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I've recently acquired a copy of an old (nineteen eighty-nine!) White Dwarf article compilation about WH40K. All I can say is 'wow!'.
Everything is different! Powerfists are powergloves, all SMs are in beaky suits, the Squats are live and kicking, no Tau or Necrons, even CSM don't receive much attention. But da red wunz already go fasta. Many chapters have completely different colors, Salamanders, for example, are painted as salamanders. The fluff is completely different in some parts.
The rules... I feel like I've watched a bridge session having only played strip poker before. More templates, different wounds, medics, D100 is actively used, vehicles have huge damage charts... But the thing that made my jaw hit my toes was the programmable robots. Imagine a unmanned Dreadnought that you have to give some rules to and then move him and shoot according to them.
Has anyone here played this version of WH40K? Was it more fun? Do you think the current version is streamlined or dumbed down?
Hi i grew up with edition, i was 12 in 1989.The game certainly has changed over the years, it wasn't less fun,but was certainly alot more detailed.
The new game is alot quicker now and and imo alot easier to play.
I think gw now aim for a younger gamer.
Yes,that was the first style of WH40K that I played.I still think the turn radius for vehicles is a simple rule that should have been kept.
After 15 years of not even hearing the word Warhammer,my boy came home from school wanting to play Chaos Space Marines.Afraid I gave him some shaky advice to start with.
Grenades used to be great fun,too.
I want to play 2ed. A much better game IMO.
Me and some friends are actually gonna start playing it, we just gotta prepare a little.
I first came into it around 2nd edition (Orkz of course), and tbh, while it was more detailed, that was a bad thing. Games lasted AGES, simply because it took a long time to shift through the different phases. And of course, the horror that was a fully tooled-up character with so many invulnurable saves (models could have multiple saves, rolled one after the other), that they were for all intents unkillable. If you do plan to revert to 2nd ed, I highly recommend you enforce the "one save per model" rule.
I always liked those programmable robots.. even as they contentedly wandered off into the distance without firing a shot.
No more NG spearmen, thanks! Now I need some pump-wagons!
Rouge Trader is wonderfull.
It can be a fun diversion from 40k, but a single game requires alot more time to set up.