Which Army is good against DH ? - Page 3 - Warhammer 40K Fantasy
 

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  1. #21
    Senior Member Steel_Legianaire's Avatar
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    The Tau would be the easiest/most fun to play, I am borrowing a buddy of mines tau army for a campaign we are having, and kicking the crap out of marines delights me to no end. Now being on the recieving end is no fun with my IG and Nids, although the fun begins when my nids get into cc, yum. :x (I think I just ate too many fire warriors.)

    Necrons aren't near as much fun to play as the Tau, not to mention as a first time 40k player, you don't want to have to worry about phase out.

    As far as Eldar is concerned, I guess they would do well, I have never tried them out for myself, I just don't like them for some reason, never got beat by em, but they are just annoying.

    Battlesuits, putting the BS in BullS*%t.

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  3. #22
    Gone LittleBlueMan's Avatar
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    I think he could do okay as necron, with this forum to help him. Necrons are a good army. They all are. But yeah, totally go tau, because awesomely sexy guns.
    Turtles For the Turtle God!
    Shells For the Shell Throne!

  4. #23
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    Quote Originally Posted by LittleBlueMan View Post
    OOOOH, but no one metnioned Necrons yet. The ability to warp out of CC, deepstriking tank, etc. Just devastating, and okay at CC too. They are very resilent as they get up 50% of the time. Vey opposite of Daemonhunters, very epic, and necrons are new as well, and need new models as well, so expect new toys *eventually*.
    I imagine that is because Necrons are horrible against Daemonhunters. They have one AP 3 weapon and if they use it that are going to be assaulted, and only one AP2 weapon which no one ever takes. GKT dominate them, and being fearless means the only real hand to hand unit they have loses their special ability when they fight us. I have never fought Necrons and had it go poorly for me...one game my Grand Master killed over 600 points by himself; it was laughable.

  5. #24
    Member Oiad's Avatar
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    Actually, having looked through the Necron thread and being a Necron player myself I'd say that Monoliths and Heavy Destroyers (with AP3 and AP2 weapons respectively) are used pretty frequently by Necron players, as long as they have them. The only other Heavy Choice, the Tomb Spider gets little use at all in comparison. I've seen tons of list which deploy many of these along with Destroyers and Immortals, who if the firepower won't pierce straight off, will do so soon with the amount of rounds they get in per turn.

    The Necron Lord also fires with an AP3. The Nightbringer (he still gets used though less frequently for obvious reasons) gets an AP2 ranged weapon. So there are four units off the top of my head.

    HtH is the way to go for some DH, just make sure you get there fast enough because HD/Destroyer/Immortal lists thrive at mid-range battles.

  6. #25
    0!=1jumpin'punch'swing jONESIE's Avatar
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    Quote Originally Posted by nichodemus10 View Post
    I imagine that is because Necrons are horrible against Daemonhunters. They have one AP 3 weapon and if they use it that are going to be assaulted, and only one AP2 weapon which no one ever takes. GKT dominate them, and being fearless means the only real hand to hand unit they have loses their special ability when they fight us. I have never fought Necrons and had it go poorly for me...one game my Grand Master killed over 600 points by himself; it was laughable.
    Heh heh, the awesomeness of Terminators is keenly felt by the 'Crons, those uber armour saves are the worst. *shakes fist at Necrons lack of low AP guns*{goofy}

    As a Pure Grey Knight player, I find any shooty army with Ordnance and a half decent amount of HTH backup is a real pain. Ordnance takes out many Power Armoured Knights, and losing those models means the you will faulter in the ensuing 'small arms firefight'. Then it comes to Hand to Hand, and you won't have the necessary numbers to sufficiently win and go back to the firefight.

    Also, I find multiple heavy armour a royal pain. Transports, no worries, can Assault them. heavy armour is annoying. multiple heavy armour just ruins my day

    Examples could be shooty Chaos with ordnance/multiple preds and HTH units, or mono-toting Necrons, multiple ordnance Guard (so many small units to shoot too!)

    Then again, Daemonhunters can give anything a run for their money too, the amount of storm bolters can be frightening sometimes! And usually, whatever you shoot gets hurt, it's just that you won't be putting bits of firepower everywhere....

    "We'll Be Back? I got another 100 Bolter shots and 4x Melta guns where that came from!"{goofy}
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  7. #26
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    72 genestealers in less than 1200 points usually puts a cramp in any DH's day.
    "Tell me what you cherish most. Give me the pleasure of taking it away." Sephiroth, Final Fantasy VII: Advent Children

  8. #27
    0!=1jumpin'punch'swing jONESIE's Avatar
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    Quote Originally Posted by Atma View Post
    72 genestealers in less than 1200 points usually puts a cramp in any DH's day.
    Then again Atma, for under 1200 pts you can take more than 40 Grey Knights, each with a Storm Bolter
    Quote Originally Posted by Jaffar_Hasad
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  9. #28
    Son of LO Tenozuma's Avatar
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    If there is enough terrain then my money is still on the stealers...

