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Ok, I've noticed that GW has a lot of Multi Wound models with TO 4 or below. This poses a problem. You are paying extra points for a model with multiple wounds, but if you get pummeled by weapons with high ST, then those points go down the drain pretty quickly.
Just as an example there are Ogryn, Obliterators (recently), Battlesuits, Daemonhosts, Death Cult Assassins, Assassins, Grotesques, Lictors, Raveners, Zoanthropes (Without the psychic power), and pretty much every HQ choice in the game.
What gives? There are so many weapons out there that can insta kill these models, that I hardly ever see anyone use them with a couple of exceptions such as Battlesuits.
Does anyone else think that this is a bit broken in a bad way? I mean, how many IG players would use Ogryn again if their TO kept most high powered weapons from vaporizing them? Ever seen anyone use Grotesques unless they are a complete noob?
Am I on crack, or could these models use a special rule or higher TO to make their multiple wounds worth the cost?
i spose this is true. but i think that it makes sense.if your hit by a rocket, your not going to be walking away from it (unless you have a 2+ save or invunerable)
Why is this in General Announcements?
I have no clue why it's in general announcements. It has happened to me twice in the past two months. I post something in the general discussion area and it appears in the general announcments area. I have no clue why, tho.
I'm glad that the fact that it appeared in a different section rendered you completely unable to add some intelligent discourse on this topic. :rolleyes:Well think about it this way. If a model has two or three wounds, then it has a greater ability to absorb damage. If it has a greater ability to absorb damage, then why would a rocket launcher necessarily be so much more dangerous than than a regular rifle?i spose this is true. but i think that it makes sense.if your hit by a rocket, your not going to be walking away from it (unless you have a 2+ save or invunerable)
Now I know someone is going to bring up the notion that higher toughness is actually the ability to absorb more damage, but that's not quite accurate. Higher TO means that the model has a better ability to shrug off damage, not absorb it.
Multi wound models should have an explanation for why they have more wounds than average, such as maybe they have redundant organs so that if one heart gets shot the other one can still function for them. Perhaps for Death Cult Assassins it would make sense to say that they are so preternaturally quick that the wounds that they can't dodge are usually only minor wounds so they can take two shots before they go down instead of one.
I just can't see justifying the high cost of multiple wound models that can easily go down in one high ST shot. In fact, most people can't so they rarely get used.
I think that the point cost of multi-wound models is balanced by the relative paucity of “insta-kill” weapons in a single game. Although most lists have plenty of these weapons, it is difficult to bring all of them to bear on a single unit at once. On another note, didn’t Tyranid Warriors get immunity to “insta-kill”?
Also, I think that GW should just skip the explanations "fluffwise" altogether.
Last edited by Hadrian; October 27th, 2005 at 12:17.
When you can't run, you crawl. And when you can't crawl, find someone to carry you.
Well most HQ's are independant characters right, so you shouldn't be really worried about insta-killing as they should be either attached or behind another unit. Although I know nothing of fantasy, Nids or chaos.Originally Posted by H0urg1ass
:blink:Originally Posted by H0urg1ass
If you get hit by a rifle you might be lucky and catch it in the arm where, if you're really heroic, you can ignore the pain. If you catch an anti-tank rocket or an artillery shell you will be vapourized (or at least spread over a large area in several parts). No one walks away from that unless he's truly monstrous, and there are already rules for those kind of creatures...
Originally Posted by H0urg1ass
this might just be my speculation, but when your hit by an explosive device travelling at highspeeds and it explodes when it hits you, your not going to walk away from it. i think the ruling is fine.,
I'm not entirely sure anyone read the whole first post, and if so no one is really getting the point, so I'm just going to drop it. :yes:
I think it's to represent what it's supposed to do. In the case of a unit with multiple wounds and a low toughnesss, it's designed to fight the weaker units and come out alive. However, if it goes against a stronger unit it's gonna get pasted quickly.