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I've been playing WHFB for awhile and have yet to use the victory point system. My opponents and I usually just fight it out until nothing is left mainly because we don't like the 6 turn rule in the book.
Do alot of you use this rule? I mean it seems to me it takes a lot of depth out of the game. What purpose do you think lies behind it? We usually don't even do CC for 3 or 4 turns because we do a lot of movement and dance around eachother..which is fun but I also can't help but wonder if balance is being lost.
What are your thoughts?
I use the 6 turn rule and I find that if the game is played properly, then there isnt much at all left by the end of turn 6 anyway.
How long does it take you to get to nothing left?
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
Well therein lies the problem..games can last several hours...oftentimes 4+
The 6-turn rules is there to make sure you can play a fun game in a couple of hours.
You could play without it but it do ad to the tactical sense of the game since you don't have unlimited time to do everything you want.
In a pitched battle start roughly 24" inches apart and play 6 turns - it's the only way.
There's no point playing to the last models when fleeing units just rally and come back to fight another day.
Playing to a time limit means you have to be more efficient with your strategy.
i find that there is nothing left anyways after 6 turns. My guys have either won by a clear marign, or they are all dead. Or it gets to the point were its, what ever, you win if i was clearly beaten
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren