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Every now and then i like to buy a model/set of models, paint it up nice etc just so i can say i have one.
I have recently developed the urge to own the most dangerous, psycotic and effective close combat squad in the 40k universe!!
Problem being....i dont know what it is.
In your opinions, what is the afore mentioned unit (please include reasons like massed attacks, high initiative etc)
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
Khorne Bezerkers. Massive amounts of attacks. Blood Rage. Khornate Chainaxes. Nuff said.
Genestealers or Necron Pariahs.
Grots. Theres nothing more dangerous then 30 Grots with a PK Slaver.
I'd say Genestealers. Somewhat fast (they have fleet of claw), can infiltrate with a Broodlord, high initiative and weapon skill, lots of attacks, good upgrades, good strength and toughness, and finally rending. All for a relativley cheap cost, coming at just over the price of a basic marine.
Mass Orks with Choppas are very effective verse MEQs, too.
The reason I don't like Berserkers, is while they are very good in combat, they can be hard to control. Pariahs just don't have a good initiative so against a powerful close combat enemy most of the pariahs will be cut down before they can make their attacks.
harlequins can slaughter everything mentioned
wyches arent far behind
then genestealers and berserkers imo
leave the moderating to the moderators
if pro is the opposite of con, does that mean progress is the opposite of congress?
My vote goes for Dark Eldar Wyches. I'm terrified of them.
Unlike Berzerkers, a Wych squad can't take ranged shooting to save its life, but once in combat they become a tar pit of a unit that can persistently whittle down any enemy through little more than durability. The squad leader's Agonizer reliably generates a few armor-ignoring wounds each round against any enemy regardless of toughness, putting it on par with a powerfist sergeant but at much higher initiative. The unit as a whole reduces enemy WS (often reducing the enemy hit percentage to 1/3), reduces the number of enemy attacks per model, and each Wych has a 50% invulnerable save. They also usually bring combat drugs on board that, while random, usually benefit them in assaults with either increased strength, initiative, attacks, or the dreaded 12" assault range. All this for little more cost than a tactical marine per model.
I have never seen a Wych squad lose outright to another CC squad of its points cost or less, and I've watched genestealers, tyranid monstrous creatures, khorne berzerkers, grey knights, simple assault marines, the new harlequins, striking scorpions, howling banshees, ogryn, and daemonettes try. I've seen some more or less drawn combats, but the only thing that actually performed well against them was a mob of slugga boys (cheap, good toughness/WS, 2 base attacks). Wyches don't dramatically sweep enemy units off the map in one turn...they just kill 2 or 3 models a turn, far more than they lose, until the enemy unit is worn down to nothing or breaks morale and gets run down and trashed by their high initiative.
If you want more straight offense, an archite or dracon HQ unit can more than double the number of Agonizer attacks with some of the highest initiative in the game and a 2+ invulnerable save. And if you want a horrific CC army, you can build almost your entire list out of Wyches using the Dark Eldar Wych Cult rules. Each squad rides in an open-topped skimmer transport that, combined with their fleet of foot, makes for easy second turn charges and more than usually a couple first turn charges as well. I should mention that each of these skimmers also does double duty as an anti-tank platform because they can all carry high-strength weaponry with decent range.
The only problem is that it seems like you're more of a painter than a player, and the Dark Eldar models aren't well known for being very pretty.
This works for both on the table and psychology with the player.
A fifty man Imperial Guard Conscript Infantry Platoon with an Independent Commissar. It may not seem like much, because there less then guardâ€™s men, but hell when you got fifty guys with LD 10 it's like trying to stop a boat from sinking with a plastic cup.
If you do things right people wont be sure if you have done anything at all.
Broodlord with a genestealer retinue. All of their attacks are rending, the broodlord has one of the highest Is in the game and his attacks count as power weapons. Even the harequins from the codex couldn't take this because of how expensive per model they are.
Originally Posted by The Paint Monkey