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The thought popped into mind mind the other day, could you do a 40K, capture the flag, skirmish scenario?
imagine halo, or any other multiplayer game with CTF. 2 teams, of 4 space marines (or say 60pts or troops from any army). red vs blue thing, on a 2 by 2 board, basically CTF but 40K rules. and you get respawns. first to 3 wins!
Has anyone ever tried something like this? would it work? i have also thought of some rules for weapons etc, pretty much like halo (rockets, snipers) using the standard SM weapons. What do people think?
The problem is that it gets hazy for some races. Fleet of whatever, jetbikes as troops, jump troops, it gets really complicated. I could see it being marines against marines with limited loadouts, but for the most part it seems like you're better off playing Kill-team.
Maybe its just me, but kill team really sucks, especially for low init. armies like necrons. just thought how you could get a halo style game with marines really...
You could just play Halo. Or in a pinch, Halo 2. And in a few months, Halo 3.
That sounds like a good idea. 4 Marines, each player controls 1. If you move to certain spots you can pick up Missile Launchers or Plasma guns or something.. How would you prevent camping by the guy with the Missile? Modify the Shooting Rules so that Bolters can be fired while moving?
2H - LEGIO HYDRA
I like this CTF idea. It'd be fun to bust out something different when you don't feel like playing a full game of 40k. Plus you could adapt it to the other "mods" that used to be in games like UT. A fragball version of this would be fun too.
Take it for what it's worth- it's your idea, but here's some stuff that just popped into my head reading this thread:
1. Use only scouts and marines. Scouts get some kind of movement bonus to offset crappier armor. Or maybe all players start as scouts and pick up an armor upgrade to get marine save? Maybe another upgrade gets you terminator armor and the assault cannon?
2. Four or five guys to a team.
3. Eliminate assaults entirely.
4. So everyone can move and shoot to keep the game moving, maybe Heavy 1 weapons become assault 1, Heavy 2 become assault 2, etc? Maybe assault weapons get an x2 shot bonus to offset?
5. Bolters become assault 2 and are the default weapon.
6. Something like scouts have three wounds, marines have four?
7. Dead models respawn in deployment after being killed.
8. Pickup weapons dropped by dead folks- just replace the model with the bolter with a model carrying whatever they picked up.
9. Play LOS rules as they they actually appear on the board. Cover saves are 4+ for being in a bunker, etc.
If you kept the rules simple, this could be a really effective way to get more people into a club. You could start by playing this for very little money and time. Then if folks dig this, they could maybe be talked into a combat patrol game, etc.
We all carry on,
When our brothers in arms are gone.
So raise your glass high
For tomorrow we die,
And return from the ashes you call.
yea that was along the lines of what i was thinking.
lots of scenery and cover to prevent camping, although is is a egit stratergy so why not! also, half weapon ranges, as its only a 2 by 2 field. each marine can carry 2 weapons at a time, picking up new weapons as they walk over certain points.
Bolter is standard, then rocket launcher (krak only), sniper, heavy bolter, and power weapon (i.e plasma sword), pistol
CC is not fixed and there is no resoloution of Ld tests, if one player charges, fails to kill, in the other players turn his marine in CC can simply run away.
Not sure if moving in the assault phase should be allowed? i.e each model only gets 6'' movement a turn, and can move, shoot, move , assault etc in any order. tho normal rules apply for ranged weapons, i.e rapid fire, heavy
respawns in own deployment zone, and could also work for deathmatch games, first to X kills.
Just think it may work better then Kill team.
Anyone wish to try it out and let me know how it works? i have no access to models atm.
Last edited by Phoenix; May 30th, 2007 at 17:16. Reason: adding text
At my club when we play ctf we use our regular armies in various point battles.
In order to take the flag, a unit or model must end it's turn (uncontested) in contact with the flag.
Also the unit must not be falling back but may fall back with the flag if it was already held.
You can also pass the flag, however it follows the same conditions as picking it up.
To win, the unit must move off of your table edge (or some other predetermined point of victory)
Hope that helps, if you have any questions, just ask me.
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Space Wolves (500) 6-0-3
A pal and I did this... had respawns and stuff, as well as weapon markers that could be picked up and dropped upon death.
I'm not sure we have the rules anymore though.
But basically it was simplified. I.E No special rules, EG fleet of foot, Necron WBB etc. As the first play tests were marines vs marines, and 8 men a-side.
Things I can remember were that there was no 2 inch squad rule, all your dudes could run about where-ever.
There were two markers of each special weapon and one of most heavy weapons.
Every model could have a bolter of bolt pistol/CCW.
Only basic transports were Razorbacks, and it required one blokie to drive it, one for the gunner place, and could carry 4 more blokes. But it you blew it up then those dudes would die and would respawn back the base a turn later. The vehicle would respawn 3 turns later, IIRC.
Any assault actions were mini to mini, and attacks could be split if it was 2 v 1 etc.
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