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So, I played a game today with some friends again. It's not what the argument was about that I'm worried about, (I was right, I proved it by showing them the rulebook, ect).
It's what happened AFTER I proved I was right. Space Marine Kid, Eldar Kid, and other Space Marine Kid (all on the other 'team') basically started arguing again, saying I'm taking it too seriously, ect. More than once (more than 5 times, ffs), other Space Marine Kid kept saying that the rules are "suggestions" (as said on the first page of the 40k rulebook).
What's your opinion on this? The rules are most certainly NOT suggestions when it benefits only one person in the negation (or addition) of rules, I think.
I.E. He was trying to single out a Nob squad leader with a blast template, he thought I had to place wounds on ONLY that nob, and I said you can allocate them in the entire squad if you wanted.
As I said, it's not the rule that's the issue, it's the fact that on more than one occasion,
people I game with have tried to argue about rules so that something would be to their advantage.
Does anybody else ever have problems with this?
I agree with you. They're kids ofcourse, even when I was little, I wanted to be sneaky and such. But the rules are rules, they are meant there to be played. Sure you can tune up a bit BEFORE the game to adjust to everyones fun and agree upon it. And to answer your question. No, I don't have 'problems', just more-so to a less degree, like a check-up in the rulebook to make sure.
Join Warmachine and Hordes...or suffer the consequences.
Join cold death...The Necrons await,,.
I'm sure GW meant their rulse "suggestion"line to make it clear that, people: it's JUST A GAME!
But that don't mean the rules don't matter, look at it this way: the kid says you shouldn't take that rule seriously? Fine, hence forth you can start taking the Gets Hot rule less seriously: no more dying guardsmen! Hell, let's even take the movement rules less seriously, go ahead! Move that leman russ across the table turn 1!
Pretty sure the kid wouldn't like that, would he?
Hah. Believe me, Zema, I gave him some similar counter arguments. I said,
"Fine, since the rules are suggestions, so are the data sheets. Your entire team's weapons can be minus strength 3 from their original attacks, all our characters become vehicles, with 14 14 14. You know, cause the rules are just suggestions." -- As Syko said, they're just kids. Counter-arguments don't work.
I really do like this game, but it's the fact that without driving 45 minutes to Salt Lake, I'm basically limited to this one place to play -- the people there that PLAY are like this.
I remember, their basis for their argument was that it wasn't LOGICAL that you can allocate the wounds. I said something like:
"Is it logical that you're shooting a laser from your tank that for some reason explodes when it hits the ground? (he's using a fire prism) Is it logical that he's using a drop pod that for some reason doesn't vaporize on impact?
Come on -- Space Marines even HAVE a character that has a special rule where YOU can allocate the wounds, -- but if blast weapons did that, that would make him a waste wouldn't it?"
It's just not fun anymore, playing with them. What should I do?
I was trying to be sporting as well. I did in fact take all but one of the wounds from his blast template section, just not on the nob. He thinks he can kill a squad leader with templates. Not happening.
I would just stop playing 'em, i mean, they don't exactly sound like cool guys apart from the rules bitchin'.
You could post a thread on LO looking for players or perhaps there's a user group for players in the salt lake area?
All in all, i'd quit these guys, the game is meant to be enjoyed, not dreaded aforehand.
Last edited by Zema; October 15th, 2009 at 11:58.
In all fairness, GW asks for this a little bit in that their rules aren't written as well as other games, or so I'm told.
Truth is, though, that the "interpretation" factor should only really kick in when the rules get vague or don't account for a particular situation (which, I'm sorry to say, happens a lot, as you know), and even then, in the interest of good sportsmanship, both teams should agree on how to resolve the confusion.
The only time a rule should be flat-out ignored and/or modified is when you and your opponent agree to "house rule" it at the start of the game. Getting into the habit of modifying things on the fly will quickly get out of hand and make the game pretty much unplayable.
Of course, as has been said, the bottom line is, players who spend too much time arguing and too little time remembering that this is supposed to be fun (which is GW's most important rule, and the only rule they got completely right) don't deserve your time. Better to seek out other players.
in this situation you were totally correct (a disagreement happened, rulebook was referenced, arguement was settled)
they were just being sore losers because they couldn't stop that power klaw from coming at them
now if the rulebook was vague on the issue and you disagreed on the interpertation that's another story but, in this case they should have stopped the bickering
it's not taking it too seriously if... that's the way you're suppose to allocate wounds. it's merely you playing the game correctly.
Find somewhere else - driving 45 minutes to get a game against people you'll enjoy is surely better than games you don't even just around the corner?
Make it clear before you start playing that you stick to the rules, and do not believe they are suggestions. Most of the rules in 40k are unrealistic, but they're done for balance.