I made up this list for use on LorenzWHFB. Im getting sick of all the stupidity tests my DE have been failing, so I wanted a more reliable army to have on ocassion.
Its a fairly balanced take all comers list, with decent strength in all 3 phases. Let me know what you think.
Commander – 109
-Armour of the Gods
-Halberd, Pure of Heart
Commander, BSB – 196
-Elven Steed, Ithilmar barding
Mage, level 2 – 180 (uses death magic - Dark hand of death & Wind of Death)
Mage, level 2 – 180 (probably uses High magic)
-Jewel of the Dusk
-Ring of Fury
23 Spearmen – 283 (+Mage)
10 Archers – 120 (+Mage)
6 Silver Helms – 184
-Musician, Standard, Warbanner
-Heavy armour, Shields
17 Sword masters – 301 (+ Commander)
-Banner of Sorcery
5 Dragon Princes – 215 (+BS
-Banner of Ellryion
-Champion has Helm of Fortune
1 Great Eagle
7 Power dice + D3 + 1 bound spell
4 Dispel dice + Drain magic
Im not sure what to drop to get rid of the extra 18 points. Maybe some command ?
The mages item set ups are the only real area of doubt for me. The idea at present is to have 3 strong magic missiles to dish out damage, while also having Drain magic to compensate for not having scrolls or a high number of Dispel dice (the +1 helps a little but not much)
I'd love to have a pair of chariots in the list, but just dont have the room. Perhaps I could drop the bolt throwers for them, & rely on the magic missiles for my ranged damage? Would also be 30 points cheaper.
General idea is to use the list agressively. I have 2 fairly strong infantry blocks to attack units head on, and have a unit of cavalry as flank support for each of them. With the Dragon Princes being capable of attacking head on if no flanking is required.
Backed up by some shooting & magic. Eagle for march blocking / charge baiting & attacking war machines.
Dragon prince champion will issue challenged to keep BSB a bit safer, having a 1+ re-roll save himself.
Question: Are the High Elf Honours (Seer, etc) included in the magic item point allowance? or in addition to it?