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ok, i am really getting tired of people not knowing what constitutes area terrain. lately, i've notice the majority of my opponents have the mindset of "well if it has a base, then it must be area terrain". however, it never says that in the rulebook. my interpretation of the area terrain rule has always been that its area terrain if its' something that obscures the models, like woods or ruined buildings. do any of you guys face similar misinterpetations of this rule.
i've got a few examples of people really stretching the rules for area terrain.
for example, one piece of terrain at the gaming club i go to is a pile of rocks. all it is is a bounch of flat rocks stacked up on each other. people always claim "oh, i'm further than 6 inches within the terrain, you can't shoot me." your standing on a pile of freaking rocks! i can see all your models fully! personaly i would class it as what you see is what you get.
another rediculos example is the tree on the hill. we have a terrain piece that is one tree on a big old hill. the tree is in the middle of the hill, and it does not obstruct the rest of the base at all. alot of the times when i'm shooting and my line of sight crosses over a part of that base, which by the way is just empty space, people will be like "you can't shoot through that, its area terrain " BULL-SH$T, its a skiny a$$ tree on a huge base! how does that obscure my sight at all.
well maybe i'm just crazy:wacko:
but maybe i got a point....
if any of you agree with me or had people make similarly ridiculous claims, feel free to express them
anyway thats my 2 cents.:x
Depends on how terrain-wealthy your club is. Do you have sparse terrain? Then to represent a forest, one might use a tree. Do you have plenty? Now there's a problem, unless that one tree is being used as area terrain to ease movement. For the purpose of economics or ease, some realism might be sacrificed. Or it might be "how they do"- for example, my club uses these retarded elevation rules someone thought of in 2nd or 3rd ed, and the reason they're used is because, well, they exist. Hope this helps.
i know what you mean man. the way we solved this at our gaming club was to discuss before deployment what different terrain was. if it was an area of trees then i explain its a forest. if theres just two or three then its either a hill, or a wall ect...
just commiunicating with your opponent makes everything go smoothely.
Just agree to what each piece of terrian is before the game starts.
Some players like using playable peaces of terrain, with the suggestion of better effects.
A pile of rocks might actually be an intrect series of rigged rocks for example, providing natural trenches, and being extremely easy to hide in, or allowing a unit relative safty whilest traveling through it.
All train feutures touch the table, so having a 'base' is not legit.
But if its a large piece of terrain, its often best to make it area terrain, as the rules for area terrain are easier and clear cut. Is the unit withen 6" of the boarder, is the unit and the terrain of approrate size to eachother, what cover save does this provide, if any.
WYSIWYG terrain is more tricky.
My friend and i use a modified version of area terrain, and WYSIWYG, that is, we allow shots to fly through things if you can draw a LOS through say, a couple of large rocks, but also allow the entire base to count as a 5+ save. That way, the terrain piece is useful, and good to put units in, but still allows for reasonable LOS around it.
Unless the terrain peice is true area terrain, like forests, ruins, ext.
I'll normally opt for using the base as area terrain. Because its easy, and avoids the whole 'But I can see his nose through that window!' argument.
As for trees, I've always been told, and always played in the knowledge, that in this game, one tree = X number of trees, so that it better presents a wood or forest edge, without actually:
A- Buying/Making all the trees
B- To actually have the space to be able to move minis through in the first place.Yea, but that is in the rulebook as a rule. Also remember that he can't see out of 6" if thats the case.for example, one piece of terrain at the gaming club i go to is a pile of rocks. all it is is a bounch of flat rocks stacked up on each other. people always claim "oh, i'm further than 6 inches within the terrain, you can't shoot me." your standing on a pile of freaking rocks! i can see all your models fully! personaly i would class it as what you see is what you get.
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I play with Area Terrain-rules all the way. Just discuss what the size class of each terrain piece is (ie. crater and the like = 1 normal model/small ruin etc = 2 tank/forrest/medium ruin etc = 3 large ruin/monolith etc = 4 and so on) to avoid confusion and clearly discuss if you want to play with Area Terrain.
It makes the game flow a lot smoother and avoids unnecessary and unfriendly discusions that makes the game a lot less fun.
Befor We play a game we discuss what is area terrain and what is not. It clears up everything. If you are having problems with that tree caLL in a lumberjack and have him chop the tree down. That way when you opponet claims area terrain because of a stump hit them with the BGB and cry at the top of your lungs BLOOD FOR THE BLOOD GOD.
Why use science and education when ignorance and superstition will work just as well.