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Chaos Space Marines
Speaks for itself guys. Voice your opinions! All votes are welcome, but an explanation would be great!
Think there is a thread exactly like this in the 40k armies forum. Just thought i'd let you know. =)
What is dis signature nonsence?! dem stupid human zoggers are always trien to confuze us.
Orks and deamonhunters, DH becuase when they charge a vehicle they hit back armor 90%(like everyone else) but they have those S6 weapons, meaning that the average GK can kill almost any unit in the game.There are a lot of other reasons too but I have seen them discussed elsewhere and don't want to have to Copy and Paste them here,
I could be miles off, I haven't played a 5th edition game yet, but I actually see troop heavy imperial armies being extremely competitive with the new rules.
The 5th edition rules seem to reward players for bringing troops with the objective based missions. It is too easy for the Imperial Guard to bring 90+ troops to the table with all of the fixings and plenty of support. The hardest part is painting them all. Used properly IG infantry will decimate anything that isn't a vehicle or has a toughness less than 7 with massed lasgun fire alone.
With 4th edition it was a good bet that your firing line would get assaulted and you had to think ahead to do damage control. Now with the new fleet of foot rules it is a sure thing. BUT! 5th edition also has new rules on "cascading assaults." Opponents can no longer assault the line, win and hide in another squad, jumping from squad to squad to avoid getting shot at. If IG players can manage to loose combat on their opponents turn and not theirs(opt to use lower ld values), they can have units set up for damage control move forward and blast things with flame throwers or melta guns or whatever tool works.
There is a riot tactic I've heard of called "little monkey. big gorilla." It works like this. You've got your monkeys. Guard squads, lots of them, form the first line that keeps the riot back. When a problem is identified, (assaulty unit or monster vehicle/creature hits the line) the monkeys are more than happy to fold or step back and let the gorillas that are rowed up behind the monkeys (officer squads, special weapons, whatever) step in and blast the threat.
Please let me know if you have seen anyone use these tactics with the 5th edition rules yet and how it worked out for them. This is really just a theory of mine. I haven't tried it myself yet but I imagine with the new rules it would be fun to play and hard to beat.
Sisters are the army that gained the most from the new rules. They were troop heavy to begin with, the Exorcist now has better targetting due to the new LoS rules, and 'That Damned Book' just became even more powerful.
The only real drawback I see in playing sisters... Is that they're all metal... for now.
Of course, Codex Creep will most likely change the balance of power, but for now. Sisters are at the top in my book.
As stated there is already a thread like this in 40K.
While they fall under 'general hobby' try to keep 40K specific related stuff in the 40K armies forum.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric