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So there's been a bit of whining about 5th, but I'd like to skip that in this thread for people to talk about their favorite change so far in the new edition. For me, it's not the fact that the game got faster in many places and more tactical as well (I do have my complaints, trust me)...for me, it has to be the new deepstrike mishap table. This was, in one of my first 5th edition games, the absolutely best and most fun thing that happened all day.
It was a multi-player game, and two deepstrike mishaps occurred. They both rolled the "Opponent places your models" result on the table, and they were both good times.
In the first mishap, an IG player (Dr. Paris, actually) tried to deepstrike a 5 man squad with Melta guns, and suffered the mishap misfortune. His 5 man squad was then placed in the center position, between about 30 Orks, 30 Tyrannids, and 500 points of Ultramarines, who had all been heading towards one another. Sadly to say, the squad didn't make it.
Later, I suffered a mishap, and instead of sending my assault squad into a safe place to wreak havoc on those three (by that time, four) large armies, I ended up being placed by one opponent next to another opponent's last remaining model: a Tau Commander. This ended badly for the Tau.
So yeah, I love this rule, for adding a bit of forgiveness to Deepstriking, and for adding a lot of potentially funny mishaps to the game. Which change in the rules are you liking?
I like the new wound allocation rule. While cumbersome at first, it gets easier by the third or fourth time you use it.
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I love the rules for destructable buildings
also running and wound allocation are pretty pimp.
I gonna get to play my first 40k 5th edition game on friday, wooo hoo!
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I love running, it makes footslogging assault troops useful (namely Slugga Boyz and Bloodletters) and lets you see units you usually wouldn't (cc Carnifex).
Coming up next would be true LOS, Ramming, and wound allocation. All of these add something to the game to make it more tactical, more interesting, and more fun.
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The new vehicle Damage rules are pretty sweet. Not enough to balance the stupid defensive weapon thing, but I digress...
That deepstrike mishap table looks cool, along with Ramming. Running, too.
My favourite though? The new combat rules. Getting everybody into a fight, and no more being sneaky by pruning off models to neuter the Powerfist Sergeant or equivalent before he gets to hit? Finally, Assault plays like a real fight!
I like that if I shoot and destroy a transport I can now assault the disembarked unit with the unit that killed the transport.
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