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Hey everyone, not sure where to put this post since its pretty general, if its in the wrong place let me know.
I am starting work on my new army: Dark Mechanicus
I am trying to gather together ideas for fluff, conversions etc. I have always loved the ad-mech background and some of the awesome armies out there. I have yet to see any good attempt at a traitor/chaos Mechanicus army.
I have quite a few models already put together, including a Baneblade with interior detail, converted knight/defiler, Ogryns and some mutated marine abominations. They represent some of my original ideas and things I have written about. I will get some good pics of what I have done and post them up asap.
There isn’t a hell of a lot written about the Dark Mechanicus or rogue Mechanicus forces. I know there is some in the new Mechanicum novel but I am yet to read that.
The most influential background for me comes from the Dead sky, black sun novel and the mutant creations that were described in it. They weren’t actually described as Mechanicus but they give me an idea for a renegade ad-mech faction that is interested in the combination of the warp, genetic modification and the obliterator cult.
Another great source of inspiration is the codex soul forge by the Tempus Fugitives. That describes the tech priests who went traitor in the heresy and whom create weapons, vehicles and other craziness for the traitor legions. Things like the architects of Moravec, Dread Magi, data daemons etc.
So my idea for an army is of a renegade Arch Magos and his followers and their supporting forces. They control a small fleet of ships and have allies in the form of chaos warlords and their traitor guard / lost and the damned forces.
The Magos and his dread magi soon become tainted by the things they research and experiment with. They have all sorts of creations at their disposal. A few ideas I have are as follows:
- Dark Praetorians - storm troopers who are the elite of the Magi’s followers.
- Slave Bodyguards - Ogryns (half machine, half mutant)
- Corrupt attack servitors/man machine hybrid creations (counting as mutants or possibly guardsmen)
- Tracked attack servitors - Rough riders
- Obliterators - Tracked corrupt-servitor gun-platforms
- Electro-cultists - Count as Arco-flagellants
- Mutant marine experiments - combination of machine, armour and daemon (counting as Thousand Sons Marines
So I’m thinking I could either use the guard, witch hunters and chaos marines codices as counts as rules.
The first army I am working on is a 1500 point force using the chaos marine codex and having the thousand sons counts as models as the basis. It would include the defiler, obliterators, lesser daemons etc. I am unsure as what to use for a HQ. I want to model my Arch Magos in a Throne of Judgement style machine.
The rest can go with as elements in my renegade guard army which already have many bionics modelled on them. All of it would make a nice Apocalypse army.
What I am asking for is any ideas for units, counts as options or conversions any of you may have. Also, feel free to criticise/comment on my ideas. I’ve probably missed something.
My main aim is to have fun modelling the army as well as trying to make something that is true to the 40k background and looks realistic on the tabletop.
Sounds like a cool idea, any chance of pictures of the conversions you've done so far?
Just one thing, storm troopers are closer to skitarii than praetorians. the latter are big robot-servitor-tracked thingys as far as I remember. so you might want to call storm trooper equivalents 'dark skitarii' or something.
Have a read up about the daemonforge in the chaos daemons codex. That'd undoubtedly be your 'deity' (though it isn't per se) of choice.
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.
The good news about the lack of fluff you're finding is... there's little to stand in the way of writing your own (i.e., no fluff nazis will be able to beat you down), so you've got that going for you.
As to units, it's hard to find suggestions, since your "counts as" lists are using three different codices, and thus are all over the place. If you want this to be a competitive (i.e., tournament-ready) force, I'd shy away from mixing imperium/non-imperium rules. Picking one side or the other as a rules base will help narrow your choices of units, as well. Since you already have mutant marines and a defiler, I'd suggest sticking to the chaos codex, or maybe even using some stuff from the Daemons codex. Your Ogryns will be a lot easier to fit into Chaos rules (dreads, obliterators, etc.) than the defiler would in marine codex rules (Dreadnought... maybe).
To further narrow your choices, you might consider your playstyle. How do you WANT to use this army, once it's built? An aggressive, in-your-face footslogging slugfest? A high-speed mech army surgically slicing away at the opponent until there's nothing left then moving in like a Spanish bullfighter to deal the killing blow? What kind of weapons do you like to use? Flamers? Missiles? Power weapons? Psyker powers? A combination of the above? Deciding on a theme NOW, especially with the complex sets of rules you are employing, will save you mucho headaches later, I think.
As to conversions, well, standard Skitaari style involves LOTS of quasi-human figures with mechanical parts (usually arms and legs), along with lots of robes and hoods (hope you like green stuff! ), usually with bionic eyes and weapon implants peeking out from under them. A simple way to get your message across will be to merge human and mechanical parts together. Space Marine servitor models leap to mind, but you could easily bits-order LOTS of weapons (both big and small), then buy a bunch of "ordinary" human models (WHFB Brettonian peasants would be my first guess) and performing some... "surgery" to graft the weapons on. You also might want to check out the new Ork Nob box set. Yes, it's orks, but there are a few bits in there which feature weapons built into flesh-and-bone arms, so if you can get a hold of some of those bits and then just attach those to your people (or even Ogryns), that might be a good shortcut to investigate.
One thing I will NOT suggest is necron parts. It seems like the most obvious choice, but as a Necron player I can tell you -- it is a LOT harder to hack up Necron bodies (especially the arms) for use in Admech than you think. If you're interested in "ordinary" mechanical limbs, pick up some plasticard and plastirod and build them from scratch. It might even be easier to do, especially with some green stuff to help you.
