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  1. #1
    Member Tetsugaku-San's Avatar
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    What could Games Workshop produce if they fully embraced digital rule distribution?

    As part of my ongoing UX & design project “GW In The Digital World“, I’d like to publish here a list of ideas I have for a digital service from Games Workshop.

    Your feedback on these ideas is absolutely invaluable, I’d like to polish and update this page depending on your feedback. Please leave as much detailed feedback as you can, I’ll look and respond to any issues or ideas you raise.

    Ideally - I'd like your comments on the original post, where you can see comments from other users but a discussion here is pretty great too.

    Synopsis:

    The march of technology isn’t slowing down, its speeding up. Although the appeal of Games Workshop products is often the fact that it is analogue, physical, some parts of their offerings could be dramatically updated to embrace the possibilities available to us.

    I’m suggesting that GW would benefit from building an integrated online rules and army building system that would increase sales, increase player retention and fulfil the needs of their players.

    Following a user centred approach I believe the following to be features suitable for the system:

    Army Building

    1. Build multiple lists (able to copy existing armies and then edit them)
    2. Personalised Army Modules. Always take a squad of 5 scouts with a melt gun & a power fist? Make them a named module, add your own name & fluff, drag and drop the module into any army. Share the module with friends so they can use it in their army. Updating the module (say new load outs or fluff) updates every list that uses the module. You could build up a library of as many personalised, bespoke units as you wanted, every time you used them you could update the fluff a little more.
    3. Uncommon Units. Suggestions for armies made of unpopular, therefore surprising units.
    4. Search for Public lists using common tags. Look through other users lists by tag, e.g. "shooty" "assault" fluffy". Add your own tags to your army.
    5. Mark your army as public or private. Public armies can be rated on a scale of 1-5 for things like paint jobs, fluff, interestingness etc.
    6. Is this in stock? Referring to the local store that has been set in your preferences, will let you know if there's a box waiting for you at the local GW.
    7. PDF export. A clear and well presented document with all important information on for tournament organisers or your opponent.
    8. Weirdness Rating. How Unusual is your list? Will it surprise your next opponent? Compares your list to all others across the system & gives you a percentage or a rating.
    9. Simple Interface. Configure your units with a large graphical touch (or mouse) interface. As you tap upgrades or options, they're reflected graphically, points sub total updates etc.
    10. Upload your own pictures. A default is supplied but for extra personalisation points you can upload your own images, these appear next to the unit in your list.
    11. Forum & Sharing Friendly. Lists can be marked public so it's easy to share a unique URL for a list that remains up to date however may changes you make to it.
    12. Popularity charts. Just how many other people are playing armies using that unit? What's the most popular way to config that unit?.
    13. Allies Support. Bought access to multiple codexes? Write your allies in right there inside the army builder. Haven't got access? See a list of codexes that can ally.



