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I have yet to come up with a high elf list that I both enjoy using and can manage to hold its own in games. At one point I had the 2 dragon 4 bolt thrower force but found that the two dragons obviously left the rest of my force lacking. I tried a full magic list taking an arch mage, a level 2 and a dragon mage along with a big unit of phoenix guard, but despite how much of my opponents force I obliterated with my vast magic and fire power, the loss of a third of my force always meant that I finished within the limits of a draw.
The problem I have is getting a reasonable set of characters in balance with a solid force. In the end I just through it all up in the air and chucked in two special characters and am hoping to have as much fun with this army as the special characters can give me. I know it might not be brilliant but this is the list I came up with.
Archmage = 325
3 Dispel Scrolls
Noble = 143
Battle Standard Bearer
Armour of Calador
Caradryan = ##
Korhil = ##
10 Archers = ##
20 Spearmen = 230
15 Phoenix Guard = 255
15 Phoenix Guard = 255
Tiranoc Chariot = ##
Tiranoc Chariot = ##
Bolt Thrower = ##
Bolt Thrower = ##
Total = 1998
5 Power Dice
5 Dispel Dice + 3 Scrolls
I figure that with such good fighty hero level characters that there is no reason to have a Prince so could afford to boost magic defence. Iím only hoping to maybe get shield or curse off with the mage, otherwise heís just for defence. Korhil can sit in the Spearmen making them stubborn as long as I donít decline a challenge and have him sent to the back, and the Archmage, Caradryan and BSB can be split between the phoenix guard. Not sure about the chariots, they just seemed to fit in nicely and could provide a bit of punch, but Iím considering putting a unit of sword masters in in their place for some more offensive action. Failing that a small unit of dragon princes but to do that would mean they have no supporting units which is really a must with such an expensive unit.
Anyway, would love some feedback on my list if you have time.
I know exactly what you mean, i have a very competeive tournament list that has done very well thus far but I don't enjoy gaming with it anywhere near as much as I thought I would. I derive much more enjoyment using my chracian list which is less competeive but constantly evolving. I can see the use for some named characters, but in this specific list but Korhil does'nt seem to fit into a list thats predominantly PG. I am not a great fan of the named characters personaly however if they produce a more enjoyable list to use why not. As to the list it seems predominantly defensive but you do not have enough fire power to force the enemy to come to you or enough disruption units to slow them down on the way. In addition unless you are very lucky in the amount of cover you have, your charriots may well be targeted and eliminated early on, they are not too survivable. How do you intend to use this force?
Last edited by aenar; February 13th, 2008 at 20:26.
the problem with special characters is, you can almost always make something better using regular characters and it costs a lot less. Cadryan stinks. He can't hurt anything incombat and he doesn't really add anything except a D6 bomb when he dies. You could spend your points a lot more effectively. Korhil only provides ldship 9 stubborn, which is pretty good, but he can die to combat a lot easier than a regular noble bsb. The Phoenix guard are pretty good, but your units are a bit small, and they are actually horrible protectors of wizards. A lot of times, they will only do a wound or 2 and there's a likely possibility that your characters can whiff or be sucked into combat challenges, leaving your wizards to be eaten by enemy troops. (think ogres, orcs, skeletons even.
I agree with buckeroO, as i said above i am not a great fan of named characters primarily because they are overpriced compaired to what you can creat yourself from the lists. And i also agree PG are great at holding units up but they do not kill anything much and therefore are very poor mage bunkers. You have the anvil of a force although the PG units could do with being bigger but where's the hammer (SM WL or DP's) charriots are very unlikely to survive long enogh to fulfil this function, i am biased i admit since i have virtually never had a charriot last past the second turn. What is your strategy and how does every unit in the army contribute towards this? Adopting this approach does not stop you from creating a fun or balanced list to game with. I think that the points spent on some or all of the named characters and charriots could be better spent on re-inforcing your anvil and creating your hammer.
I think what you have tried to do Saltrock is go for an all round force with a little bit of everything but not really specialising in anything. I know why you have done this because you have stated that at the moment your not really having much fun with the army by going all out on one of its aspects i.e. magic heavy.
What's happened is that you have got a force that's ok at combat with 2 Units of Phoenix Guards without being really that hard hitting. You have light to middle fire power with the Archers and RBT, ok support with the Chariots adding a bit of speed, an average Mage thats not really powered up to dominate so could be a point sink and two special Characters, that whilst good, wont really win you a game either and could also end up being a waste of points. I just feel that you are needing a bit of inspiration and thats why you have added the Characters in hope that it gives your army character.
I think really all you need to do is is come up with a theme for your army. Like Aenur said the most fun to get out of your army is by coming up with a theme for it and a history. I know I have so much more fun playing with either my Archmage army whose been left stranded looking after sleeping Dragons in the old world, (there's a lot more to it I promise you ), or my other HE army which is an expedition force sent to Lustria to discover more about the old ones. The second army in perticular regularly gets beaten as I have restricted myself in what I can take but I love playing with it so so much as each of it is a new chapter and one day they may find the answers. I can honestly say I have never had as much fun with my tournament army as either of these two.
If all you wanted as a reply was pick this this and this unit we could come up with a really competative list then I apologise for going on about character but I really think if you got your army a history and then chose the models around that you will have a lot more fun...sure you may get beaten a few times but thats fine also. Hey I still remember my old Bretonian Lord Archebold the Hapless.
Thanks for all your great advice on this list.
I have to agree there is no real thinking behind it over than presenting a balnce to my games and with that i think I kind of just gave up and went for and easy option of taking special characters and units without actualy think of a purpose for them.
Alot of my problems stems I think from the opponenets I end up playing in my local GW. Armies in our store although not magic heavy as they used to be at 2000pts, dont seem to travel with any less then 2 spell casters, often one as a level 4 and level 2, or a lord fighty character supported by 3 level 2's. My bane seems to be obtaining a decent magical defense whilst at the same time characters strong enough to lend some real punch to my units and uniqueness to my army.
I think the only solution is to as Esgalisil suggests, look for a theme or background to my force, and maybe then I can make characters to a style of fighting rather than obtaining an all round efficiancy, in doing so getting rid of the special characters which so many of you have pointed out are not the best.
Thanks for all your input and il be sure to try and put it to good use.