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I was in my local GW and I had a quick flick through the latest WD. It was only fleeting but I saw a comment about gaming etiquette in the orcs vs. dwarfs game. It said something about how when each player put a unit down they described everything about the unit. What the character was, what the unit was etc. Now I always do this anyway, but it was nice to see it actually printed on paper. Shows there is still some sportsmanship in the game.
So it got me thinking, what do you guys do to make the game more friendly and to be a good sport. Or do you let nothing go and stick 100% to the rules. Would you let someone go back a phase if they had forgotten to move a unit or forgotten to roll for their IT CAME FROM BELOW!!!!!
I always let them go back a phase, in fact I even encourage it. I wouldn't like to think that the only reason I won was because my opponent had forgotten something. That and I think it's being a bit of a arse not to^_^
Im just getting into this hobby so I hardly played any games at all.
But I would generally let them go back a phase but only if nothing much happened yet... for example, forgetting to move one unit, and then shoot half my army to bits, assault, chop the other half to bits, and thenr requesting to move that one unit he forgot... I'd say politely no.
But once a guy was really mean to me, I was like "okay I'm gonna charge your spearmen with my silver helms... *me touch my silverhelms* err no wait I'm not" and then he starts bitching and moaning that I told him I'd charge, and therefore I have to. I was like "but dude, I didn't even move them yet" but he called an older player from our club and for some reason he told me that this other dude was right... so I had to charge my silverhelms.
His spearmen hold ground and my silverhelms were flankcharged in their next turn, fled, got overrun, and this lost me the game. (this was the reason why I said "err no wait I'm not" because that was when I noticed the flank charge that would follow)
Never played against that dude again...
A Tau Ethereal was thought to have been killed today by a Bloodthirster. However, many Tau were seen fleeing the scene and are considered suspects.
I almost always let folks go back a phase if they just forgot to do something (ie roll for reserves etc). It would be ridiculous to think that a unit would "forget" to teleport down, etc.
There is often a subtle element of tension during games to begin with- after all, both folks want to win in the end. Why turn that enjoyable tension/competitiveness into overt antagonism by being too much of a stickler?
Basically, I'm a big fan of keeping the game fun. So long as nobody is cheating, I'm pretty laid back. A bretonnian-playing friend and I once finished an entire turn before we realized he forgot to pray for the ward save, so we just agreed to start over. If I spot something he's forgetting when he's forgetting it, I'll be sure to point it out. Somehow, saying, "Hey man, you have to fire with your trebuchet before firing with your archers" seems better than "Ha! You measured for range with your archers, now you can't fire your trebuchet!"
To me, rules-lawyers, nit-pickers, smack-talkers, and people who can only have fun if they win kind of ruin the game, and I will often pass on a match against people of this ilk. Opponent forgot about his +2 strength in a challenge? Redo the challenge. He forgot to roll to deep strike a unit? Let him re-roll it. Sure, a game is bound by rules and those rules should be followed, but above all else I believe that after the time and money we have all pumped into these hobbies, the governing rule over all others should be "Keep it fun. Keep it friendly"
We typically give a quick rundown of each character and unit that has special properties when we're deploying, but other than that the folks I play against have been playing long enough that I don't have to keep saying, "and glade guard are st4 at short range."
All that being said, I understand that there are those who get more intense about these games than I do. If you're one of this type, then more power to you - whatever keeps the game fun.
Great post, Stoney. I'm very curious to read some differing points of view on this one.
Last edited by Cyric the Mad; June 5th, 2007 at 22:23.
Most of my games are played against my mate Kristofer on this forum and we share the same view that has already been expressed in this thread. We have no problem allowing each other go back, remove a unit or reminding each other about something forgotten...
...for the first turn. In turn two things are becoming a bit more tense, and we "might" forget to remind about the unit the opponent forgot to move, remembering it a bit too late and then with a wicked smile on our faces.
Turn three you might still get a charge that's like 1/4" short, but turn four -forget it.
The once so friendly game has by then become a fullblown war. Loud evil luaghter followed by "Ah, you forgot to move this or that unit... you're dogfood pal!!" echoes in the room.
Turn six we go back to being nice again- unless it's one of the really tight games.
Afterwards we luagh and say "Opps, we did it again, but our next game will be superduper friendly all the way through..."
Wer'e having a great time though, and when I play with people I don't know I'm being a good guy all the way through. It's all about having fun isn't it?
Depends upon the venue surely?
If it's a tournament, then you take no prisoners.
If it's a friendly, then you make sure you both have fun. I've let people go back a phase not only because they've forgotten something, but actually to change a decision they made which would have almost certainly lost them the game.
But.. on the flip side, there's also the hard love school. Where.. basically, you play in a brutal rules manner - but without getting arsy about it. Just be firm. Then AFTER the battle, you go through everything with the other player. This way is interesting because, you're not being an nasty person, however, the other player can clearly see how such errors and forgetfulness may affect their games in future.
Just my two pennies.
This is exactly the kind of thing I'm talking about. If I see a khemri player going to move a unit and I see a tomb scorpion lurking somewhere off the battle field then I'll simply ask them if they need to roll for their IT CAME FROM BELOW!!!!! The same goes for Dwarf miners etc.Originally Posted by misanthrope09
I don't agree. It's still a game. Even if it's a campaign or a tournament it's still a game. I think good sportsmanship should be encouraged across the hobby in all areas. I wouldn't want someone to completely redo their movement phase if they suddenly found out that their archers weren't in range during their shooting phase, but I wouldn't be a complete rules-lawyer eitherOriginally Posted by Karmoon
I play very competetively -- by which I mean I think deeply about my options and fully intend to make the most out of whatever situation I'm in (Take! No! Prisoners!), and I fully expect the same brutal treatment in return -- but I want the atmosphere friendly, and I want my opponent to feel like s/he has every opportunity to make the best decision they feel is possible. Heck, outside of tourneys, my friends and I are constantly giving each other advice as we're playing against each other! But giving advice to my opponent is the one thing I haven't yet done in a tourney, and probably won't do, either.
I/we work very hard to keep the competetion strictly in the realm of the game itself. We're all friends here, no matter how badly someone just got pwned. I liken it to the days when I played club soccer. On the field, we'd beat the crap out of each other. And then go get drinks after the game. Fun times....Pfft. Only nerds talk about the game after it's done.Originally Posted by karmoon
Oh. Wait a minute.... :blush:
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014