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Thread: picking my army

  1. #1
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    picking my army

    i am sry for posting this... i no it has happened b4.

    i dont want want ''well what type of army do you want'' plz just tell me what army you play and why it is good and what things you have struggle with...

    i have been playing for a year and i dont think i have had an army for atleast 4 weeks. so please which should i choose... if you must know i want an army that will do what its told. if i need it to do something will do it. an army that has units programed to do 1 and only 1 specific task... and they 90% of the time... DO IT!

    please i have tried every army and i come to you for help what army units all conected in the right way will complete the taskes that may confront them?

    Et Imperator Invocato Diabolus Daemonica Exorcism

    We Shall Purge the Unclean, It Is Our Purpose, It Is Our Fate.

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    Member RespectUrElders's Avatar
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    Well your question is still quite broad... By wanting an army that will "do as you command" it pretty much only takes out Khornate and Blood Angel armies as far as I know. If you want an army that rarely flees then a higher leadership army, such as Space Marines or Chaos Space Marines might be what you're looking for.

    There are a number of armies that primarily focus on just one "phase" if you will. Close Combat oriented armies include Orks (though they have good shooting), Tyranids, and certain SM and CSM armies. Shooty armies include Tau (very shooty), Imperial Guard (very shooty), Necrons, and certain SM and CSM armies. Balanced armies include SM, CSM and most Inquisition armies. Eldar and Dark Eldar can also fit into pretty much all categories.

    What do you like yourself? Shooting up an enemy before they make it to your lines? A smaller army, filled with elite troops that can pretty much trounce anything? A horde of maniacal fanatics charging forward to defeat the enemy with wave after wave of expendable troops? Tell us what you think you'd prefer.

    Personally my main army is Imperial Guard. They have large numbers, good tanks, and some powerful weapons. They are also very weak, the basic troop is pretty terrible, and they take a while to get used to.



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    Well I play eldar and if you have some subtlety you might enjoy playing them. Their leadership isn't perfect but I'm guessing what you were looking for are units that can actually acomplish what you set before them, when you want them to do it.

    For example a space marine with a lascannon is supposed to take out enemy tanks, but even against a standard AV13 vehicle they'll only bag the thing ~1/6th of the time.

    However eldar have a number of specialised units. For example our fire dragons cost about as much as a marine but are ALL equiped with str6 meltaguns. The squad won't do all the other jobs the marine's tac squad can, but they will take down that armor.

    Another example would be our banshees, who also cost about as much as a marine. They ALL have powerweapons. However they don't have a lot of strength and you don't get to toss in a powerfist or some plasma pistols or whatever. They open up terminators/MEQs very nicely, but don't expect them to pop so much as a rhino.

    You get the idea.

    The trick of course is that you have to put your army together well and manage them well (unless you just throw in 3 wraithlords but lets not discuss that). If your specialized units don't work together or don't get to do their specialty you will lose badly.

    Personally I love playing eldar for the mental challenge, since you have a lot of options and decisions to make every turn. You don't just "move everything up" or "sit and shoot with everything". (I'm sure there are army lists that are exceptions to that, but it's generally the case).

    Warning though. We're getting a new codex soon. So if you start an army you'll want to start small and keep the rumors in mind, but the vanilla lists aren't going to change that much.
    Last edited by sunnyside; July 14th, 2006 at 09:11.

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    Son of LO Tenozuma's Avatar
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    Do you mean the whole army does one thing, or each squad specialises in one thing instead of being ok at doing half a dozen things? Because if its the latter, then that really only leaves Eldar, Dark Eldar and Tau, all the other armies have troops that can do a bunch of things reasonably well but not mastering any, space marines and necrons come to mind (and I'm starting necrons now after my dark eldar). The imperial guard can be specialised too so I shouldn't have left them out.

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    LO Zealot The Fifth Horseman's Avatar
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    Space Marines with Be Swift As The Wind doctrine. Few models, but T5 quite makes up for it. They are able to get into CC from round 2 most of the time.

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    [QUOTE=Tenozuma]Do you mean the whole army does one thing, or each squad specialises in one thing instead of being ok at doing half a dozen things? Because if its the latter, then that really only leaves Eldar, Dark Eldar and Tau,The imperial guard can be specialised too QUOTE]


    Note that when Tau and IG are specializing, they are specializing in how they shoot (unless you're making a crazy army list). And typically dark eldar are specializing in how to go about close combat. Nothing wrong with that if that's what you're looking for.

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    i am talking about an army that is designed to kill what it need... like if my wholke army is anti-everything that will work. but mainly how the eldar guy answer.... each of his squads had different fighting style... i asume you are playing beil-tan so you can use banshees and dragons... for troops.

    by an army that is good at what i tell it to do i mean:
    there are genestealers 12'' from one of my squads... that squad neededs those stealers dead... i want squad that is able to do that a squad that can defend itself from anything the enemy throws at it.
    Et Imperator Invocato Diabolus Daemonica Exorcism

    We Shall Purge the Unclean, It Is Our Purpose, It Is Our Fate.

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    Senior Member Bob Dole's Avatar
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    So you want your basic troops to be able to handle, for the most part, anything the enemy throws at them? The problem with this, is that you end up spending points on things you don't use. The advantage, of course, is that you always have the right solution. Regardless, you probably want to go with Space Marines or Chaos Space Marines, possibly Necrons (although Necrons are exceptionally lackluster in close combat.) SM/CSM squads have good stat lines, they can carry a heavy weapon to do anti-tank duty, and they can carry special weapons (Such as a plasma gun or flamer) to take out infantry. Mixing roles isn't necessarily a great idea, but you can buy fairly inexpensive heavy weapons for these squads (5 or 10 points) and so it shouldn't really hurt you terribly much to do so. Hell, I've even had fairly good luck with doing it personally.
    You play your game, I'll play mine.

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    Quote Originally Posted by Martyrdom
    i asume you are playing beil-tan so you can use banshees and dragons... for troops.

    by an army that is good at what i tell it to do i mean:
    there are genestealers 12'' from one of my squads... that squad neededs those stealers dead... i want squad that is able to do that a squad that can defend itself from anything the enemy throws at it.

    Note that having a squad that is specialized against the stealers(warp spiders do a fine job) and a squad that can handle anything the enemy throws at it is kind of contradictory.

    Actually I play ulthwe and use scorpeons instead of banshees. I was just giving examles. But I might suggest you try biel-tan with a compisition that should be fine in the new codex (i.e. no more than 3 non warp spider aspect warriors. And maybe only one farseer in case they become 0-1.

    For example at 1000 pts you might want
    6 fire dragons (in falcon)
    1 falcon with holofield, spirit stones, starcannon, maybe shuri cannon
    scorps/banshees w exarc and farseer in waveserpent w bright lances (close combat)
    2 healthy squads of warpspiders. (all armed with str6 rapid fire weapons and they can move 12" in movement and 2d6 in the assault phase)

    Also I'm assuming you've already played SM and didn't like how they worked.

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    Senior Member Gallowglacht's Avatar
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    Play Chess.
    Or accept that in40K there is too much variety and too much chance to be sure of anything.
    And play an army you like.

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