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in real life, when you are shot at, what happens? what is the order of things? they fire. if they miss, you are fine, but if they hit, then what? hopefully, any armor you are wearing will stop the shot. if not, then what? hopefully, you won't get wounded.
wait, what? hit-armor-wound? so why doesn't 40k have a roll to hit, armor save, and THEN wounding? its not more complicated, but it is more realistic. makes me wonder why nobody over there thought of it. :hmm:
<div class='quotetop'>QUOTE</div><div class='quotemain'> Listening to nuns' confessions is like being stoned to death with popcorn</div>
There's nothing quite as fun as seeing a Chaos Lord overdose on combat drugs two inches away from an assault...
"On to battle, and to glory!"
--Master Shaper Kiirn Thenolok
Think of "wounding" as "how hard did you get hit in the first place".
"To wound" is kind of a bassackwards way to describe it.
"to hit", did i hit your ass.
"to wound", did i hit your ass hard enough.
"armor save", can your ass withstand my brutal onslaught.
English is so r33t.
i see wounded as in - 'were you hit in a place that you could be mortally wounded in'
'It is better to die on your feet than to live on your knees'-Pancho Villa
'You're not to be so blind with patriotism that you can't face reality. Wrong is wrong, no matter who does it or says it'-Malcolm X
the way I always envisioned it was:
"some one's shooting at me... did they miss?"
if no then:
"Crap. I've been hit. Did my armor stop it?"
if no then:
"How many more hits can I take?"
compare that last line to how many wounds you can take, and thats about it, no?
btw. Does it F'ing matter which order you do it in after a roll-to-hit?
I mean, to me, it was always logical to roll for armor first, THEN for wound, otherwise, you're wasting time. Iunno. Its how *I* always rolled...
They did think about this.
They decided in order to make the game run faster the attacking player takes care of all his rolls and then the defender is next.
They also stated that it is more dramatic to be the one to roll the final dice deciding the fate of your troopers.
I often see failing to wound in a more fluffy light. It doesn't make sense that an enormous Doombull would heft his Great Weapon above his head, bring it down in a swift arc... and somehow fail to damage the frry little clanrat. To hit is straightforward. To wound is more open to interpretation. In unfair fights, I think of it this way:
Would it have been a hit, but he dodged at the last second?
Did he slip up at the last minute?
Did he pull his punch at the last second because he felt bad?
It's simpler in even fights. Ok, he hit him. Did he hit him in the ear, or the throat?
And armor is: did his gorget break?
I believe that failed armor saves on multi-wound chracters should reduce your armor by one, if you failed because of a strength modifier. If a Chaos Knight (2+ save) is attacked by a charging Knight (S5) then his save is 3+. If he rollsa one, I think of the lance as hitting him in the eye or shoulder, or some other vulnerable place. But if he rolls a 2, I think: his armor buckled inward and broke under the force of the strike. That should damage your armor.
Si em, tow en can de lach.
Tak! Tak! Tak ah wan, Tak a lah!
Mi tow, can de lach.
Mi him, en tow.