landraders (either varient)
4. No other requests
Thanks in advance
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Old June 2nd, 2008, 14:50   #13 (permalink)
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After a trip to my local GW I decided to start up a fantasy army again. I'm mostly a painter so need help with the list part.

Could I get a 1k and a 2k Dwarf list, nice and competative. The only restriction I'd like is no slayers if at all possible. Oh and Ironbreakers are nicer models than hammerers

As for Anvil vs lord / lord with shielddoods it's whatever you think works best.

Thanks in advance, you guys are winners!

Stee

Last edited by Steveanicust; June 8th, 2008 at 22:13.
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Old June 2nd, 2008, 23:06   #14 (permalink)
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Dwayne - 1000 Black Templars

HQ
Emperor's Champion w/ Accept Any Challenge
*Rides in Rhino squad below
@140 points

Reclusiarch w/ Bolt Pistol, Jump Pack, Frag Grenades, Holy Orb of Antioch
@127 points

Troops
7 Initiates w/ Power Fist, Meltagun
6 Neophytes
@197 points

7 Initiates w/ Power Fist, Meltagun
6 Neophytes
@197 points

6 Initiates w/ Power Fist, Meltagun
3 Neophytes
1 Rhino w/ extra armour, smoke launchers
@209 points

Fast Attack
5 Assault Marines w/ Power Fist, Plasma Pistol
@130 points

Total Points: 1000 exact


This uses up all of your models except for your Terminators, which are not a solid choice for under 1500+ points. When you do decide to include your Assault Terminators, I would recommend tossing in a Land Raider Crusader as well, but if you put them in as a pair then you may want to wait until 1850-2000 points.

Hope you like the list!
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Old June 2nd, 2008, 23:18   #15 (permalink)
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Many, many thanks Lost Nemesis. Love the list:happy:.

-Dwayne
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Old June 3rd, 2008, 01:36   #16 (permalink)
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Chaos877 - 500 Orks

HQ
Warboss w/ Power Klaw, Cybork Body
@95 points

Troops
21 Ork Boyz with Sluggas, Choppas
2 Ork Boyz with Rokkit Launchas
1 Nob with Power Klaw
@199 points

11 Ork Boyz with Shootas
1 Ork Boy with Big Shoota
@77 points

11 Ork Boyz with Shootas
1 Ork Boy with Big Shoota
@77 points

Heavy Support
1 Killa Kan w/ Rokkit Launcha
@50 points

Total Points: 498/500


Tried to squeeze in as many Orks as I could for this one, while keeping the Warboss and Killa Kan in there. Figured two Power Klaws and three Rokkit Launchas should be solid for 500 points worth of anti-tank and anti-MEQ, so I threw in the Shoota Boyz to support the big CC unit. You could also drop 1-2 Boyz from each Shoota unit to make the CC unit even bigger; that's up to you. Now for your bigger list:

Chaos877 - 1000 Orks

HQ
Warboss w/ Power Klaw, Cybork Body, 'eavy Armour
*Rides with the Trukk Boyz below
@100 points

Troops
21 Ork Boyz with Sluggas, Choppas
2 Ork Boyz with Rokkit Launchas
1 Nob with Power Klaw
@199 points

21 Ork Boyz with Sluggas, Choppas
2 Ork Boyz with Rokkit Launchas
1 Nob with Power Klaw
@199 points

9 Ork Boyz with Sluggas, Choppas
1 Ork Boy with Rokkit Launcha
1 Nob with Power Klaw
1 Trukk with Armour Plates
@156 points

11 Ork Boyz with Shootas
1 Ork Boy with Big Shoota
@77 points

11 Ork Boyz with Shootas
1 Ork Boy with Big Shoota
@77 points

Fast Attack
2 Warbuggies with T-L Rokkit Launchas
@70 points

2 Warbuggies with T-L Rokkit Launchas
@70 points

Heavy Support
1 Killa Kan w/ Rokkit Launcha
@50 points

Total Points: 998/1000


For this one, I took your suggestion straight from your post and added in four Rokkit Buggies. They're cheap, scoring, and can prove to be a huge nuisance. I also added 'eavy Armour on the Warboss and tossed in another big CC footslogging squad to support the other one; now you can have a Shoota squad accompanying each Choppa squad to provide cover. I then decided to add a Trukk Boyz squad to help ferry your boss to combat and to add a bit of speed if you need it. If all else fails you can use the Trukk as a decoy while footslogging the squad up.

Hope you like these two lists!
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Old June 3rd, 2008, 05:18   #17 (permalink)
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1.40K
2.Eldar
3. An army versus a tau army which I normally play.
4. Can't find the right units that work together to get rid of his tanks and a deep striking plama crisis squad
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Old June 3rd, 2008, 05:30   #18 (permalink)
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Eh, firstly, I'd look at the specific section for your army. Secondly, I'd try to add more specifics- like how many points you want your army to be, what models you already own, what your preferred tactic or unit is, etc.
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Old June 3rd, 2008, 05:52   #19 (permalink)
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Quote:
Originally Posted by Lauster View Post
1.40K
2.Eldar
3. An army versus a tau army which I normally play.
4. Can't find the right units that work together to get rid of his tanks and a deep striking plama crisis squad
As the Captain said, you need to be a tad bit more detailed with this. What points level are you playing? What units do you want to include? Do you want it to be a fluffy or purely competitive list? Do you want it tailored to defeat Tau, or do you want a balanced list?

Details like this are important for us to be able to do the work.
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Old June 3rd, 2008, 06:49   #20 (permalink)
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Hashulaman - 1500 Ulthwe Eldar

HQ
Farseer w/ Fortune, Eldar Jetbike, Singing Spear
@118 points

2 Warlocks with Eldar Jetbikes
2 Warlocks with Eldar Jetbikes, Destructor
1 Warlock with Eldar Jetbike, Enhance, Singing Spear
@263 points

Elites
6 Fire Dragons
@96 points

7 Striking Scorpions
1 Exarch with Scorpion's Claw, Shadowstrike
@155 points

Troops
10 Guardians w/ 1 Scatter Laser platform
1 Warlock w/ Conceal
@135 points

10 Guardians w/ 1 Scatter Laser platform
1 Warlock w/ Conceal
@135 points

3 Guardian Jetbikes w/ 1 Shuriken Cannon
1 Warlock w/ Eldar Jetbike, Destructor
@131 points

3 Guardian Jetbikes w/ 1 Shuriken Cannon
1 Warlock w/ Eldar Jetbike, Destructor
@131 points

Heavy Support
1 Fire Prism w/ Holo-Fields, Spirit Stones
@160 points

1 Falcon Grav-Tank w/ 2x Shuriken Cannons, Holo-Fields, Spirit Stones
@175 points

Total Points: 1499/1500


I figured the Jetbikes would be pretty useful. I tried to stick with the Ulthwe theme by using predominantly Guardians are your infantry, hence the two Defender squads as well as the two Jetbike squads. The Guardian Jetbikes are meant for anti-infantry, as are the line Guardians, while the big Jetbike squad with the Farseer is more meant for combat. They have the Singing Spears in case they want to take a detour and pop a tank or two, and then there is Fortune for the re-rolled 3+/4++ saves. They're to represent a Seer Council.

Hope you like it!

Last edited by Lost Nemesis; June 3rd, 2008 at 23:27.
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