    Supporting Features

    1. Opponent finder. Find an opponent based on location (opt in in your profile), Decide venue, points etc. before hand and view each others list.
    2. Micro Payment Article System. Access to older White Dwarf, Codex & Rulebook articles including scenarios, painting guides, battle reports etc. 50p an article. Monetises the huge back catalogue.
    3. New Scenarios & extra missions. Purchased via micro payments, self contained documents you can use in your game. Extra missions would be similar to those recently launched in Imperial Armour Aeronautica. Complete campaigns could be sold in a lump (6 missions, £2.99?) or bought individually. Just like the DLC systems on gaming systems.
    4. Tactical View. A ultra cut down gaming view for use on table. Small enough to display on a single screen so you can leave your iPad or laptop open next to the gaming table and see all relevant rules & stats at a glance.
    5. Local Information. By setting your local store in your preferences, your news feed contains news & events from that store. In addition, independent gaming stores and local gaming clubs could be included in the list.
    6. Famous Lists. Lists by famous GW staff & contributors along with the fluff and stories that go with them. Add the list to your own lists, copy it, adapt it. How about a Nightlords list put together by Adam Dembski-Bowden or a Chaos Cultist list with the fluff written by Dan Abnett? Want to add a Gaunt's Ghosts Imperial Guard insertion team to your list, copy it straight from Dan's.
    7. One click purchase of all units in a list. Delivered to your local store (as set in your profile) or delivered to your door.
    8. Where's my nearest dealer? Next to the "buy me" button, utilising the HTML geo location functionality, calculates your location and tells you the nearest stockist.
    9. Twitter & FB integration. Finished an army and want to tell someone? Hit share.
    10. Regular freebies. Rewards for being a subscriber. Painting guides, fluff stories "From The Vault" WD articles.
    11. Exclusive content. Subscriber exclusive content
    12. Early Pre order (& delivery) opportunities More rewards for subscribing & being a member.
    13. Cheaper event tickets. For example Games Day, painting events at GW Nottingham.
    14. Easier to test out niche rules. Easy to write & publish a tiny mini codex - maybe something for the Demiurg - half the fluff and unit choices of a regular codex, half the price.
    15. Leagues. Everything from running your own 2 man league to the national yearly leagues. Tools to incorporate missions, branching story lines, reminders of games you need to play, messaging opponents and maps presented in a similar way to mighty empires.
    16. Actual FAQs. Ever get the feeling that the FAQs aren't the ones you would ask?
    17. Paint scheme modeller. Simple 3d tool that let's you 'paint' your own colour choices onto 3d renders of units. Build a library of units you have painted, export or print top, side, above, angled views so you can use them during painting.



    Technical

    1. Responsive HTML. A Single design that reflows content to fit mobiles, tablets, desktops, TVs, consoles etc.
    2. "Retina" screen compatible. High definition art assets that look fantastic on the new tablets & laptops.
    3. Linked to Flickr. New images automatically appear in the news feed.
    4. Linked to You Tube. New videos from GW will automatically appear in the news feed. YouTube videos should have comments enabled by default.
    5. Parental controls. Under 18? You can't use the game match feature or in app purchases.
    6. Moderated discussion forums. Quite a number of GW users don;t use forums, in fact only the dedicated do which is how they often don't represent most GW customers.
    7. Existing GW store accounts. Email all users and say - hello, you have access.



    Payment?

    1. Monthly. All you can eat, per game system (40K, Fantasy, LOTR). No charge when a new codex, or supporting book is released.
    2. One off cost per book. (codex / army book / publication) Unlimited access until the next one is released.
    3. Per book, per month.
    4. Xbox Live Style. Free to use, paid to access premium features. Books & downloads charged per unit (just like games & DLC). Paid subscribers also get regular freebies, every month if not more.


    General points

    1. Digital is happening now. Not next week, or next year. Today. The question is being proactive or reactive. Fans of GW products have already created versions of most of the solutions listed above because GW left a vacuum.
    2. This is not GW Books distributed on the internet. It's a total paradigm shift. The current GW publishing model is the shape it is because you can't update a codex you shipped 6 years ago, you can;t put a hyperlink inside a quick reference chart linking to a full rules explanation. Things can happen differently, in a more frictionless way, gamers can be happier and more empowered.
    3. Piracy will happen. There again, it already does happen. A PDF of every new codex is available within hours of release. Some people will never pay for content, however if the barriers are low enough, most of them will.
    4. Timely updates of content. Paying for a subscription or service should be rewarded by being respected, listened to and serviced on time. No waiting weeks for a change to a sentence. This also helps with piracy, old content would be out of date and not valid.
    5. Low Barriers for Entry. If you make it cheap & easier than pirating, people will use the service (Spotify, itunes, Love Film, Netflix, Kindle, IOS, Xbox Live)
    6. No separation of fluff and rules. GW Don't see the rules & the fluff as separable, that's why you can't buy a cut down 40K rulebook (I know one comes in the 40K box set, but that also comes with a fluff book). There would not be a cheaper "Rules Only" option.


    As I said - any feedback is great, I'd really like to polish this list some more.


