I'm new to the 5th ed. GK codex and made a small list with a lot of inquisitorial henchmen as they seem very cost effective in a Coteaz list. The only thing I miss a little is anti armour (as always with Grey Knights)
Inquisitor Coteaz
Henchmen [132]
- Crusader x3
- Death-Cult Assassin x3
- Warrior w/ Meltagun x3
Inquisitor
Henchmen [130]
- Servitor w/ Plasma Cannon x3
- Psyker x4
- Crusader x2
GK Strike Squad w/ 1 Daemon Hammer
3 points free
Maybe I should change PCs to MMs and get rid of Psykers!? I'm tailoring the list to friendly game, my friends have a Blood Angels and a "Dark Angels" (uses vanilla SM codex) force of 500 points. So Anti-MEQ-Weapons (Plasma) could be usefull. The Psykers fit pretty well into a PC squad (S6, AP3, large blast seems nice)
Vehicles tend to eat points at this level and I don't know if a transport would be usefull ... they will pretty sure be destroyed on round 1.


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