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Ok I am curious to know how far you will let your opponent take back his moves. For example in the movement phase once your opponent has taken his fingers off a model is that his final move like chess, or do you let him move the figure back and redo his movement.
Perhaps on the declaration of fire do you let him keep changing his mind until the dice are rolled or once it is declared that is it.
On disembarking models from a vehicle do you let him switch models around with special weapons or once that model is placed that is it.
I know different people/groups have different ways of doing things I am just curious if anyone has some set of rules or standards to go by. Or maybe now would be a good time to make some up as a way for a whole gaming world to follow. (or at least the people on LO, and the people they play)
For me, I probably won't let then take back any. It's like in real life; you don't just tell your enemy to give you back your men's lives do you?
If I was feeling kind I might let them go back, but they should make up their mind before moving
AGLOCO - Earn money by browsing the internet!Originally Posted by Krevzi and Me
The only time I allow "takeback" moves is when I'm playing against someone who's just starting and is just learning the game.
For more experienced gamers... no takebacks. If you see a tactical option after a unit's already moved, tough cookies.
I like the chess rule. It is much like how we do things with Bloodbowl. You can re-arrange your movement up until you remove your fingers from the figure!!!
Otherwise I like the idea of no takebacks for other things besides movement.
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I say whatever.
I couldn't care less if you want to change your movement. Sometimes it's best to assess the situation from where they *would* be, so you can change the movement to do that.
What difference does it make? If I make a mistake with movement, I'd like to be able to re-deploy, so to speak. If I let my opponent do it, there's no reason why I can't.
I'm somewhere in the middle, a little bit of shuffling around as a unit off-loads from a transport is one thing, going "oh S**T, I didn't see that my heavy weapon is now in your LOS!" and moving it when you've already gone on to move another unit is entirely another.
Common sense and good sportsmanship SHOULD rule the day, but if my opponent was being a jerk I'd probably enforce the "Chess" rule. :w00t:
Baby, when I'm the voice of reason, we've got problems!~artificerSomeone should stop
Jervis "let's make it easy enough for a 3 year old to play" Johnson
before he turns 40k into checkers~anon
I am more of a moderate as well. If i say in the movement phase let em redo-stuff as long as they havent already gone on to another unit. In the shooting, until the dice are rolled it shouldnt matter at all. Same in assault if the move the chargers and if they move a guy overafter placing him to fit in one more...no big deal. Its good to be nice, and if they do it often, they are probaly more inexperienced, like me, so sometimes i do it too so i prefer a little slack here and there. Plus unless all you care about is winning why wouldnt you give them some slack?
Joe Peshi (lone wolf) kill tally:Lash Sorcerer, Ghazkull, Yriel, Termi Libby, Vulkan.
Whats the point of winning if you only do so because your opponent has a fit of forgetfullness and forgets to launch an Assault etc?
Chances are i'll forget to do something/make a stupid mistake at some stage and if you've let your opponent off he's not exactly going to stop you.
Every time you read this sig: a fairie dies!
If it is movement, once the hand leaves the figure, no touchy. After dice rolls are too late too.