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-my gaming group plays a lot of kill teams, since they are small, and fast, and we can actaully play one using all painted models, and on the small actually terained and flocked board we have
-i have noticed a trend that the attacker with the kill team always pulls of a devestating victory, i have in fact only heard of one defender victory, and that was a dark eldar player who got riciculously lucky with rolls, and against a kill-team of lootas.
-we actaully tried once just fighting all the brute squads an IG player gets VS 160pts of genestealers with regular rules, and the genestealers creamed them, and they get a massive advantage in kill team.
-my point is, kill team rules are horrendously balaced toward the attacker, they will win in almost every case, even if every brute squad became instantly aware and moved towards them
-what do you think should be done to balance kill teams. i would reduce the points down to 100 or to 90 for the kill team
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Well the Idea is that the usually win. But it evens out because you swap i suppose. I've never played a kill team battle but would really like to.
How ever there a new rules for a thing called a Nemisis in a WD issue which can be given to the defending brute squads and they act as like a final boss for the brute squads once the Kill team has completed their task. I guess that could even things out a bit.
the Nemesis rocks! Certainly makes the Kill Team seem much more threatened even if some of the options are a bit weird.
A Space Marine Ghost ffs... who you gonna call!
No- as long as the defender doesn't blow all his control rolls, they do have a chance. I'll admit- it's horribly imbalance towards that attacker, but that's the intent. In the kill team tournament my store hosted last Sunday, out of three defender rounds I won two of them with my Eldar. One against Tau, and the other against Chaos Space Marines. So it is possible- just difficult and requires a grasp of tactics (I.E. don't blitz the kill team- set up choke points, assault even when you can't possibly win with that squad in an effort to buy an extra turn, etc.)
5th? Cool. WotLK? Also cool.
I actually won a kill team game as the defender last night, so it can be done. I play tau, so I had 6 squads of gun drones and 2 of fire warriors. The kill team consisted of 20 (or so) Ork Shoota boyz. The scenario was a double (two objective) sabotage mission, all the orks had to do was assault and kill two tau "missile silos" which were assumed (per the scenario rules) to have armour 14 all around. Also as part of the scenario the orks are automatically equiped with melta bombs, and any penetrating hit automatically destroys the objective.
All the defender had to do win was kill all the orks before they could destroy both objectives. Yeah....
The REAL advantage that the defender has playing kill team is in the terrain set up. The defender NEVER has to roll terrain, it's their turf and they are assumed to know it well enough to move around normally. Think carefully about the terrain layout, and what you need it to do for you. For the above scenario, I put the two objectives on opposite edges of the table (they are required to be at least 12" apart) reasoning that it would be easy for the orks to take out one, but they would then have to fight their way through my squads to get to the other. I piled up a fair amount of terrain across the middle of the board, so that the orks had to roll terrain frequently, while I moved through it freely (at least whenever I had control of my squads).
The ork player took enough specialist kits that I had enough points for reinforcements. It was the first time I've ever had enough points (40) to buy it, and I highly recommend it. Unfortunately I don't think my opponent will ever risk my being able to buy it again. Sigh.
It was a fun, close game. Neither of us rolled exceptionally well or badly, it was really about tactics, which is the best & most fun kind of game.
Kill team is designed to emulate those famous last stand battle scenes where against all odds the good guys win (SW a new hope, 13th warrior, etc) It reflects those desperate heroes we all love.
Hence why its unbalanced and in favour of the attacker.
Its not supposed to be taken too seriousl
WELL SAID, NO MORE SQUATS THEY ARE DEAD GET OVER ITOriginally Posted by artificer
I once got pwned in a kill-team game when attacking. I can blame this in several things:
1) Never, never ever play Kill-Team with Grey Knights. You can afford 4 PAGKs, a Justicar, and ten, yes, TEN points of wargear.
2) 3' diameter circular tables are TOO SMALL.
3) Bolters are not your friend.
4) I played against my friend's BTs, before the new rules came out, using regular SM rules. My bro had a kill-team of Alpha Legion, so there were 2x as many brute squads, conveniently deployed so as to maximize fire coverage and ensure chain-reaction Awareness.
If I play Kill-team again, I'm playing IG. 'Cuz that's really fun, and your guys are supposed to die.
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I haven't lost with my eldar kill team yet. I mainly play against necrons in kill team and a scorpion exarch with powerfist goes through all those toasters like a hot knife through butter.
But yea it is to easy for the kill team.
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