Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm new to mini war gaming, and am thinking about getting into the hobby. But since I have played DoW 2 a lot, I thought it would be something good to compare the game to since I have experience with it. So I was wondering how similar are the armies and their general tactics and traits in the game as opposed to the tabletop (i.e their playstyle)? Also, is the general (realistic, imho) speed at which the units die in the game comparable to the tabletop (i.e an eldar guardian squad is ripped apart by the assault marines very quickly, with very little damage on the marines side)? Thank you in advance for your response.
Well, considering it is turn-based instead of real time strategy 40k is quite a bit different in feel when compared to DoW 2. The creators of DoW 2 worked with games workshop (makers of 40k) to help it look and feel and play a lot like 40k so for instance a standard space marine tactical squad against an eldar guardian squad has a very similar outcome to the same thing in the tabletop turn-based game. They also give you many of the same wargear(upgrade) options but there are no "levels" just points you spend to build a list of the units you want to take to the battle. The tactics are also fairly similar, but the turn-based maneuvering gives you more time to think about what to do and things happen first on one side and then the other instead of simultaneously.
I really don't think it is all that easy to explain further than that. The best way to understand what 40k is like is to go to a hobby store and watch or participate in a game or three. Many hobby stores have newbie battles or training sessions where they help you build your army list and tell you why certain units are better/worse and also help you paint once you get an army going.
DOW 2 is a pretty awful representation of Warhammer 40k, To be honest. At least when it comes to combat.
First of all, there is a plethora of new units that change the tides of battle.
Secondly, The Tabletop is much more devastating and much more brutal than DOW 2. Entire squads annihilated in a single volley, ridiculously overwhelming odds and constant changes in the flow of the battle. Every move counts, there is no going back. Don't make any mistakes.
DOW 2 is a great RTS - but you're going to go though alot of eye openers if you play 40k. Like, Oh, my Space Marines don't totally dominate anymore - because there is no tiers, no building, and I have 15 nobs chopping me up on the second turn.
And you're going to have to live with your biggest and best guys being wiped out on the first turn from that lucky Artillery shot. Or you're going to have to live with that Nob with a Power Klaw killing your defiler. 40k is alot more crazy and unexpected than DOW 2 ever will be.
Have fun, and Don't be another Space meehreeen.
I love the Dawn of War series, though I admit I'm a little behind the times (still working my way through the Dark Crusade campaign for the first time on "medium"), so I haven't played DoW 2 yet, but if they are consistent, I have to say the tabletop version, you will find, is a totally different animal. Not better, not worse, just different.
For example, some weapon options and "upgrades" either don't do the same thing they do in the video game or, at times, do not exist at all. I'd say the overall "look and feel" of everything is extremely accurate, but there are some differences.
For example, as of this writing (this may change with the new codex), the Necron Lord cannot summon the Nightbringer (or any C'Tan) to the table. Also, the Monolith does not "awaken" like it does in the video game. That was just a clever gimmick to emphasize the whole "we're waking up now" background story.
Another more subtle difference: The Tau use Kroot auxillaries in the video game as speed bumps to hold up advancing soldiers, while fire warriors line up and shoot at the enemy. In the tabletop game, you can do this to a degree, but it's not nearly as easy, as you can't shoot into close combat. You'd have to wait until both parties broke apart, then fire. Stuff like that.
In short, play DoW to get what you can't get from the tabletop game: namely, sound and light effects, voice acting, etc. DoW is also a fantastic RTS (I've been playing RTS games since Starcraft and the first Command and Conquer). The tabletop game has much more sophisticated gameplay that puts a lot more emphasis on tactics.
I guess this is similar to what I expected, and I'm glad that there are more possibilties in 40k than there are in DoW 2. I just read through the whole fantasy rulebook, so I would say that I realize some of the fantasy part, and I know its just a little more involved in some parts (i.e movement) than 40k, but overall I think I like what I hear.
@StugStugStugStug- Don't worry, I have no intentions to be another Space Marine.
Exactly the same here (a difference is that I play the Soulstorm.) I guess to be behind comes with the age...
So, what is a huge difference IMO between the DOW (the first) that there is no "lifeforce or what is the red line) on the tabletop. So a Marine squad won`t have 3500 lifeforce that You will loose. One lucky shot from the opponent means one marine. They have better armour and toughness therefore You`ll need a better roll, but they cost more from Yor points (that is the recource). And there is no option for reinforce.
Also the morale works in a different way. You "loose it", Your unit will run away.
The usage of the weapons is different as well, as You can fill flamer, Heavy bolter, missile launcher in the same squad. To do it so on the Tabletop, is not recommended.
In the 40K the luck counts a good part as You roll dice.
Why is the hobby very good:
- you play with real opponent, therefore You will have company/friends, not the same as play in network even if You sit on the same sofa.
- you can have your own army, you customize it as You want model by model if You`ll wish.
- to paint an army and see it all together is a very good thing (even if You are not a good painter.)
- Will gives You opportunity to think as a tactician.
- The computer graphics are awesome but IMO can`t beat the miniatures (they don`t move, shout, but they are still better)
- no premade choices, no premade background if You`ll want to go with Your own.
And the advice above is the best I ever heard: take some time to see how the 40K and the different armies work on the tabletop. And the rules can be learnt quickly, they look sophisticated at first sight, but they are easy.
Oh, I saw Your anwered when I was writing this... so no Space Marines (good choice), what army? Eldar?
I think the quickest lesson I picked up years ago, and that still holds true, is that marines are gods in fluff and video games, but pretty easy to kill on the table.
What they all said, plus one more thing: I'm sure you've already seen the physical game, and know about the financial and time investment required. That's daunting, to be sure, but I gotta say, there's nothing like having a fully-painted army. Set it all out on the table at home some time, look at it, and say, "I did that!" It's a cool feeling of accomplishment that just doesn't come through on a video game. Good stuff!
It's nearly impossible to not come across some sort of complaint about too little time or money when you're searching the various forums, so at least I'm slightly prepared for the shock, but then again when you're into reef aquariums for so long the cost of other hobbies never surprises you.
Oh, by the way, would anybody happen to know a good tutorial or example on how to make an army list on excel? I'm not too savvy with excel for some reason.
Simply put, if you don't intend to invest time and money, you have dramatically missed the point of a hobby. Overall though you should be in pretty good shape as long as you don't pick one of the ancient armies out there. Newer armies are mostly plastic meaning both less cost and a wider array of options in the kits.
As far as excel, it depends on how elaborate you're talking. Do you just want to add up points and options or are you looking at putting in full stat lines and codices? Alot of people who play for a while just break down and get army builder, it's easy and comes with most gaming systems.
As far as guardians getting killed, yeah they suck something fierce, a stiff breeze could wipe out a squad.
Last edited by Mastershake; August 17th, 2009 at 17:30.
Blais's Paint Studio-Getting broken armies good soft scores since 2009