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  10. #29
    I am a free man! number6's Avatar
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    I disagree. Terrain is just as good for us as it is for any 'nids army. I have yet to lose to any Tyranids army -- from almost all 'stealers to hordes to 'nidzilla. Honestly, the "typical" DH army -- based around a solid core of Grey Knights -- has seriously unfair advantages over almost any 'nids army. So much so that given two players of equal skill, the DH player should win virtually every engagement between them.

    We can solidly outshoot the 'nids. They have almost no AP3/AP2 weaponry available at all, so we can just sit back and shoot all day if we like. And in close combat, again, overall, we are superior. They can't beat us either at shooting or assaults, so it kinda sucks for 'em.

    GKs are every bit a match for hive tyrands and carnifexes. Carnifexes in particular rarely survive the opening round against a squad of GKs (or an eversor assassin, for that matter :ninja because his I is too low. And if you allow yourself to be assaulted in cover by the tyrant, it's pretty much hosed as well. Those monsters should not survive more than two rounds in assault with your GKs, ever.

    In fact, provided you're willing to stay in cover, the I advantage the tricked out 'nid combatant units have (e.g., warriors, 'stealers, tyrants, raveners) is entirely eliminated. You make them come to you, thin them down with stormbolter fire while they're forced to approach, and by the time they are able to assault you, you'll clean them up right quick.

    As for the hordeish units (e.g., gaunts, gargoyles), I can't tell you how many 'nid players have been surprised when their 20-model squad of gaunts is thrashed inside of a combat round or two by just 6-8 of my GKs. The only thing we have to fear from them is getting involved in a lengthy, protracted close combat. Not because we'll ever lose, but only because it stops us from shooting. We do require our stormbolters to carry the day for us. If the 'nids can somehow prevent us from shooting too much, they have a slim shot.

    -----

    A quality 'cron general can be tough, but if he brings even a single monolith or C'Tan, the game should be in the bag. I've lost to 'crons only rarely (just 3 or 4 games), but those losses were only to pure infantry, almost 100% "Necron" model armies. Every unpure 'cron army I've faced has been forced to phase out, sometimes as early as turn 3.

    Monoliths are tough and annoying, but 'cron players always use 'em to get their warriors in rapid fire range. Which can hurt, but is no worse than marines and bolters. Survive that, and then assault them where you cut them down. Monoliths cost so much that you can kill fewer 'crons to reach phase-out. Phase-out is always the goal against 'crons. This is the only opponent where I never ever pay attention to mission objectives. Just focus on killing Necron models and only Necron models, one squad at a time (to avoid them getting WBB rolls) and you should win.

    If you stick to this strategy, the only serious threat to you is destroyers. Left alone, they will singlehandedly take you apart. Make sure you kill them off ASAP. 2nd most deadly unit is immortals. They cost only a fraction more than GKs but are, in many ways, better. They're only weakness is their lower I compared to GKs. If you can't manage to shoot them down, then get into assault with them at the earliest opportunity. Once you've eliminated the destroyers and immortals, the game is in the bag, as you can outshoot the rest of the army at range, and out-assault them as well.

    Just as with the 'nids, the 'crons are poorly suited to fight against us. Their strengths are actually our strengths as well, only we've got 'em better than they do.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.

  11. #30
    durus Diggums Hammer's Avatar
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    Quote Originally Posted by number6 View Post
    I disagree. Terrain is just as good for us as it is for any 'nids army. I have yet to lose to any Tyranids army -- from almost all 'stealers to hordes to 'nidzilla.
    We can solidly outshoot the 'nids. They have almost no AP3/AP2 weaponry available at all, so we can just sit back and shoot all day if we like. And in close combat, again, overall, we are superior. They can't beat us either at shooting or assaults, so it kinda sucks for 'em.

    GKs are every bit a match for hive tyrands and carnifexes. Carnifexes in particular rarely survive the opening round against a squad of GKs (or an eversor assassin, for that matter :ninja because his I is too low. And if you allow yourself to be assaulted in cover by the tyrant, it's pretty much hosed as well. Those monsters should not survive more than two rounds in assault with your GKs, ever.
    I disagree back! Ha! LOL.........
    I find the only army I have NEVER won with my Grey Knights is my Sons 'Zilla list. It is so shooty, I can't outshoot the 4 Daka 'Fexes and a Shootier than hell Tyrant all with 2 Twin linked multiple S5 and 6 shots for the price of a Chimera Each! Add two shooty S10 venem canon 'Fex's, a winged Hyve Tyrant, two Montor CC 'Fexes that have 2+ saves, 4 wounds and throw in two squads of 12 Genestealers for 1750pts, whewwwwww. It hurts even to type out this list.

    I have never lost to a troop heavy 'nid list, but I have never beat the about list with my Grey Knights. Never!( We simply don't have the AP2 and 3 to beat them.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
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