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Thread: Void

  1. #1
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    I was just wondering if any of you have ever heard of or, even better, played I-Kore's VOID system.

    If you haven't I urge you to head over to the VOID Downloads page where you can get hold of the rules and forcebooks (basically, codices) for free, totally legally.

    This system is, IMHO, much better than 40K. It uses D10 (10-sided dice for those of you who don't know) and is therefore much more accurate. Everything is much cleaner and less prone to getting bogged down in technicalities. Most significantly, everything about the hobby is cheaper. All the rules are free, and the minis are much less expensive (while suffering little loss of quality). It also has a different feel to the background, as it is not sci-fantasy, instead being true sci-fi, a refreshing change from 40K.

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  3. #2
    Senior Member TheSlayer's Avatar
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    I&#39;ve heard of it and the models are pretty good but I don&#39;t think I would ever really get into it mostly because its no where near as popular as GW games, hence they charge so much, Truely a shame... cuz if void became alot more popular, GW would probbly drop prices and such to compete with Void...

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    Using that logic, it would make sense to try to make it popular in order to try and get GW to lower prices. However, don&#39;t dismiss it. You can easily proxy your 40K models for battles, especially against friends. Just try it out once or twice in your gaming group and see what they think.
    &quot;I am, after all,&quot; said Pooh, &quot;a bear of very little brain.&quot; -- A.A. Milne

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    The miniatures are a little cheaper, that&#39;s good, but I personally take much enjoyment in the painting, and I don&#39;t know if I&#39;d spend less money for lower quality miniatures.

    Their online catalog is silly, and I have to browse through meaningless serial numbers to get to the catagory I want. Oh, and I really am just paranoid, but I just don&#39;t trust something that is solely distributed as a self extracting executable. I mean, if compression meant that much to them, they could distribute it in a non self extracting file (smaller files), or another, better compression scheme (although, I have to admit your average computer user doesn&#39;t use much, if anything, aside from zips).

    Don&#39;t mean to rain on your parade or anything, I haven&#39;t played the system, and it could be sent from the gods themselves, all I&#39;m saying is that the first thing I see, the presentation of the site, throws me off the game at every turn.

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    the game seems really complicated is it.

    and what army do you have odd bloke. the ones which caught my eye were

    koralon
    viridian
    vasa

    what do you think of these

    i cant see the koralon dowload is it there or do i have to look somewhere else.
    Want a website built to show off your miniatures? We recommend www.reaperwebdesign.co.uk

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    The game only looks complex because it is not like 40K. Once you have got used to it, which takes some doing coming from 40K, it is much easier to play. You also do not need as many points to have a fun game.

    I plan on collecting Junkers, as their strategies are quite similar to those of Orks. Not to mention they get Desert Marauders (sand buggies) and Dune Raiders (quad bikes).

    The Koralon book is not available for download because the list is being redeveloped, as the old one was fairly crap. However, there is a listing at the end of the rulebook, though it is not as comprehensive as the others force books are, obviously.

    I don&#39;t know why they only distribute their rulebooks in executable form, I&#39;ll ask them about it and see if they&#39;ll post up some other ones.
    &quot;I am, after all,&quot; said Pooh, &quot;a bear of very little brain.&quot; -- A.A. Milne

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    Senior Member Arch Magos Tolanus's Avatar
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    I had a look at the link, very cool. I&#39;m assuming that you can only order the minis online?
    <img src='http://img53.photobucket.com/albums/v163/Tolanus/Tolanus.jpg' border='0' alt='user posted image' />

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    no it isnt only online i am sure i have seen some at my local independant stockist but this is probably because he stocks most wargames like wh40k, whfb, void, etc

    and odd bloke how many points is roughly needed per game and how long does each game roughly last - i might see if i can introduce it at my school club
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    I am a huge &#39;lurking&#39; fan of VOID. I say lurking because I picked up the rules a long time ago online, but have yet to play them. I do suggest folks consider downloading them. The rule themselves are not long (only about 20 pages, the rest is fluff and army lists) and if you are familiar with 40K, you can get through them very quickly.

    Some points I like about VOID:

    = Units are activated one at a time. 40K&#39;s &#39;you go, I go&#39; system can be a bit trying at times. It can give a huge advantage to a person going first. An entire force assaults, shoots, moves, and all you can do is watch. With VOID, a single unit conducts one action (move, assault, shoot, or an &#39;overwatch&#39; order). Your opponent then selects a unit and has it conduct one action. This alternates until all units have conducted a single action, and then the turn starts again. Units with a hold order (overwatch) can try to shoot at units when the opportunity arises. Units can countercharge if they are assaulted. On the whole, VOID is a more dynamic game system that allows a player to use more tactics.

    = The die 10 system is also great. I am a huge fan of D10 and D20 systems. It allows for more subtle changes in the game, and allows the designer to employ more variety of troops with different profiles (and equipment). The D6 system that 40K employs appears to work with simplicity at first. However, one the game expands to different units and types of equipment, it can break down. Adding +1 to a D10 roll has much less impact to a game than adding +1 to a D6 roll. Because of this, VOID can introduce a TON of units and equipment that all operate a little differently. That variety can keep the game from getting boring.

    = Morale effects are streamlined. 40K&#39;s breaking units are bothersome as a game mechanic. What appeared as a simple system to get damaged units off the table has resulted in a bogged down process (movement, and checking to regroup, are not always the same in all conditions). The simple idea of having a unit hunker down and not be able to move, shoot, or assault (while it fights in HTH with a severe penalty) is more streamlined in VOID.

    = Assault victories. 40K and it&#39;s way of handling winning assaults, follow up assaults, and assaulting broken units has morphed into a large cumbersome process. The idea of a unit winning an assault and being able to repeatedly move on to charge unit, after unit, is broken. So much so that GW is now considering removing it entirely from the game (the trial Assault rules). VOID has a much simpler system. Units in HTH slug it out until one unit is destroyed, the winner does not make any follow up charges. A unit can break away from HTH combat if they pass a leadership test and can make a move away from engaged enemies (the opponent makes a series of attacks as it runs). Simple and dynamic as it allows a player to break off HTH if needed. I like it.

    What VOID does need is a series of structured general scenarios. But it is a great rules system. VOID employs enough tactics to keep it challenging, but not so much that the mechanics bog down. I think the tactical element in 40K as it is played (from turn to turn) is very limited. Most of the strategy in 40K is the pregame. It is designing your force that is the challenge, not how it is implemented by playing. As the D6 system is rather limited, too much can be decided by a poor die roll (or good roll). There is still an element of luck with VOID, but I think not as sweeping as with 40K (take a look at this month&#39;s IG vs Ork battle report and hear them lament on poor die rolling).

    I like the 40K hobby. It is fun to paint minis, and the system itself is pretty simple fun. However, some mechanics have bogged down and in some cases the &#39;simple&#39; game design has become rather cumbersome. I wish it had a more dynamic turn system like VOID. I am rather excited about VOID, and I hope it does well. It&#39;s good to have other game systems out there so gamers can play something different. It may be bad for GW, but as a whole, I think it is great for the hobby. Being exposed to different game design perspectives keeps players interest up and keeps people playing.

  11. #10
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    It is available from retailers (a list can be found at www.i-kore.com, click on Stores Directory or simialr on the sidebar), as well as off the net.

    I usually play 500 points and it takes 45 minutes, roughly speaking. It depends on which forces and how many units etc.

    Well said hisham, I couldn&#39;t have put it all better myself.
    &quot;I am, after all,&quot; said Pooh, &quot;a bear of very little brain.&quot; -- A.A. Milne

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