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I am just getting into WHFB (after about 2 years of playing 40k). I was just wondering what folks consider to be a good competitive army for a new fantasy player. Specifically, a forgiving army that allows me to keep games close/competitive even with beginner mistakes. Thanks in advance for your advice.
P.S. No bretonnian armies plz- I don't want to play them for reasons I wont get into.
Well, I would suggest either Empire, O & G, Chaos armies (HoC, BoC), I could be wrong on these. I mean I myself only play Vampire Counts and Dark Elves, neither of which seem to me to be very forgiving.
Okay, I'll try to run down the races in a rough order of easiest to hardest:
Khorn Chaos is the most forgiving in my opinion. Your whole army is very tough and you dont require many models to begin with. It is very straightforward though, just point and charge.
Dwarfs were a very hard army to play a few editions back, but in the last two they have become one of the more forgiving and powerful. They also have the advantage of easy to find, cheap models.
In my experience, Beasts of Chaos is a fairly easy army to master, but most of the models are metal and expensive.
Empire is fairly basic and provides lots of bodies to make up for tactical errors. The only downside is the large number of models to invest in initially.
I have found Vampires to be a pretty easy win for me, but I get the opposite response from most Vampire players I know. Maybe something about them just works for me.
Those I know who play Skaven do very well with them, but yet another high model count.
Orcs and Goblins I would think can get frustrating with animosity for a new player. It might be difficult to practice tactics and learn what you can do if your troops keep deciding on their own. But they are otherwise a fairly strong army.
Ogres seem difficult to get the hang of for most people.
I would avoid any Elf variant (High, Dark, and Wood). their high points cost and low defenses make them harder to master. They are all finess armies in a sense.
I know absolutely noone that plays Tomb Kings so I can't help there.
And Bretonia is right out!
Hope that helps and welcome to Warhammer.
I would go for either dwarfs or lizardmen. Both armies have tough troops with exceptional leadership.
I'm not sure about Khorne Chaos being the easiest to master though, I'm only just starting a Khornate army and I've been hearing horror stories about how if you're not careful you will get led round the battlefield. Of course I've also heard things about how they kick ass if used correctly!
Oh! I forgot Lizardmen entirely! Good point.
Well, I recently had a friend make the exact same move from 40k to Khorn Chaos and it was like a walk in the park. He has however gotten quickly bored with it and looked to expand to a more diverse list. I am sure it all has to do with the player. Another friend of mine started Warhammer with 5th edition Wood Elves. I would never ask anyone to begin their gaming that way. But for him, they just clicked. He defeated all comers with grace and impunity (he later joined the Army as a Scout...go figure^_^).
I would suggest Lizardmen. There troops are very tough, plus they have very powerful units (in the form of giant dinosaurs how can u go wrong with that)
Plus if you can fill out your army list with loads and loads of skinks to add bodies in case your tactics are a little careless.
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Dwarfs, Empire or Beasts.
Dwarfs are now very forgiving, plus with all the new plastics its fairly cheap to get a largish army together
Empire have always been very versatile, and like dwarfs benefit from lots of plastic troops- you can also play a multitude of different styles- ie heavy artillery, cavalry armies, horde etc.
Beasts are good as they are flexible and mobile, and you can also use all manner of monsters- no battalion box though!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
I'd say VC are one of the most forgiving armies. Incredibly good characters, fear, good magic and troops that don't run away (One less dice roll you have to worry about) is a combination that really gives them an edge.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Why Bret hate?
I don't play them but my wife does. Mainly cause she loves painting the Knights with hordes of different colors to dress them up in.
We don't play alot of Fantasy, mostly 40K here.