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Properties - instant death to non eternal warriors on a wounding hit and psychic test.
Negate IS - no.
There are a few weapons that force IS rerolls though on raw power.
Plus the anti-daemonic stuff that the Grey Knights use.
The closest thing I can think of to what you want would be the psychic powers/attacks that turn a target into something else (i.e. a spawn) or otherwise removes them from the table. As they are not inflicting wounds they don't grant inv saves.
Last edited by A.T.; April 9th, 2010 at 13:02.
C'tan phase-blades, Pariah warsythes and Psycannons/Incinerators are the only things I can think of of the top of my head that flat-out ignore invunerable saves. Two of them are CC only and the other two have poor AP.
Most warp based weapons I know tend to have AP2 so giving it ignores invunerables would make it very expensive. Better to stick to AP2.
Blessed promethium in the Incinerator, charged by the GK's own Psyker abilities.
And the Psycannon I think is something simillar, don't have the codex with me atm, but i'm quite sure it has something to do with the bullets themself being engraved and blessed, lending them the power of the Emperor ^^
Faith is mighty indeed
-"Oh God, this is going to take a while..."
Pretty sure I read somewhere that Psycannon bolts contained one of the Emperors Tears, hence the nasty affect on Daemons. That was a mighty long time ago mind so the fluff may have changed.
I always imagined Incinerators were a bit like massive Super soakers filled with holy Water......
They disrupt force fields - simple as that.
The most obvious examples of weapons using the raw power of the Warp to kill and maim are of course the Eldar distort weapons. They open a direct real-space Warp hole at the target, tearing everything touched by it apart and sucking it into the Warp. The vortex grenade is almost identical and it ignores invulnerable saves (IIRC), yet the Eldar d-cannons do not. That's a case of game balance, though.