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Oh good god. Does anyone remember going on the original Warhammer Online site? Dark, moody, proffessional, full of detail. The game was set to capture the very spirit of Warhammer and explode onto the gaming scene.
Then Games Workshop pulled the plug and replaced it with this travesty.
What are they doing?
Well it looks good to me.
This looks really good
Blackhat's new blog network for terrain crafters!
Why do you think it bad, Revlid?
IMO, it looks alot better than the old Warhammer Online, especially in the graphics department. And considering development on Age of Reckoning only starting in November last year, I think we can expect alot from it. :w00t:
It's turned Warhammer Online into a bad World Of Warcraft knock-off.
Instead of taking the background-faithful road of allowing only "good" races (are Orcs likely to buy "Ye Potion Of +4 Stamina" from a Dark Elf apothecary, if such a thing exists?) they've taken three good races and apparently plonked them on the opposite side of a big field which also contains three evil races (all of whom hate eachother) who apparently have become hunky-dory.
Instead of jumping from job to job, setting your inclinations at the start of the game but not forced to choose to be a wizard, full stop, Dwarfs now apparentally spring into existence in Gromril Armour as Ironbreakers, or with an encyclopedic knowledge of black-powder as Engineers.
And I'm fully prepared to bet that, instead of using a brilliantly devised and innovative magic system, its going to be the old point, click, and wait to recharge magic game.
I for one didn't need them to take the dark fantasy atmosphere of Warhammer, and paint it in pastel colours.
Compare the systems of enemy behaviour, as well. In this game, the monsters will wander about a bit in their set area, occasionally bumping into players and dieing.
In the original, an Orc would meet up with an Orc, and they would wander freely together. If they met another Orc, they would wander some more. If they met a fourth Orc, they would stop in the nearest open space and build an encampment (becoming one big spawn point) gger and bigger over time, unless/until a group of adventurers destoyed it. Trees would die, grow and be harvested, animals would hunt eachother and form herds, weather would affect the terrain, world events would happen in response to campaign or army book updates...
How can you compare that to this pastel-coloured travety and let the latter come out on top.
Maybe I'm being overly harsh. Bah.
I think that the mood was changed becuase they realize that more MMORPG gamers will be playing it than just Warhammer fans. Go take a look at all the other MMORPG sites out there and you will see that they look very similar to this site which means that it will be easy to recognize the layout and navigate.
Considering Warcraft is a Warhammer knock off, uhh I don't know how you can say that.
Easy, Warhammer was first
You Can't Stop the Eighp
Had Tzeentch before I knew how to play :P
I'm confused. Was that in reply to me? Because that's what I said.
Remember also all the great ideas of the original Warhammer Online game (and to be fair they weregood ideas) came to nothing because of various differences in opinion the games designers not doing the work quick enough and a number of other issues. The new game is probably going to be simpler.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
Why are there scams? http://www.youtube.com/watch?v=Q71FLDIMBc8