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Not entirely table top related, but the beta for the 'Operation Flashpoint' Warhammer 40K has been released. While some of the models are a bit of an eyeswore (incomparrison to newer games), it's surely worth a look to anyone who plays OFP.
Heres the link http://www.flashpoint1985.com/cgi-bi...4;t=52074;st=0
Somebodys obvously going to get fired, its a policy not to realease photos or any type
of media relating to the game.... Why? Because people sign non disclosure agreements
and sign a non comptetive contract forbidding them to release info....Why do I know this?
I am myself a beta game tester.
Other than that, graphics suck, but you said its only beta, I hope they put some real
graphic emulator progs in the code to bring it up five notches...
-HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
"THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"
Fired? None of them are even employed to work on the mod. This is just a modification made by a small development team on an old engine. There are addons you can download for OFP to improve the graphics (bloom, higher detailed textures, reflective water). Remember that ofp is a combat simulator, so your are likely to see some largescale combat. (It even has a warlord titan )
Last edited by Zlatko; May 21st, 2006 at 04:42.
I have been playing this mod over the past few days, and i must say WOW! This game is the probably the closest thing you can get to experiencing a 'realistic' 40K battle. OFP features a very easy to use ingame mission editor, where you can load up an island and place units or objects anywhere you like.
What i find interesting is that you can recreate a battle you have played, complete with terrain features. Then you can play as any unit on the battlefield.
I have been mucking around with the game editor. The last game i played was through the eyes of a cadian conscript with a lasgun, on the front line of the IG defensive line. The imperial guard had quite a lot at their disposal, 3 leman russ, 2 stormtrooper squads with melta/plasma in chimeras and roughly 6 conscript and guard squads. The assaulting force was a very mobile Tau force consisting of 2 hammerheads, 5 firewarrior squads mounted in devilfish,2 pathfinder squads with railguns mounted in devilfish. This game literally took me 2 minutes to make.
As soon as the game started, the sergent ordered us to cautiously advance. After about 20 seconds of covering ground, the pointman yells 'contact' and the squad hits the dirt. I can hear the sounds of tau engines approching but see nothing, when all of a sudden i hear an explosion, i turn around to find a leman russ has been popped! The tau are now in visible range, my lasgun is useless as everything is still mounted, though this doesnt stop the IG heavy guns from opening fire. In the confusion 3 devilfish are immobilized or destroyed (cant tell) and a single hammerhead is destroyed. The stormtroopers arive on the flank and begin to disembark behind a house inbetween Tau and IG forces. Still a fair distance away the tau begin to disembark, many shots are exchanged between tau and IG forces and guardsmen are being slaughterd left right and center by burst cannons. The final leman russ gets popped and the IG numbers are dwindling, i am currently taking cover behind a rock unable to move. I notice there is a plasma gun on a fallen guard about 10 meters away, i take a peak over the rock and notice 3 devilfish still advancing. I gather all my courage and make a break for the gun, i took 2 steps before i was shreded to pieces in a hail of pulse rifle fire. After that, i played it again as a pathfinder
What's even cooler is that it is fully multiplayer compatible. I think it supports 64 players (maybe more), just imagine that! It is very possible to have have full scale war playing as any unit avaliable to you (teams of players as space marine squads or Armoured companies) , agaisnt opponents who are doing similar.
Finally does anyone know a good program to use to record some ingame footage?
Last edited by Zlatko; May 26th, 2006 at 06:56.