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| | #11 (permalink) |
| Main Offender Join Date: Oct 2009
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Rep Power: 2 ![]() | And let's be honest, the Deceiver? Top 10? Really? (Point being, you'd honestly rather have the Deceiver in your army than Njal? Really?)I mean he's good and all, but only by 5th edition necron standards. And those aren't high. |
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| | #12 (permalink) | ||
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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It's a close one between the Grandmaster, Archon and Big Mek. While the Mek individually is inferior to the other 2, what he contributes to his army is huge so I ranked him higher. It was a tough decision between the GM and Archon. They're both big hammer units and among two of the best character killers in the game. However, the archon doesn't contribute as much to his army other than being a hammer while the GM lets a DH army use Land Raiders, and we all know DH cannot win without them (at least not in a competitive setting). Thus, I kept the GM on the list. Quote:
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| | #13 (permalink) |
| Son of LO ![]() Join Date: May 2008 Location: My house, the UK
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Well, the archon will give you greater flexibility than the GKGM, as he can have a raider, has brilliant combat flexibility dependant on how he's kitted (and what drugs he takes), can get a turn 1 charge in most scenarios if he's taken as an IC in a unit in a raider (drugs again), PLUS can unlock incubi in a retinue that have access to the best armour save in the codex (3+), a bucketload of good S power weapon attacks and are among the besy CC units in the game. Not much can stand up to these guys short of a SS/TH termie squad.
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