Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
alright I read the new WD (Friend bought, WD's quality went a bit up this month) and got all excited about the new Goblins, more specifically, the Night Goblins. They are, by far, my most favorite and effective force on the battle field, and the new prices and good mini's just gives me an excuse to by them (You win this round GW...) The cool thing is it's really affordable, just two boxes of Skull Pass, a few hero blisters and a Fanatic box and voila! Instant army.
Anyways I have a few questions I need some answers for, as our store gets the book and products in late (Much to my dismay).
1. Now that the Little Waagh! is Goblin only, is it effective and comparable to the Big Waagh! Or does it loose some of it's bolster to make Orcs more profitable?
2. The preview of the netters makes it look like you just by the upgrade for the pts., meaning you need to buy it only once to get the whole effect, is this true?
3. finally, Skarsnik my main man returns! I was wondering if he is a viable option to take in a Night Gobbo army, if he takes a lord or a few hero choices (Or both...), is he worth his pts., what exactly does his Halberd and Gobbla do, and what other magicky bits does he have?
4. Are the point cost for NG's still the same?
5. Were Squigs changed at all? If so for the better? And how effective are the Squig Hoppers at their new role?
Any and all answers will be appreciated, and finally GW did something right by making them a pretty cost effective force to get (Even their box set is only $30, though I doubt it'd buy it).
First up this probably should have gone straight into the orc and goblin section in the fantasy forum, one of the mods will probably move it there as they are jolly helpful like that.
As far as I understand it the little waagh can still hold its own so goblins will still be able to blast the bad guys with green stuff. I think some of the heavier spells have been shifted to the orcs and big waagh.
I think you are right about nets, you pay for the unit to have them rather than upgrading individual models up to 25% of the unit strength.
Skarsnik is the daddy, I have thought he was brilliant since he first came out. Gobbla is a large and very bad tempered cave squig that is chained to Skarsnik and attacks anything that comes near him (enemy if there are enemy around, but friendlies are just as liable to get munched). Skarsnik's prodder (rather that halberd) fires blasts of waagh energy in the magic phase. Something like 1 blast and then +1 for each qualifying unit within 12 inches (10 orcs or 20 goblins). Each blast has to be dispelled separately and I think they are strength 4.
I believe the points for goblins and night goblins has gone up but they do now come with light armour as standard.
No idea about the squigs.
Last edited by Lurch; October 5th, 2006 at 16:40.
Helper monkey, bring me beer and donuts
Ahh, the Prodder then. The US WD had it as a Halberd, leave it to us to screw a name up lol. Still it's a good ability, but only one Str.4 shot per unit? If it was a blast it'd be better, though that'd be a little messed up...hmm. I'm guessing then that multiple shots can be fired at a single unit, so concentrating seperate volleys on different squads seems the best bet. I'd probably use him first in the magic phase, and if the enemy does dispel, just let my two shamans start pumping spells into them, win-win situation for me.
To King Ulrik: I dunno, I've seen a few things. Since I'm not asking for stats and pts. I figured it would be fine, just wanted some clarification since I won't be seeing the book for about three weeks. I just hope that Gobbla has the bodyguard special rule, that coupled with his abilities printed in WD will make him a great deterrant for anyone wanting a piece of Skarsnik.
Last edited by Stunted_Merc; October 5th, 2006 at 16:46.
It might be treated a a halberd as prodders used to give +1 strength (long time ago mind you). A prodder is just what a squig herder uses to control a squig, something pointy with a long handle seems best for this The number of blasts from the prodder depends on the number of units around Skarsnik and are all targeted at once at one target in the same way that something like Gaze of Mork would do. So if there were 3 units around him he would fire 4 strength 4 blasts at one unit (3 for the units and 1 for the prodder). Each of these 4 blasts would have to be dispelled separately, so potentially 4 dispel dice sucked up.
Gobbla already is a hell of a deterrant, lots of big teeth and strength 5 - ouchie
Helper monkey, bring me beer and donuts
Thank you kindly,
We can, however, answer those questions that require no rules or points cost as an answer (slap me on the wrist if I'm wrong, KU). I've played several games using the new O&G rules, and these are my opinions based on my experiences:
1. I think the Little Waaagh! is more than capable of holding it's own. The spells just feel more suited to a goblin army. It's hard to compare the two spell lists, since they are used for different things. The Big Waaagh (quite predictably) is for big, flashy spells - whereas I feel the Little Waaagh is more subtle and takes a bit more cunning/luck (they mean the same thing in any goblin army ) to use properly.
3. Skarsnik is back, yay! He was easily my favourite hero from the "old days" of Warhammer. I haven't used him yet, but the old rules were very solid.
Also note: the rules for including Special Characters have changed in the new edition of Warhammer. (mods, can this be revealed or...? It's not exactly a rules question)
5. Squigs have been changed, and I think they're great. The rules for them (which were a little complex in the old book) have now been simplified and they just "feel" more like Squigs should feel. So I wouldn't worry about it there.