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Hi everyone! Sorry if I come off as knowing very little about Warhammer 40k or tabletop games in general, it's because I actually know very little. I have recently started playing with two friends of mine and have been building up my Ork army. I recently decided to pick up a box of Ork Boyz when I saw that the box contained options for making them 'ard Boyz. How do I make sure they are considered 'ard Boyz? I looked in my codex and it said they use the metal jaws and shoulder pads but the pieces I have only contain one metal jaw and three shoulder pads. Any help would be greatly appreciated!
Sorry if this isn't the place for this question! D:
You can post this stuff in the Ork forum and we'll be happy to help you out.
There isn't a "default" 'ard Boyz gear set from inside the box. You get a jaw and some shoulder pads and that's it, as you've noted. Your choices are...
a) 'Ard Boyz Armour Pack | Games Workshop
This is the bitz pack from Games Workshop. You get a dozen shoulder pads, six iron gobs, and 3 helmeted heads for $11. You also get the fun of mating metal gobs/pads to plastic minis!
b) Other boxes will also include various extra shoulder pads and gobs. Since your army will be limited in the number of 'ard Boyz it can take, by the time you've got a full-size army, you should have enough gobs and pads to go around.
c) This is an ideal conversion opportunity. 'ard Boyz aren't standardized anywhere. You can put anything vaguely armor-lookin' on an ork and call him an 'ard Boy. A properly-converted 'ard Boy will look a lot 'arder than one with just a gob glued on, after all. On the other hand, that can be a lot of extra work, too... it might be easier to just model gobs and shoulders out of plasticard than to do a whole set of ramshackle armor.
Your opponent will certainly give you the benefit of the doubt when you say "these models are 'ard Boyz", since there's no "official" 'ard Boyz models.
All that said, current opinion is that 'ard Boyz are usually not worth the points - the armor costs almost as much as another Ork Boy, and so for a tiny bit more, just take more boyz. However, 'ard Boyz are cool-looking and so it can be worth fielding them just for the look of it. (On the other hand, nothing says you can't model up a bunch of ork boyz with the gobs and gubbins and just call them regular ork boyz...)
Thanks for all the advice, it is very helpful! I will have to see if I can fit the 'ard Boyz point total into my army (as they do look very cool). Also sorry for posting in the wrong forum, next time I will be sure to post in the Ork section.
However I was hoping I could ask you a followup question regarding Flash Gitz. I don't see any Flash Gitz squads on the GamesWorkshop website, but they are in the codex. Are they just modified Nob models? And are there bitz collections like the 'ard Boyz one you linked me for Flash Gitz modification? All I saw on the GW website was a Flash Git with a targeting squig for $20, but I would really like to not have to spend $100 for a squad of them :/
I know that Flash Gitz are not really worth the points total they cost, but my friend got me a Kaptin Barukk and I would hate to not be able to field him in a casual game at least a few times (unless there's a way to field him by himself I don't know about?)
Flash Gitz are just modified Nobs, yeah. Just ork out their gun, give 'em something really, really shooty. Gluing multiple guns together is A-OK. Cut-down spare tank weapons? Necron gauss rifles ork-taped to flamers? Sure, why not?