Good luck, and POST PICS! I am very, very interested to see how this turns out!
Sounds very impressive.
I would love to see what you use for the
Slave Bodyguards - Ogryns (half machine, half mutant) & the Tracked attack servitors - Rough riders
I had a hell of time trying to work out how you could do this, and I pretty much drew a blank well not a total
blank but it will cost a lot! First of small tracks are not easy to find, maybe you could try ripping apart tank kits but your still
looking at £8 + per kit. I did find a website that sold them ( caterpillar tracks) Gamers Quest - Miscellany
but thatís still £5 per track. Or the old Ork wartrack had caterpillar tracks but itís no longer in production and is increasingly
harder to find Ďunruinedí kits but there are some out there but still your looking at £10 or so Models and Minis - Ork Wartrak (Powered by CubeCart) . How you do the Slave Bodyguards I will be most interested in. The Orgyn boxsets seem the obvious
choice but they are not so kit bashing friendly as I had hoped but still great looking models never the less.
I really hope you do this army. I love the concept of crazy evil cyborgs, and if you do make some great conversions consider them stolen!
I AM BOOMER!
Thanks for the comments guys, its all really helpful.
Age - Got some pics below. I forgot that praetorians were the tracked things. I will call them Dark Skitarii. Thanks.
I just read the daemons codex and the stuff about the forge of souls. Itís what theyíve got in the Soul Forge codex. I think the Magos and his forces I am designing will be more exploratory rather than totally stuck to the daemon world concept. They arenít that deep into it all yet. They are experimenting with harnessing the power of daemons and the warp etc. I still want them to be very twisted and dark though.
Canew - Some very good ideas and comments there. What I am looking at doing is making a 2000 point force that uses the chaos marines codex. The other things like rough riders, Ogryns, arcoís etc will be attached to my other army - traitor guard, until the new guard codex comes out and I can properly sort out an army. Id like to do a proper Dark Mech guard army that has the magos, Ogryns, dark skitarii (stormies) etc
They are two slightly different forces but with the same them. Just different aspects of the overall design.
As for playstyle, Iím not really sure. I tend to just make units I like the idea of. I like shooting but I also love steamrolling the enemy. I like the idea of lots of flamers and ordnance weapons. Not so fond of psykers really.
Iíve got lots of ideas for conversions. Got a box of empire flagellants, box of catachans and tonnes of bits Iíve collected. I am actually looking at sculpting a set of head, torso and accessories for dark skitarii. I have the ability to mould and cast them so I could make a unique force much like Hortwerth from MicroArt has. I have made some bionic parts for the models below with plastic rod and bits from various military kits. I agree totally that Necron parts arenít the best idea. They donít really have the right look.
There are quite a few pieces on the AoBR Ork sprues that will be useful. I was even looking at making a squad of Orks that have been captured and experimented on. They could have human heads and lots of bionics/warp flesh.
Boomer - IĎve got pics just below of the Ogryns Iíve made. It was tough to convert them, but Iíve got some ideas for the second batch of using more plasticard for servo arms as well as Ork weapons.
I have bought a couple of the iron brotherhood praetorians from micro art studio to use as the basis of my obliterators. They are really neat models.
I am looking at using old epic land raiders as the tracks for my rough rider servitors. I might make and cast a new set using 1:72 tank parts.
Here are the pics of what I've done so far:
This is a Dread Magos that leads a squad of experiments (thousand sons). he will count as the sorceror. His psychic power represents arc-lightning.
Squad of experiments/abominations
Ogryn Slave bodyguards
Defiler (has a techpriest that wouldnt join their cause strapped to it, penitent style.)
Skitarii figures i did i while back. I think i need to sculpt something like the forgeworld traitors to get the right look i want. They need to be gritty and evil looking, with bionics and hoods etc
Holy happy stains!
They are truly amazing! I take it all back, I know you will be able to pull off a great
army with converting skills like this!!!
What did you use on your conversions? It looks like wax??
But great show so far, come ‘em coming!
Last edited by Chubby_Jedi; December 30th, 2008 at 15:18.
I AM BOOMER!
Thanks boomer. I'm really pleased with my models but I was unsure what others would think considering they aren't normal 40k things.
The waxy looking stuff is the sculpting putty I use. Its just a two part epoxy kinda like green stuff but it sets rock hard and is nice to work with. It's called Epo putty in New Zealand. I think its made for plumbing and auto repairs.
On a local NZ forum a guy had an idea for something to count as terminators - Dark Praetorians. They will be big machine things mounted on tracks. Looks like I will have to scratchbuild some new tracks and mould/cast them.
Nice start. I will be TOTALLY watching this!
Also, while I respect your interest in going with the flow and working with stuff you like, I would definitely suggest keeping the practical playability in mind, as for me it's been a good way to rein in fluff or other experiments that were threatening to spiral out of control! Besides, discovering your army lacks, say, anti-tank weapons or something to deal with hordes could serve as inspiration for yet MORE conversions!
just if you dont know there is allready an unofficial dark mechanicus codex made up by the tempus fugitives. It was used in the last campaign we went to and although there wasnt models for it there was some cool conversion ideas that i saw whilst there. i seem to remember two dark mechanicus armies made it to best army selection although eventually beat the did look stunning.
it was called the soul forge in the end Here is the link.
there should be some pics on the site around as well.