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I’m unable to go to the Warhammer World Design Studio Open Day on the 14th which is a shame cause I really wanted to ask one dire question to the designers of the 5th edition rules…
“Why have you replaced victory points with kill points, won’t it make the game unbalanced?”
I’ve seen the new rule book and its stats that you are rewarded 1 kill point for every enemy unit, vehicle or character you kill, now I feel that this will make the game very unbalanced! Take this example for instance.
“player 1 has a large powerful unit (full kitted out squad of Farsight’s bodyguard, Ork Nob Bikers, Chaos Terminators, etc) now these units will cost around 750pts, now player 2 has a normal balanced space marine army, the two fight and wipe each other out and since both players concentrated on their opponents scoring troop choices first it’s down to kill points.”
Now player 1 will get 9 kill points for killing all of his opponent’s army but player 2 will only get around 6 kill points due to the his opponent investing in large units and therefore loses the game, where if this was victory points it would have been a simple draw.”
Large units like the ones I mentioned in a game that rewards only 1 kill point for their destruction is bound to ruin 40k well balanced system compared to victory points.
It is even worst for Guard players! We rely on squads of 10 that are around 85pts each, my guard army in total will include 16 easy kill points which is an immediate disadvantage on my part. So overall most of the new rules are exceptional but I strongly feel that Kill Points will create a large amount of unbalance in the game.
So can someone please explain to me how I could be wrong, cause I would hate to see 40k be ruined by an unbalanced system?
Don't get confused this is not mindless moaning it's a valid arguement.
I think only like 1 standard scenario actually uses it, though. Kitting an army out for one scenario is kind of silly. But that's just what I've heard.
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little
Sadly I wish that were the case but like victory points if there are no scoring units left on the board it goes to kill points instead, meaning that all 'player 1' needs to do is take out the opponent scoring units (troops) and he's won.
I have not read the new rule book, but this does not sound good for my guard. Maybe 1 kill point per FOC slot would be better i.e. at least three cheap squads.
Although this sounds a bit bent, as always, I will with hold judgement until I have the facts in front of me.
It's worth a krak!
Yeah, quite a few people are worried about this rule - as a Guard player, I must confess to being one of them. I can only imagine that the rule refers to FOC choices, not actual units. Either that, or certain races will have exemptions.
I suppose we'll just have to wait and see what the final word is when we get the book - I would suggest that we don't get too worried about it, as I doubt that even GW would introduce something so patently inbalanced as the suggested Kill Poins rules I've seen floating about. We'll just have to see.
Have you considered that in armies like Guard the large number of kill points you offer your opponent is balanced by the fact that he has far more scoring/contesting units to kill?
Basically you have a far greater chance of having scoring units to hold objectives at the end of the game, especially considering that troops hold objectives down to the last man in 5th edition.
Are kill points awarded for bringing a unit below 50%, or destroyed outright? Does anyone know if units can rally if they're below 50% in 5th edition (speculatively/rumoured, of course.) I think this is very troublesome for the Imperial Guard. I don't know how this can be balanced adequately, especially if dropping units below 50% provides a kill point, as things as light as bolters annihilate Guard squads in the open (and even in cover haha.)
YES THIS IS AN OFFICAL RULE: AFTER WIPPING OUT A WHOLE UNIT YOU GET 1 KILL POINT FOR IT NO MATTER HOW MANY POINTS IT IS WORTH!!!
Anyway I went down to my GW to see what my local manager had to say and he says that guard we excel in objective missions cause 1 lonely guardsmen will still count as a scoring unit. But when it comes to the 'Annihilation' mission (5th's seek and destroy) guard are so screwed unless we completely wipe out are opponents army and how often will that happen.
Does GW expect guard players to take their armies to the Tournaments knowing that if that mission is drawn they pretty much lost the round?
Last edited by Proiteus; June 7th, 2008 at 20:19.