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Looking for some input on this list... main thing I'm not sure about is the orientation of magic items (both if I have the right ones, and if they are in the right spots). Also a little nervous of not finding room for an answer to a chariot (other than pinning it with an Eagle) or some gigantic monster, since everyone and their cousin thinks dragons are the best thing since sliced bread, the consequences of playing vs Empire/Dwarves/anyone-with-cannons be damned.
I think having 2 eagles with 2 character hunters on Eagles should be plenty enough to shut off the no-armor-save war machines that would obviously wreck my cavalry, as well as be able to pick off enemy mages, but only two RBTs makes me kinda squeamish about playing someone with more than 3 or 4 deep blocks of infantry. Obviously single units of Dragon Princes are not going to be slamming face first into a unit of 25 Greatswords accompanied by a BSB or General without help (no matter what anyone else says, they are not even half as good as Chosen Chaos Knights Undivided, who could actually pull off that kind of suicidal attack); this kind of list will probably need to focus on creating double teams, particularly with one in the flank to take away static CR from ranks.
I think the only non-obvious item here is Amulet of Light, and I think its necessary here mostly b/c my Lv 2s are going to be waaaaay too busy casting Shield of Saphery or Courage of Aenarion x2 + Drain Magic x2 (or against gun-lines, hopefully one is casting Howler Wind or Rain Lord) most turns to be able to waste time trying to kill anything that can't be hurt by (or has a ward save against) mundane weapons. I really wanted to find room to get one more Dragon Prince Champion and give him Amulet of Fire (for the unit with the Banner of Sorcery), but the points just aren't there.
I've taken the one Dispel Scroll as an insurance policy more than anything else, but I think being able to force through 2 Drain Magics every turn is better defense than just taking 2 Lv 1 scroll caddies and hiding behind 4 scrolls. I'm kind of wary of having them tag along with Dragon Prince units, but that's the best way to protect them and keep them close enough to cast the above-mentioned Shield / Courage.
So without further ado... the list... constructive criticism HIGHLY encouraged!!!
6x Dragon Princes, FC, Skeinsliver, Banner of Arcane Protection
6x Dragon Princes, FC, Amulet of Light, Banner of Ellyrion
5x Dragon Princes, Std + Mus, Banner of Sorcery
5x Dragon Princes, Std + Mus, War Banner
2x Great Eagle
Noble (riding Great Eagle), Armor of Caledor, Guardian Phoenix, Lance
Noble (riding Great Eagle), Heavy Armor, Enchanted Shield, Lance, Ring of Fury
Level 2 Mage (riding Barded Steed, joins 3rd DP unit), Powerstone, Dispel Scroll
Level 2 Mage (riding Barded Steed, joins 4th DP unit), Powerstone, Jewel of the Dusk
2 Core, 4 Special, 4 Rare, 4 Heroes, 0 Lords
Power Dice = 6 (2 basic + Lv 2 + Lv 2) + 1 (Jewel) + D3 (Banner) = 8-10 + 2 Powerstones
Dispel Dice = 4 (2 basic + Lv 2 + Lv 2) = 4 + 1 Dispel Scroll
Well it is certainly a interesting list, and a nice design, but I do have some slight concerns.
1) Having your mages in combat units, especially charging non defensive ones might be suicide. It has merit as it is protection, but it could mean they are picked out in a challenge, and your dragon prince champ might get pasted.
2) Putting your nobles on eagles is an idea I have been playing about with for a while, and it looks like a good idea. They are both well protected, and I like them, but as it is a combat list, I would consider switching the mages to eagles, and put the nobles in the DP, with different item combos.
This kind of army has interested me for a while, and I have come up with a list myself, which I will post later. Try it and let me know.
You are a very quick one, GN. But unfortunately these two points are something I've thought of and can't really do anything about. With regard to the first, I have absolutely no intention of leaving those mages anywhere near combat, they'll be disengaging and getting behind some cover of some form or another the turn prior to my charges. So if all goes well, there won't be any risk of them getting killed except for one turn belonging to my opponent, and hopefully not even that much.