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  3. #2
    Double Clutching Weasel Klajorne's Avatar
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    Don't have time to read your blog right now, but I feel that hiring a digital agency to do their online work for them is a good place to start.

  4. #3
    Member Tetsugaku-San's Avatar
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    Indeed I did see that!

    I've been working on this for a while before that was announced, I wonder what they'll think of our ideas?

  5. #4
    Interrogator-Chaplain pilot00's Avatar
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    The same as always.

    BTW remind me why you are making this?
    Praise be to the Emperor!!

  6. #5
    Member Tetsugaku-San's Avatar
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    Quote Originally Posted by pilot00 View Post
    The same as always.

    BTW remind me why you are making this?
    Well that's not very enthusiastic, if you think GW are such bad people why do you play?

    Anyway - research project, producing material for a case study for my work (portfolio is at The Tall Designer | Miles & Charlee Cheverton | User Experience ⋅ Web Design ⋅ Content)
    Last edited by pilot00; July 24th, 2012 at 21:15. Reason: No editing just pushed the wrong button :P

  7. #6
    Interrogator-Chaplain pilot00's Avatar
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    Quote Originally Posted by Tetsugaku-San View Post
    Well that's not very enthusiastic, if you think GW are such bad people why do you play?

    Anyway - research project, producing material for a case study for my work (portfolio is at The Tall Designer | Miles & Charlee Cheverton | User Experience ⋅ Web Design ⋅ Content)
    Who's playing? I just like the models, which btw i stopped buying six months ago. I have an interest still though and i occasionally might buy something. If all goes well ill be buying some of the new DA sets when they hit the selves but thats it. I am a modeler at heart.

    Dont think they are bad people, i just dont agree with their business practices.

    EDIT: Nice work, i worked at web design once.

    EDIT 2: You also cant make it cheaper and easier than pirating
    Last edited by pilot00; July 24th, 2012 at 21:22.
    Praise be to the Emperor!!

  8. #7
    Benevolent Dictator CaptainSarathai's Avatar
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    Yeah - I'm not even sure why GW went digital in the first place. They want to have such a ridiculous strangle-hold on their IP, and yet they're releasing digital files of all of their books. I can't imagine that it will take long for people to start reverse engineering that and creating .pdf versions to share openly over the internet. Oh wait...
    I can sort of understand why you'd want to go digital with it, but I don't think that a lot of those features would be widely used. I mean, I play a TON of online gaming, and even with the $#^+ that EA likes to pull when they require me to buy an EA subscription in addition to my Gold Membership for Live, they don't offer me any kind of mobile app that I really care about. As far as I know, M:tG doesn't even offer this kind of mobile support.

    'Magic' is even portable (WHFB/40k are not portable, the models are, but not the tables) and they don't have an opponent-finder. I wish that they did, so that whenever I was bored out of my skull at the college cafeteria I could just ping other smartphones so that everyone knew I had a deck in my pocket and was willing to play a game with a random stranger. What are you going to do for Warhammer?
    "Oh, I see you have the GW-App, you play then?"
    "Uh, yeah, I suppose I do,"
    "Great - I just met you, and this may sound crazy, but here's my number, play me sometime maybe?"
    "Yes of course, random stranger I just met on the subway - I'll get right to that."

    Some of it seems like an awesome idea though - being able to write armylists on my tablet in an "Armybuilder" style format and then click "buy all" or check off boxes and click 'buy selected units' would be great. Also, being able to purchase smaller, cut down armybooks without all the fluff and pictures and then update them for a very low price whenever new books are released would also be cool.

