Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Have you ever noticed little idiosyncracies (SP) that go between a model and its fluff?? I wish to compile a list of things that are "wrong" with some models. I'll kick it off with a few things about the undead that I always found strange.
1. That the TK muscians have horns (NO LUNGS)
2. That only Zombies have the braindead special rule (Skeletons have empty skulls though)
Ummm I cant really think of anymore right now but anyone else, please feel free to add more.
I like to imagine my TK musos bashing the trumpets against their noggins
Maireann croÃ* Ã©adrom i bhfad - A light heart lives longest
3. gaunts have T3 and 6+ save despite the fact that anti-tank weaponry is needed to pierce their carapice
4. plague marines have T5 despite being on the verge of falling apart into bits of mold
Hive Fleet Furi Kuri 32/21/4
Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz
You can poison the undead .... sigh
Space Marine Scouts have the same armor/save value as regular marines, even though they dont wear the same armor.
no scouts have 4+ , tacticals have 3+Originally posted by otahak@Nov 28 2004, 020
Space Marine Scouts have the same armor/save value as regular marines, even though they dont wear the same armor.[snapback]259465[/snapback]
A 20.000 pound bomb on an Imperial Marauder (Forge Worl aircrafts) is S:6 Ap4 Orderance Blast in this game. :hmm:
Emperors Children keep their name even though all chaos and themselfes have the Emperor :rolleyes:
The Elite Tau XV-8 Crisis shots just as good as a lowly Shas'la (even though it is only for game balance... :closedeyes: )
The Hammerhead and the Devilfish got difrent armour value, even though they look allmost the same. :glare:
Necrons went from Angry work robots to The Most Anicent Race in the galaxy :glare: