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Have any of you ever played against opponents who had all sorts of superpowerful rules, only to discover that they made it up or made it more powerful than it really was? I faught this one Space Marine player who told me that his chaplain commander thing had some sort of power that negated all enemy psychic powers. Then a Chaos Space Marine player claimed that his Khorne Bezerkers carried weapons that ignored armour saves and gave him an extra attack for every 6 he rolled to wound. I late read both codecies only to find that both cases they were lying. The Chaos weapon was the wrong one (it really only should have made my save at best a 4+) and that the Space Marine power did nothing nrear what the guy said it did. Anybody else have any experiances like that?
"The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies." -Napoleon Bonaparte
That in fact does exist. It's called "The Axe of Khorne." He probably was confused by the weapon named "Khornate Chainaxe." That's actually fairly common amongst new Khorne players.Originally Posted by Swiftsword Bonaparte
While the names are similar, they have much different effects. The Chainaxes may be carried by any model with the MoK and does what you expect. The Axe of Khorne is a Gift of the Gods, so only characters may buy it (Champions, ICs, etc), and does exactly what your friend said.
I do believe the more important thing here is to be aware of other armies rules. I'd reccomend reading through a codex at GW everynow and again, to better learn what players can do, and more importantly what they can't do.
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hah i alwas have people who say i am cheating because of the special rules of the monolith
You canÂ´t teleport out of close combat (monolith teleport)
cince when is that squad there (veil of darkness)
that unit was way back (18" monolith teleport)
your units can come back and now you are saing you get a reroll (again monolith)
and the list keeps going and going but these are the most frequent ones.
oh and of course we also have players who just started and get confused, but hey i have all the codexes and know the most out of my head
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Yeah, I agree that the best way to stop this from happening to you is to be sure to become familiar with each army. I know it sounds like a lot to do (and it is), but it'll save you a lot of headaches later on. And who says you have to do it all at once? Just pick up the Codex books for other armies now and again, read through them, and before you know it, you'll be much more prepared for forces that you've never faced before.