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A guy over at 40k online has created a java based game board system with everything you need to play any number of tabletop wargames. It's been made generic without any copyrighted material so it's completely a-ok. A beta was just released.
Here's the thread detailing it's inception, it also answers quite a few questions. I highly suggest you read the last couple pages as it goes over many things that may seem unclear:
Here's the page with the gameboard and troop editor:
Remember it's still in the beta stages but this is quite possibly the greatest boon the 40k community has ever recieved.
To resurrect this.....
what happened to it?
did it disappear?
If I recall, it became Vassal. If it didn't become Vassal, then Vassal is a perfect example of what would happen to a system like this. It was decided that it somehow broke GW IP and Vassal got a cease-and-desist letter from GW. You can still play it, but it's not as easy as playing a game like Wings of War or other non-gw games over Vassal because the actual game is no longer supported in the vassal system.
Besides, from my experiences with Vassal, it was a miserable way to play 40k. TTGs will probably never be computer games as long as there is still a broad local player base. I play an old game called Canvas Eagles, and my friend and I are the only two people I've ever met in person who even know what the game is. Vassal has picked it up though, and there's a forum of players who set up very elaborate CE campaigns via the program. However, it's made a lot easier because it's a hex-based game, so there's no need for critically accurate measurements or estimation because there is only a finite number of options available to the player, unlike 40k where the combination of distance moved, xy coordinates on the table, and exact formation of the squad are almost endless.
If you want to play 40k on your computer, you're still better off grabbing the Dawn of War series and playing it as an RTS.