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Let the story begin! I've never been to a tournament before, so though it would b a good idea to go with another tournament virgin and enter the UK Warhammer FB Doubles Tournament 2006. After much talk we decided that instead of taking two different forces we'd take to wussy way out and take two Vampire Counts Forces. The rules as far as army selection was that each player would take a 750 point force that when combined with there other would come to no more than 1500 Point Army. This army needed to abide to the standard rules of a 1500 army i.e. only 1 rare choice in total, 3 special, 2 plus Core. Therefore each army needed only 1 Core Choice and at least 1 character that was able to act as general. We took the following force:
Necromancer - level 2 wizard & Dispell Scroll
Necromancer - level 2 wizard & staff of damnation
Wight Lord - Hvy Armour, Sword of the Kings & Enchanted Shield.
16 Zombies with Musician
16 Zombies with Musician
5 Dire Wolves
3 Spirit Host Bases
27 Grave Guard - Full Command & Banner of the Barrows
To spice things up a little we wanted to theme the army around an undead storm of Chaos army. 2 Necromancers name Victor & Meldrew found this mass grave of both empire and Chaos and saw the opportunity of a lifetime. The Zombies were a mix of Empire Freemen and Zombie parts, the Grave Guard were based on Chaos Warriros (fitting them on smaller bases was loads of fun!). In a just about believeable twist we used Daemonettes for Spirit Hosts, the fluff being that the Necromancers give the daemons whos essence still lingered around the great battlefield just enough magical energy to take ethereal form, the same sort of fluff went for the Tzeenth Flamer "Banshee". The Wight Lord was made from a Converted Crom the Conquerer. Being the lazy gits we are, we only actually start making the army a week before the tournament took place, giving us very little time to paint, hence the not so good Quality. Here's a few snaps of them:
The Characters of the Army
The Zombies are coming!
The Grave Guard!
The Pups & Spirit Hosts!
And here's where it all happened. Warhammer World in Nottingham, home to Games Workshop:
And once inside, Warhammer World itself:
Let Battle Commence! Our first opponenets were also first time tournament players, so that was a good reassuring start to the weekend:
Our opponent in Battle 1 were brothers who fielded an Army of Woodelves & Orges, suprisingly the armies which were seen the most this tournament. Of the 7 games we played 4 were against Orges. The senario we played was Take & Hold, so whoever was closest to the objective at the end of the game got 300 Victory Points. The game couldn't have gone much better for us really, our army shon. The wightlord slew the Elf Noble, the Banshee killed the Butcher and the grave guard turned Orgre Bulls to Mush. In the end we had killed 90%+ of their army, had table quaters, banners, the objective and killed the General racking up an impressive 2400 victory points. Huzzah!
As a first game it was great. Our opponents were great, and we chatted with them in most of our breaks.
Result: Masacre For
Onto game 2!
Upon seeing our next opponents my heart sank..oh dear...rats. I hate rates and all those guns. This was going to be a tough one. Accompanying the fury ones were the big ones...more Orges. But these ones packed some Yetees, and with their magical attacks our Banshee and Spirit Hosts wouldn't be safe. Luckily the Skaven on had 1 wizard, so the Magic phase would still be ours to dominate. The Senario we played this time was Meeting Engagement, where you set up according to a pre determined order of march...then it's just hack away at eachother! Unfortunatly in all the excitment we forgot to take pictures of these guys. At first it all seemed to be going wrong, with the Warp lightning cannon taking a heavy toll on the Grave Guard as our army slowy moved up to engage the little blighters. The spirit hosts did their job, taking on some Orge bulls and soon causing then to run, however this left them very close to the Yetees, and if it weren't for a good roll on the Banshee Sceam killing 1 and wounding another causing the Yetees o Panic and flee the spirit hosts could have been in trouble. Things were starting to perk up a bit!
Finally in combat the Wight lord immidiatly set out trying to kill of the Warlock Engineer, but even with 2 hits and needing on 5's to killing blow he failed in his task. However, the large combat in the centre turned our way and the ratmen fled, but the undead were too slow to catch up. This left the Grave guard in a direct line for the Warplighting Cannon - oh dear. Sure enough the war machine shot, a "look out Sir!" roll was taken for the wounded Wight Lord, a 1! Oh dear again. A roll of the Artillery dice to determin strength...an 8! Oh **** Oh ****. This would kill off our Hero...and to wound...a 1! Wooooooo! With that the game ended, and with victory points counted all things were square to within 5 points!
Ok, a Masacre & a Draw...that's good so far we thought. Let's see who's next. The next army we fought were these two gents:
So, a Woodelf & High Elf army. Looking at the army we could tell why these guys were doing well. A unit of 6 Treekin was hard! A great eagle and a noble on an eagle mean our flanks were in trouble! The senario would be Take & Hold again, good for Undead as they can get to the objective and then just sit there. Early on the Banshee did well killing of some Dragon Princes, but everywhere else things went bad! The tree kin smashed our grave guard to little bits and the Dryads slowlym killed off our spirit hosts. Hmm, maybe a Vampire would have been a better choice than a Wight? When the dust settled we were annihalted! Our opponenets clearly had a game plan and stuck to it, where as we kinds just winged it. Our dear...the victory points...damn!
Result: Mascare Against.
