which assassin? - Page 4 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 41

Thread: which assassin?

  1. #31
    Member Dorhnkurk's Avatar
    Join Date
    Oct 2004
    Posts
    230
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    3 (x1)

    Quote Originally Posted by Emp.
    Man...you really thought about your strategy, nice dude. Just a suggetsion, for against Eldar /w wraithlord use the Eversor as he dows wound on a 4+, the Eversor goes first (/w d6 charging bonus), needs a 3+ and a 4+ with a possible 10 attacks and the Eldar player will be so suprised you took down his best model that easily. (only problem is im an Eldar player also so if you happen to ever play me, forget I ever said this...)
    hadn't fought eldar much, so the thought hadn't occurred to me. *laughs* that'd sure to make eldar cry. dropping melta bombs all around his vehicles might do it too.

    "One thing that intrigues people to fantasy is how different it is from reality. Make sure you remember that difference, and you'll have a wonderful time."

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #32
    Son of LO The_Giant_Mantis's Avatar
    Join Date
    Nov 2004
    Location
    London
    Age
    28
    Posts
    4,524
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    442 (x8)

    Quote Originally Posted by bald inquisitor
    Just always use the round that wounds on 2+ (hellfire I think),makes him so much better
    Except that you can't..

    The Vindicare assassin can use one hellfire round per battle. Only one, no more.

    I'm not saying he's useless, only that I've never seen him do anything worthwhile other than scaring your opponent a bit.

    However, I don't want to underestimate his value.. His strength, I believe, is not really in what he, personally can kill, but the synergy he can have with other units (i.e. taking out heavy weapons reduces the threat to your troops/tanks in that area significantly.)

    Everyone badmouths the Culexus.. I think fluffwise they're the best temple, and he has some funky rules. It would just be nice if there was ever a reason to use one in a game.

    The one thing it seems to do well (in proxy, I'll admit..) is wipe the floor with tyranid warriors. Even there, though, he's a bit fragile to justify the mammoth points cost.

  4. #33
    Member poeticwarrior's Avatar
    Join Date
    May 2005
    Location
    The Warp
    Age
    30
    Posts
    40
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    hats off to the eversor

    The Mini Close Combat God called the eversor is an animal.
    I used an eversor last night against Renegade Space Marines and not only did he lock up 2 tactical squads and a Captain etc. but he killed them all single handidly costing my opponent 300 pts plus.
    It was cool.

  5. #34
    Senior Member Terzo's Avatar
    Join Date
    Dec 2004
    Posts
    313
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    I played a battle yesterday, me and necron against taus/orks (500 each). The roll for mission ended up allowing my team to choose, and we went for cleanse. In the roll for mission rules we came up with alpha.

    And I had no idea what to do with my eversor. I was originally hoping to infiltrate him close to the tau, but the orks ended up forming a huge wall in front of them. What do you guys do with your assassins when they're not allowed to infiltrate?

  6. #35
    Member
    Join Date
    Jun 2005
    Posts
    107
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    you pick a secondary target and pitch him into them. If you can't infiltrate at all, thats not so horrible with an Eversor since his 12 inch assault range allows him to get into someone, and even the lowest point cost squad should be worth close to his points value.

  7. #36
    Senior Member
    Join Date
    May 2005
    Age
    26
    Posts
    295
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    The Culexus COULD be useful if your opponent ACTUALLY used Daemons. Forcing them to test for Instability at Ld 7 is always a nasty item...

  8. #37
    Son of LO mEGALOMANIAC's Avatar
    Join Date
    Dec 2003
    Location
    Cranston, RI
    Age
    29
    Posts
    3,532
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    103 (x8)

    I played a battle yesterday, me and necron against taus/orks (500 each). The roll for mission ended up allowing my team to choose, and we went for cleanse. In the roll for mission rules we came up with alpha.

    And I had no idea what to do with my eversor. I was originally hoping to infiltrate him close to the tau, but the orks ended up forming a huge wall in front of them. What do you guys do with your assassins when they're not allowed to infiltrate?
    The Eversor is a good weapon against Orks because he's immune to their Choppas' save lowering effect. I personally would always use an Eversor against Troops, including Ork Boyz.

    If you cannot, for some reason, get the Eversor into a squad of Troops, run him through cover (or far enough back that shooting him at least requires a Ld test) to another target. I wouldn't bother wasting him against vehicles unless that's all he has as targets, or against HQ/Elite units, since they tend to have a lot more strikeback power.
    Last edited by mEGALOMANIAC; June 12th, 2005 at 04:01.

  9. #38
    Lasgun Cell Cook BoxANT's Avatar
    Join Date
    Aug 2003
    Location
    Bloomington, MN
    Age
    32
    Posts
    2,096
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    118 (x6)

    Quote Originally Posted by Emp.
    Also, a question, I'm going to try using the Eversor tonight against my friends in our 3v3 battle, it says about his two pistols and he doesn't count as moving, etc. so if I fire twice with one pistol (not sure if its considered rapid-fire or not), can I still charge?
    pistols are not "rapid fire" weapons, they are classed as "pistol" weapons.
    the eversor always counts as stationary when firing his pistol, so he can move and shoot twice.
    however (unfortunatly) the BGB states that you can move and fire once with pistol and then assault, but if you stay stationary and fire twice, you cannont assasult

    so really, that rule for the Eversor is now worth nothing in 4ed.


    but despite it all, my DHs wont leave home with out their trusty CC-mini-Monster

  10. #39
    Simple Green. Emp.'s Avatar
    Join Date
    Mar 2005
    Location
    New York
    Posts
    969
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    63 (x2)

    Quote Originally Posted by Gavinrad
    you pick a secondary target and pitch him into them. If you can't infiltrate at all, thats not so horrible with an Eversor since his 12 inch assault range allows him to get into someone, and even the lowest point cost squad should be worth close to his points value.

    If not infiltrating, what about hiding him behind a tank? If you have a rhino or LRC or LR that's moving up anyway, isn't that a possibility for safe cover for him and then with his 12" charge he'll probably charge when the tank unit charges.

  11. #40
    Senior Member Terzo's Avatar
    Join Date
    Dec 2004
    Posts
    313
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    Megalo, I did crash into an ork squad-the initial charge was nice, but the next turn I was surrounded by orks (literally). Though I did manage to take down two more that turn, when you have 27 attacks coming at you...welll he bit the dust:/

    Though he did kill 3 more orks in the melt down

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts