Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
YES. much simpler and allows for more variety.
NO. I like the curent random movment.
Just wondering what the general opinion is on whether the M stat should return.
Is it easier to read off a number , and move up to that amount of inches .
OR should we continue to move 6'' plus random dice roll(s) USRs, special rules and vehicles having seperate rules for movment.
Post which you think is better.
i think the universal 6"(with a few exceptions) is great, because it means no one will ever forget how far their guys have to move.
Everyone is entitled to their own opinion. It's just that yours is stupid.
i am going to have to say no, because I really don't want to see what kind of ridiculous movements that so many models would have if they went back to the way it used to be...
Slaanesh, god of the beer goggles
I'm gona vote yes and resign myself to the fact that it's not gona happen. As an Eldar player I have to deal with different movements all the time. Granted these movements are in increments of 6 inches and then the odd D6. I was a bit perturbed when run was instituted as it gave most of the Eldar infantry a significant nerf that was not necessary. With different movement rates maybe the eldar would go back to being able to run faster than the common IG foot soldier... Rant over.
Never apologise for asking questions young seers, through asking
questions we find answers, and through those answers we gain
knowledge of ourselves and the universe around us
Meet My Autarch
6" is good, a lot of the game is abstracted. Eldar may be more agile but in a foot race across broken terrain with fire raining down, while trying to aim at the enemy, they will be in the same boat as everyone else.
The random d6" gives you the abstraction of being wrong footed or getting lucky, as well as making the game that bit more random, will he make it or won't he?
M stats are useful in some respects but how far to you want to go?
Who moves faster Eldar or a Gaunt? Should a Marine be faster than a guardsman? Slower than a genestealer?
The Initiave value shows off the Eldar Agility where it matters, while the fleet rule means they are slightly faster than the average foot soldier (assuming they want to charge)
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
If we're going back to smaller increments, we might as well start with strength. It's nuts having S3 for baseline humans and S4 for superhuman marines when there are so many different levels of strength in between.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
I actually think it works well, atleast in WHFB you've got movement trays but all those separate models in 40k, all with their own movement type? I'd rather not.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
I like things as they are. 6'' for (most) units in the movement phase seems about right, any one that needs extra has a special rule dictating that.
Currently play: 4000+ of Black Legion
I would much prefer a Movement attribute to avoid failing something because of randomness. I can still see difficult terrain causing some random variation, but fleet and running are silly. Soldiers are trained to a certain degree such that commanders can count on them to successfully complete certain tasks.
Just make it a move/run(fleet)/assault move rating. Not too complicated. Any move over diff terrain causes a -d6 inches to that move. If they have move through cover, then they get a -d3 inches to that move.
And instead of slow and purposeful units, you would just have slow, relentless units.
To me, all the dice rolling for movement reminds me of the old 4th Ed Eldar scatter laser with it's d6 shots. Noone liked it for the randomness. I think such a big part of the game should not be as random.
Last edited by darquewing; November 25th, 2008 at 15:08.
Arvan'drynn Craftworld - 15,000pts (deceased)
Tau - 2,000 points (atomized while on patrol)
Movement values for each race etc would add a new level to the game, and i think it would boost the game in a positive way.