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why are marine whirlwinds so crap???
in the club campaign i have fought in out of 7 battles fought i i grazed a devilfish and slightly singed a squad of gaurdsmen, people may think that it is a death dealig biatch of doom but it really does suckand in 6/7 battles it was smashed whithin the 1st or 2nd turns :mad: :mad: does any1 share this problems, because yes its omly 85 points but i would rather take a rhino and do LOADS more damage :mad: GGgggggRRRRRRrrrrrrrrrrrrrr
Maybe you dont know how to use it to its full potential. You should read Chaosbrynns tactica on whirlwinds before you make such outlandish comments.
Obviously your missing something. Why are you using your Whirlwind against Devilfish? It's an anti-infantry weapon. Perhaps your forgetting to hide it behind terrain and fire it indirectly?
Recipe for you.
Take one Ordinance Template.
Place it over a squad of Firewarriors/Guardsmen/Eldar Aspect warriors.
Roll the scatter.
Anything left under the template is dead on a +2.
Last edited by Addoran; May 7th, 2005 at 11:40.
I feel your pain. Whirlwinds are *****es with tracks. Land speeders have the same problem, the only thing they're good for is killing orks. I love orks! Your better off spending those points on a devistator squad or something. With devistators, can you have 4 special weapons instead of 4 heavy?? 'cozthat would be handy for killing, well, everything.
With Rending, Landspeeders can kill anything, landraiders, wraithlords and even Orks.Originally Posted by SHANNONISBIGDevastator Squads are made up of Heavy Weapons only..Originally Posted by SHANNONISBIG
They're aren't incredible, it must be said, but they're horrificly powerful against infantry. Maybe you aren't using it correctly, try sticking it behind cover and using it against large groups of clumped enemies. Maybe you're just unlucky. Unfortunately the scatter dice aren't always on your side. Just persevere with it and maybe you might have some luck. If it fails horribly consistently then ditch it and get a dreadnought.
The only difference between tattooed people and non-tattooed people is that tattooed people are awesome and can kick your ass.
"War does not determine who is right - only who is left."
Whirlwinds are like THE most fearsome unit in the SM army..! Consider this: for 225 points, you get 3 whirlwinds, and if you are smart and keep them all alive throughout the game, you can place no less that 18 handball sized blastmarkers of doom, that leaves no infantry standing where it hits. Ouch dammit!
I really dont see the point in whirlies you hide them behind cover and they cant see the nemy soo that huge template of crapness will not hit the enemy but yourself, whoever can use these to kill more than time can go ahead but im gonna spend my points (and money) on an extra troops squad with a plasma gun :cool:
Why is it, do you think, that your whirlwind was blasted within one or two turns in every game you played? Because your opponents know that they need to make it a top priority. Whirlwinds are fearsome, annoying, and must be dealt with. Any non-power armoured opponent who doesn't kill a whirlwind as soon as possible is inviting a ton of hurt on his or her army. If you keep losing yours so fast and use it to fire at things like armour and troop transports, you're doing a lot of things wrong. Read chaosbrynn's tactica, as has been suggested. Indirect firing units are scary, and there is no reason you should lose them in the first turn.