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My friends and I are transferring from Warhammer 40k to Warhammer Fantasy. I would rather not like to play a starters army, but a more challenging tactical and clever force. Even if it costs me the first couple of games to get it right, I would be more satisfied playing a cunning army. What would be the top three most tactical armies out there?
Hmmm... I'm no Fantasy Player but it looks like this to me:
But then again, I might be wrong.
I think all armys are equal in tactics because its what tactics you do. Its just a matter of personal preferance in choosing an army. What they look like etc, Is what you should really look for.:yes:
By day he fought with sword and shield.....
By night he fought with pen and parchment.....
He was....The Warrior Poet.......
Fear the ANZAC Clan!!!!!
ORDER OF THE SHADOWY FLAME!!!
Do you have uber micro...????
Personally, in my very limited expeirence in Fantasy (40k too ) all armies are pretty much the same for tactics and strat's, all you have to do is pick the guys you like coolest because, if there was the most challenging army and you chose it but you do not like the way they look, it really sucks having to assemble and paint while constantly repeating "I don't like you" and the model keeps giving you that cold blank stare...
if you want a challenge shy away from anything thats immune to psychology, like slannesh. being immune to fear, panic etc makes your life so much easier. i'd say something similar about lizardmen but i don't really know about them.
i can say lizardmen are a veruy fun army though.
Dark Elves and High Elves, hands down... and tomb kings.
There are no army so unforgiving as them. You really need to learn how to bait, flank and do multiple charges(elves dont win one on one combats in most cases).
Empire and Lizardmen are one of the stronger armies around actually.
However an army list doesnt win games, even more so in Fantasy than in 40k.
and Fideru has a good point there, do pick the army you like painting cause otherwise you will get bored through your skull :yes:
but to answer your question, Go with Dark Elves. They have alot of different ways to be played(where High Elves are very limited to all cav due to all 0-1 choices for infantry.).
I dont play Dark Elves anymore but that is just cause i want a fresh breeze playing another race for awhile :yes:
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.
I totally agree with Dodge and warrior poet because like they said its your tactics and a
opponant nothing else,
Theres many games were i played were i was doing terriable in the first few turns then, managed to pull back a draw instead of a loss which is really why i enjoy play fantsay then 40k to be honest.
danceman: empire are only powerfull because they very good artillary/weapons/knights without them empire would or could be a very diffacult army to play.
I disagree with your point that a armylist will not win you games cause there are good army unit combos that work like a dream like dark elves there infantry with a support charge of there charges is very devastating on slow armies but would be effective against knights.
Anyways i say look at all the armies and pick what you like the look off or roll a d6 thats how i pick armies to play if i cant make my mind up.
I am stuck myself on picking between skaven: clan moulder army or brets knight/peasent army.
I hate to say that one army is definately harder than the rest, however, i think that Tomb Kings are by far the hardest army to use. I agree with the Elf comments but i still think that the tomb kings are the hardest. If you do not want to play an army with traditional rules and rules that make you think harder, play the tomb kings.
Mr. Burns: Why is everyone being so insolent today?
Smithers: Well sir, it is christmas...
Mr. Burns: I'll decide when its christmas!
I would vote for high elves and tomb kings. High elves are paying big points for what other armies are getting for less. Tombkings have the same downfalls, but lack the magic pwnos that keep the HE in the game.
Armies to avoid however: empire/dwarf gunline armies, chaos calvarly, lizardmen slaan-priest combo, skaven SAD, etc... These are definately armies where your strategy pre-determined from the get-go, and not much can happen during the battle to allow you to use cunning traps or plans.
Also, while somewhat difficult to play due to ludicrous point costs, (imho at least), chaos are overplayed like none other.
So, gogo high elves or TKs. (extra points if you can make a viable non-magic/calvalry dependent HE army)