    My only other reservation - how much space does it take up? I use an older Droid smartphone, and I doubt that I could fit all of this stuff on there. I play a TON of armies, and write a lot of lists. It would be nice to carry all of that around in my pocket (good god, I'd walk into so many telephone poles and get absolutely no work done) but I think that it would probably kill my phone. Perhaps a cloud-save would work? But then it falls on the producers to maintain the servers so that you can access your data when you need it. It would be more akin to Kongregate then.
    I am not offering any comments regarding the Banner of the World Dragon at this time. For my thoughts on the situation, please refer to the following scene from vintage film: http://www.youtube.com/watch?v=SYiv76qRCkA

    Need fluff for your Fantasy army? Stop by the Fluffshop

  9. #8
    Interrogator-Chaplain pilot00's Avatar
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    Quote Originally Posted by CaptainSarathai View Post
    I can't imagine that it will take long for people to start reverse engineering that and creating .pdf versions to share openly over the internet. Oh wait...
    If a man built it a man can crack it too.
    Praise be to the Emperor!!

  10. #9
    Double Clutching Weasel Klajorne's Avatar
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    Quote Originally Posted by pilot00 View Post
    EDIT 2: You also cant make it cheaper and easier than pirating
    Pirating isn't all that easy. Sure, if you're already knowledgeable and "in" on the right torrent scene, it's nothing new to you, but for the "average consumer", they probably don't know where torrent sites are located or how to download from them.

    Which is how businesses have to approach them. You have a competitor that is also offering your product, at a greatly reduced rate (free!), so what do you do to entice buyers to pick it up from you instead of there? You can add a moral cost (dirty thieving pirates, yarrrr!), but that will only take you so far. Especially if pirating is filling a niche that you refuse to, as was the case in the past about offering a digital version of codexes/rulebooks. Your businesses can also make the product easier to find (a central location like Apple's iStore versus tracking down the appropriate torrent), a better product (interactive codexes like we're seeing versus plain pdf's), regular updates (like we saw with the digital Codex: Space Marines when 6th edition hit), and various other features that add value to the product by buying it from legitimate channels.

    Sure, if you're horribly price sensitive, you're always going to take the free version, no matter how much more value is added to the money'd version. Arguably, though, I don't think GW would do too bad, as I don't think this hobby draws a majority that are that price sensitive. The college kits and former gamers hit on tougher times would be the ones falling through the cracks, but having a free version out there keeps them hooked while they would not otherwise be able to participate, and when things turn around and the money returns, these gamers never left and can return to buying as per normal.



    Quote Originally Posted by CaptainSarathai View Post
    What are you going to do for Warhammer?
    "Oh, I see you have the GW-App, you play then?"
    "Uh, yeah, I suppose I do,"
    "Great - I just met you, and this may sound crazy, but here's my number, play me sometime maybe?"
    "Yes of course, random stranger I just met on the subway - I'll get right to that."
    You don't do this? This must be a regional difference. I've met other (roleplaying) gamers just based off the t-shirt they were wearing. When my college gaming group needed more players (because we lost one to a girlfriend or whatever) I would carry around a Player's Handbook around with me. You'd be surprised how often it gets recognized, you have a nice conversation, and then you have a new player to join in the gaming group (and make plenty of new friends). So yeah, the idea of NOT wanting to meet or talk to someone that I have a hobby in common with seems odd to me. I mean, I get that sometimes you just don't want to be bothered, but also sometimes it's nice when you're sitting on the train/bus/plane it's nice to have a nice conversation to pass the time.

  11. #10
    Interrogator-Chaplain pilot00's Avatar
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    Quote Originally Posted by Klajorne View Post
    Pirating isn't all that easy. Sure, if you're already knowledgeable and "in" on the right torrent scene, it's nothing new to you, but for the "average consumer", they probably don't know where torrent sites are located or how to download from them.
    My friend I am not 'in' as you refere it, on the contrary my personal interests stand against it solidly. But to say, its difficult for the average consumer is to say that the average consumer cant install a simple program and do a couple o clicks. Hell working an iphone is more difficult. The average consumer this days knows how to google things and click next next and next. If he doesnt what are they teaching at schools in information science classes?

    Wanna try something? If you have a 12 year old relative that knows about computers and the internet ask him and see how difficult it is.

    The only way to make something stand up to piracy is to make the product worth every single penny as to make your customers feel guilty of robbing you.
    Last edited by pilot00; July 25th, 2012 at 20:36.
    Praise be to the Emperor!!

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