With regard to the second, GW decided that 7E HE Mages were good enough already... Lv 1 and 2 Mages can't ride Eagles, only the Lv 3 & 4 can do that. That said, not entirely sure I want my mages on Eagle patrol anyway, the way I plan on using the crazy birds... would be easy points to pick those mages off, not wearing any kind of armor.
I do have a list with the 2 Nobles riding steeds and chilling in DP units, but when you do that, you're down to 2 eagles, unless you want to cut the RBTs altogether, which at this point looks damn near suicidal. I quite literally couldn't kill anything that my opponent deployed further back than the front of his zone until I got it into CC or exposed my Mages to all kinds of projectiles which might prove hazardous to their general well-being.
I'd just note that when you put both Nobles in with DP's, it's pretty much an automatic that one of them gets the BSB upgrade and goes to the 1+ re-rollable save with Helm of Fortune and Amulet of Fire, with a lance obviously, and the other probably goes stays with Armor of Caledor and Guardian Phoenix, again with a lance. There's not a ton of other fantastic options, and the ones you do have are not good for this type of list: the Reaver Bow can't be used if you march, the Star Lance is better relegated to a Lord-level character, and the Radiant Gem (auto-selecting Bear's Anger) is all kinds of unreliable. Furthermore, all three of the above more or less devoid you of any points for any kind of special magic item save improvement beyond a standard 2+ cavalry save, which isn't particularly impressive.
Thank you though, GN, comments are much appreciated. If you have any further thoughts, particularly about putting Nobles in the DP units, I'd really like to hear them. The current configuration is definitely not perfect, and I could use some ideas.
Hmmm. It appears I neglected to read that bit... I liked my eagle mage idea....
It is possible to put the mages in the archers. Keeping them from combat, while not limiting the 2 units of attacking dragon princes too much. Or you could change them for the cheaper silver helms, possibly in total allowing you some more options for points?
You make a good point, but if the mages chill with the archers, they won't have enough reach to cast the all-important Shield of Saphery or Courage of Aenarion, which are more or less the back-breaker spells the opponent has to dispel, especially with everybody having 2+ cavalry saves... they are actually probably both undercosted by at least 1 point of difficulty, if not by 2. I don't really understand what they were thinking, but I'm not about to look a gift-horse in the mouth.
I tried playing this list with 2 units of DP and 3 units of Silver Helms... the Silver Helms just absolutely blow compared to the Dragon Princes, and even though it is 7 more points a model and one less unit, I'm more or less positive that 4 DP units will be a vast improvement. Let me put it this way... in one particularly recent game, I had a unit of 5 Dragon Princes, FC, and a unit of 6 Silver Helms, FC, make identical charges against identical units of Dwarf Warriors, both 15x with FC. The Dragon Princes won combat by 5, the Silver Helms lost by 2. Later in the same game, my other unit of 5 Dragon Princes charged a unit of 10 Miners the same turn a unit of 5 Silver Helms charged a unit of 8 Miners. Dragon Princes won by 4, Silver Helms lost by 2 again. Granted its one game, but I'm just trying to point out by example how absolutely awful Silver Helms are by comparison. Like sooooo many other people, I wish the option to go from the 3+ save to 2+ had been for the barding, not for the shield. If it were the barding that was optional, I could definitely see playing them as an alternative to Reavers (which IMO haven't been good since 5E, but that's really besides the point) with the true M9, so they could be a serious flanking threat since our Dragon Princes lost the Ithilmar Barding they had from 6E.
I agree about the Silver Helms. The barding is the issue, although I think that if you are dodging combat, the Silver Helms might be a better option as you can use the extra points on more items, or perhaps drop an eagle for an extra bolt thrower, bolstering your shooting phase, which you said was a concern.
Also, if you were to do that, you should drop all the command components bar the musician, as a standard when captured is easy points for the enemy. These spare points in total, might just give you a full unit of Dragon Princes, which is the ideal