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Now, I don't know about you guys, but i've kicked around the idea of playing Warhammer 40k for a while now. I would really like to play the game, but I don't know, none of the armies really fit me. It seems sort of whiney but when I try and get myself commited to an army, the furthest I get was painting a rhino, a tacital squad and a Chaplain. I don't know, i've hung out at some Games Workshop stores, and the game seems like a lot of fun. The problem is I don't know which army to play. I like the Black Templars...kind of, the only army I actually got passed building and painting core units and buying the dex. I don't want to play smurfs because everyone and their brother plays them. I like Imperial Guard but that requires moderate skill in painting and to be truthful, my painting skills makes Jesus cry. I like Eldar style of play aswell as the fluff but the models look sort of...Prince meets queer eye for the straight guy in Predator. The rest of the armies just sort of seem...bleh. I liked Iron hands, Emperor's Children and all of them to...but I just never got the passion for the armies like most players. Anything inspiring to help me out?
Sorry for walking in to entirly different topic,
Have you thought of Fantasy Battles?
I know I'd prefer to control an Ogre over a Space Marine
And 40K players correct me if I'm Wrong but I've heard if a characters in a unit they can be picked off
Sigh, I have the same problem with Warhammer Fantasy, and since it's less popular, I don't even know how that would work. I guess High Elves would be my choice there, that or Chaos Undivided. On a note for Warhammer 40k though, Deathwing mildly interests me, but I don't know how easy that would be for a beginner to learn. I love the terminator models, I hate the white color scheme they have, but it means less models to paint, cool idea behind them, but how does cost go, wallet money wise?
Well it seems you dont want to have a very large army model count wise. And you seem to be leaning towards power armoured armies.
Space Marine: Deathwing, Ravenwing, White Scars have low model counts and have very different styles of play. SM can fight all styles (shoot, cc, tactical). All three of these armies can be relatively easy to paint.
Chaos: Lots of opportunities to convert. Low model count. Very interesting backgrounds. Nurgle doesnt require excellent painting skills and are tough.
Basicall you need to tell us what style of fighting you want to plan hten we can give you some ideas.
Shooting: Tau, Imperial Guard, Chaos (Iron Warriors)
Close Combat: Tyranids, Orks, Chaos (Khorne), Space Marines (Blood Angels)
Speed: Eldar, Dark Eldar, Space Marine (Ravenwing, White Scars), Tau (MechTau), Orks (Speed Freaks)
Tactical: Space Marines, Necrons, Chaos
Special: Space Marine (Deathwing), Imperial Guard (armoured company)
Then there are the Daemonhunters and Witch Hunters which im not sure where they go, but both are very characterful too
Ultramarines Second Company
I Don't know anything about 40K so I can't Help you there, Sorry about that
But if you want about a 1000 pts of fantasy battles the best way to go is
The Army Book of your Choice Â£12 (I'm British, if your American I don't know in Dollars)
The Rule Book Â£20
The Battilion Boxset (ussally)(Not all Armies do them!) Â£50
And a character to lead it all Â£(varies)
Or if you want two 500 pt armies for some quick games just get the starter set for Â£50 and in it you get 2 500 point armies (Orks and Empire), and the rule book.
You don't need the army books to start on this set because an ready made army list is in the rule book for theese two.
Good Luck in whatever you choose
What do you mean by tactical? I like the idea of shooty or close combat. I don't know, I like kind of mix of them. Though, the style of shooty I like is in your face. Melta guns or Plasma guns come to mind when I think of shooty. And close combat is pretty badass aswell. See my dilemma?
Well my idea of a tactical army is one that isnt great at close combat or shooting; like a jack of all trades, master of none. They are more capable to adapting to situations depending on their opponents and their lines wont (or shouldnt) break easily. Space Marines, necrons and Chaos are the only armies that i can see that are capable of being under that heading. As good as they are at shooting and cc, there are other armies that can best them in each department. Tactical armies also tend to be more forgiving then other armies.
btw this is just a general definition
Ultramarines Second Company
You might like death guard a lot (plague marines, nurgle). They're a chaos space marine army.
These guys have T5 basic infantry, and they're allowed 2 plasma's or melta's in their squads, and you don't have too many models to paint as well, as they're quite expensive points wise (but well worth it!).
Any nurgle player want to sell the idea? I don't know much more about them.
In an answer to the off topic question, characters in a unit are safe and can't be picked out unless they're the only target in range or line of site.
Why not head over to the forums and just have a looky in each of the army's forums - there should be some stuff in there that could help you decide. Theres also the tacticas that people have written (including my thousand sons one! Wooh!) that can hep you decide whether a certain army is for you. Or otherwise, just explain your predicament to a GW employee and I'm sure they'll be quite happy to point you towards the most expensive and pointless unit.
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"War does not determine who is right - only who is left."
Have you tried Salamanders. They can take 2 special weapons (flamers or meltas to adhere to the fluff), and their sergeants often have Thunder Hammers. That makes for a nice close support squad which can handle most line infantry in CC.Originally Posted by R3537
Alternatively, try Death Guard as psteve said. Think Havok squad with 4 plasma guns.
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