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I found this elsewhere. So just pointing out this is not my work, but I thought it was well worth posting up here so that anyone interested could try for themselves!I wondered also if anyone know of any other games like this that can be tried using 40k models and rules?Each player (the more the merrier) gets a single space marine figure.
Spread urban style terrain and a healthy smattering of "blip" counters around the table.
Each marine is assumed, in addition to a bolt pistol, to posses bionics automatically.
Make a counter for each marine and mix them all in a big cup. Draw randomly each turn to see what sequence you move in. Draw a counter, move that marine, draw again, etc
If a marine moves into contact with a Blip, roll on the following chart:
2: Power up!
Roll on the following charts to determine the exact result
Weapons: (replaces previous)
2: Storm bolter
4: Plasma gun
5: Heavy bolter
6: Sniper rifle
1: Ignore difficult terrain
2: Jump pack
3: Invisible (no enemy attacks) for 2 turns
4: Terminator honours
5: Power weapon
6: Reroll all shots
Move to any location on the table. Roll scatter die. Scatter 1D6 unless a hit.
A monster appear on the table, 2D6" away in a random direction. Monster gets an immediate turn, then acts at the end of every game turn.
Monsters will move towards closest marine, then shoot. Monsters without guns will charge if possible.
1: Imperial guardsman with lasgun (zombieguy)
2: Space marine with boltgun
4: Ogryn with no weapons
5: Terminator with assault cannon and powerfist
6: Cyberdemon! (count as space marine force commander with autocannon and powerweapon. May move AND charge)
3: Iron Halo
4: +1 wound
5: +1 toughness
6: Can only be fired upon at 12" or less.
Blips are replenished on a dice roll of 6 at the end of every game turn. Each player then puts one blip anywhere on the table, at least 12" from any marines. Blips scatter 2D6" after placement.
Marines respawn the turn after dying. Select any point on the table, then scatter 2D6"
Play for a specified amount of turns, give each player a certain number of respawns, or play to a certain number of frags. (count 10 frags for killing the cyberdemon)
Well we play chess, but 40K style..
T J C B L C J T
S S S S S S S S
S S S S S S S S
T J C B L C J T
S = Space marine scouts (peons)
T = Terminator (Rook)
J = Space marine with jump pack = (Horseman)
C = Chaplain (Bishop)
B = Sister of battle (Queen)
L = Librarian (King)
I had this long signature made up, but I didnt like it...
We uh, played Laser Tag with it, although that was just by arming our Space Marines with Lasguns, and giving not only the oppurtunity to tag each other, but to see how many casulties erupted. In a 4 player (12 marines) we had a single guy die.
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Wait, you mean that optimism isn't fashionable anymore?!
Lord of Smart-ass Youthimizzles.
Soup's up, bitches!
Looks fun Sister Mel! Maybe I'll try it..
Reminds me of the Doom miniatures that used to be in my local hobby store..
I always planned to buy the Cyber Demon and arachnotron, they would have made awesome chaos models..
Do you know who made/make the Doom miniatures?
Ave Dominus Nox!
Looks very good. I have played a very good game called "Frag, if it moves, shoot it", and the expansion "Frag, if it's still moving, shoot it again". This is an awesome game, it's a unreal tournament board game, complete with cheating, lag, and the like. It has a miniature range, but the suck IMO, so we just use 40k models, often representative of their toughness, speed, accuracy etc.
I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.
Goblin kroozade of revengyness: win:19 draw:10 loss:9