During our short break here's a photo of the rest of the hall, still busy battling:
The last battle of the day. Battle 4 had been pre-planned so that every game would be playing the Doubles Tournament version of the Ambush Scenairo. Now we just prayed we'd be defending...DAMNIT! So out oppenets were playing Orge Kingdoms and Chaos. Lots of Orgres, a Giant, Chriots...and we had to get to them. Now the problem with undead is that unless they're within 12" of the General they cannot March, and we had to set up at least 1/3 of our army at each table edge...not good. So our general went with the small contingent to allow them to move forward quickly. Unfortunatly our opponents set up their forces as close as possible to our larger contingent and quickly set about engaging them in combat. It soon became clear that this game was going to be about minimising loss. So for the next turns we tried to avoid them trying to get our army in one place...but in this scnario the attacker can't score VPs after the 4th turn...so that meant we had to try and stop them getting any, so more running away lol. Oh dear...Undead really aren't built for attacking in the Ambush Scenario.
Result: Solid Defeat - oh well
At the end of the first day we hadn't really done all that well, but were having a good time all the same. Some really nice opponents and we'd made a few friends. So with that done, onto the bar for some boystrous mirth!
Bugmans Bar was one of the best parts of Warhammer World. It has a very Warhammerey theme to it with shields on the walls, banners hanging down, large wood tables, but then also a Bar for drinking, a hugh tv screen and some gaming tables to practice on. When i earn my millions i'm getting one of these!
The Great Fire Place at Bugmans
After the previous night, we all pretty much felt like this:
However, the tournment must go on! Day 2 began a little blurred...got a little bit of a shock when i walked back into Warhammer World and saw this stairing at me:
Woah! <soils oneself, then realising it's a mock up tries to scramble dignity together and proceed with the tournament>
Hoping to never see another elf or ogre again we were plesantly suprised when we found ourselves pitched against a couple who played Dwarves & Empire - At last! Some variation!
The Scenario would be a Meeting Engagement, and we pretty musch stuck to the same order of march as before, putting down our Core units first then our more flexible units further out. Our oponents sent a Units of Knights, and Unit of knights of the White Wolf & a unit of pistoliers down one flank, and had the rest of the army in a solid block supported by crossbows and a rather nasty cannon. We sent our zombies & graveguard as well as a unit of Ghouls straight for the solid block & let the Banshee, Wolves, Ghouls & spirit hosts take on the knights. Having left their magic weapons at home the knights could do nothing against the spirit hosts and were quickly seen off. Very plesantly the Banshee managed to kill of 3 White Wolf knights in a single howl. However, on the other side the cannon was doing quite some damage to the Grave Guard, and once in combat the superior Dwarves really punished the Zombies, the Graveguard barly holding their own.
The sneaky Ghouls managed to take out the dwarf Cannon and crossbowmen in the end, but sadly just as things began to turn sour for our opponents time ran out, and the game ended a draw! Oh well again. Still, a great game, loads of fun.
More Dwarves, but this time with Bretonians. A take & hold scenario, our opponents sent thei unbreakable slayers straight at the objective. We'd have to kill the lot of them to claim it. The Dwarves fielded an impressive 2 bolt throwers and an Organ gun, which decimated the Grave guard, but at the same time allowed the ghouls to come around the flanks in the later turns, and combined with the Spirit hosts they mashed straight behind the enemy lines, having a good old time of it. The units in the center were held o a stale mate. One unit of slayers was killed, but the other remaind until the end of the game. But with both armies on the objective on different sides it was agreed that we'd have 150 Victory points each. As the total was added up it soon became clear that thanks to claiming a banner and having Victory points we had got a substaial more VPs than our opponents and came out with a Solid Victory, Huzzah!
The final battle of the tournament, and finally we played on a snow table! Wooooo! Our opponents, a Lizardmen & Bretonnian combo. The game started well for us with the Banshee getting off two very succesful screams, on on some Kroxigors where we rolled double 6, killing two and leaving the last on a single wound, and killing 5 Saurus warriors in the next. The spirit hosts carved straight through units on skinks, having a good old time of it. The zombies were not so fortunate. The first unit was smashed to pieces by an uber unit of knights led by a paliden, while the other was stuck in combat with a paladen on a great pegasus, just counting out their rank bonus! Curses! A complete school boy error on our part left the Banshee in clear sight of some more saurus and she was promptly killed by the combat resolution, and the lowly ghouls couldn't seem to do the saurus any harm. With both sides suffering heavy losses the game finished a draw, and good approximation of how the tournament had been for us.
In the end we had:
1 Masacre for and Against
1 Solid Victory for and Against
Best Unit of the Tournament:
Banshee - never again will i moan about the points cost of these girls, they really do the business when it counts. Over 7 games she killed: 2 Orge Butchers, 2 Yetees, 4 Orge Bulls, 2 Kroxigors, 4 Saurus, 3 Knights of the White Wolf, 1 Bretonian Damsel, 2 Dragon Princes, 1 Chaos Chariot, 4 Glade Riders and a whole bunch of other stuff i can't remeber.
Wight Lord - only killed 1 chracter which is what he was for. If i'd do the tourny again i'd take a Strigoi Vampire Thrall with S6 and re-role miss's. More flexible if a tiny bit more expensive.
One of the highlights of the weekend was meeting Owen Rees the esteemed Editor of the White Dwarf UK magazine who was one of the referees at the tournament
And here's myself and my Doubles Tourny Partner, accompanied aswell by my lovely girlfriend who came to watch.
Finally here are a few images of some of the best painted armies that were at the event, enjoy!
In the end I had a great time, and it was well worth the moeny spent to get there. I'm already planning to go again next year with my girlfriend, fielding either Lizardmen or Tomb Kings with her Woodelves. The whole atmosphere there was brilliant and everyone got along great. After the awards were given out we all crammed in to the Pub to watch the footy. A spot on ending to a great weekend.
Look a little harder...you'll see him.
The pics really made the report - kudos!
Your report was rather dashing. Good job man.