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First off, I normally don't balk at an entire codex. So don't blast me for this thread. Every book has its upsides and its downsides, people cav-itch about it for awhile, then realize 'eh, not all powerful'. But I am reading this thing and I just can't help but say this book is absurd. Absurd the way the Eldar craftworld book was absurd at times. The disproportionate wounds on champions, the special characters, the ABSURD special powers (absurbing wounds? what in gods name? like they need more wounds...), the sheer number of troops that fit inside a Landing spore (why bother with MCs when you could deploy your entire infantry army in these). Honestly, there's not enough shots to kill a tyranid army if they are drop outside your door step. Rapid fired Marines or charging, you still ain't killing the 60+ troops that just appeared in front of you. I won't even get started on the ICs, gawd lord...
I'm not saying that I can't beat them... but I am saying I am going to have to tailor my list against this army. Flamers, flamers, and more flamers. I may even use Jaws of the World Wolf now! I am not even sure what I am gonna do against MCs as of now. 3 or 4 MCs wasn't bad, but 6 or 7 or 8 or 9?! Honestly... seriously now? What can a balance list list do against that? I normally run a balance list, but this is just not fun.
What does IC and MC mean?
Independent Characters and Monstrous Creatures
Space wolf player i'm guessing.
Mec up so they definatly wont get the asault
Assault them using multi assault rules- 1 marine unit can shut down 2 big swarms and slowly wade through them.
Use terminators- again multi assaults.
Use jotww on carnifexes
Longfangs-5 guys, 4 missiles =115
Thunderwolves are amazing agaist t3 swarms (hit on 3's wound on 2's then 6+ save
Those units are in my normal lists anyway.
Not saying its gunna be easy and I think their codex is a hier tier than ours but if youre better than your opponent you should win most of the time. It starts to get scary when the player you play is good and knows hot to counter your counters though.
Last edited by Heimagoblin; January 14th, 2010 at 08:41.
A space wolf player claiming Tyranids are borked.
I don't even use most of that stuff that in my army... so what? I have to dish out more money? It seems like that's all I do for this hobby nowadays.
There isn't even any thunder wolf models yet... if they make'um, bet they'll be metal. jeez...
Different armies releasing change the metagame. That's how the game has always worked. As Space Marine armies increased (more) in popularity, as Necrons were released, the metagame shifted to have a distinct anti-MEQ player. Everyone was 'tailoring' their lists to defeat these armies, because they were so popular. You couldn't find a 4th edition army list that didn't stack starcannons, plasma guns, etc. Now, the swarm armies are coming back out; Imperial Guard, Tyranids, Orks. Now you have to shift slightly more away from anti-MEQ and into anti-infantry. It's just the game changing before our eyes, and our armies may have to change to go with it.
I don't think the new Tyranids are going to be that difficult to beat. Just change a few things up. I've been starting to experiment with flamers at any rate, and believe it or not, they aren't so bad, even against other Space Marine armies!