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As a continuation of my 2K chracian army list i am now about to enter a tournament ( in about 3 weeks) for 2250 pt lists. This is the developemnt of my earlier chracian list. All advice critisims graetfully recieved.
Archmage Lvl4 ring of fury dispel scroll silver wand 330pts
Mage Lvl2 jewel of dusk dispel scroll 170pts
Noble BsB armour of caledor great axe 143pts
Noble reaver bow enchanted shield heavy armour lance great eagle 191pts
14 white lions full command + banner of sorcery 290pts
13 white lions full command
7 white lions including musician
7 white lions including musician
5 ellyrion reavers spears and bows
1 great eagle
3 repeater bolt throwers
total 2246 pts
10-12 PD + RoF
5DD + 2 DS
The major weakness of my previous list found over about 40-45 games against various opponents was in manoverability (primarily some opponents being able to outmanover me) and being magic light hopefully this list at the higher points level has adressed these two weaknesses. All comments welcome.
Last edited by aenar; February 14th, 2008 at 20:27.
They are intended as flanking units,with no heavy cavalry to accomplish this task. They also increase the hitting power of the army 4 units with 7-8 S6 attacks rather than 3 units if they were consolidated into one unit. In addition these units are less vulnerable to canon fire than the two big blocks, having no ranks and i fight dwarfs and empire quite a lot.
Last edited by aenar; February 15th, 2008 at 10:59.
Hmm. It looks like a very solid list. It is shooting resistant, and quite shooty in return. I would personally have one of the flanking units as swordmasters, but as this is chrace themed, that is not likely.
The rest looks solid. I assume you will be taking High magic for curse of arrow attraction? That spell combined with your excellent shooting phase should do some real damage on the enemy.
Let me know how you do.
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Thanks for the kind comments GN, yes one or both of the mages, ususally at least the archmage takes high magic. Cursed arrow of attraction cast on your opponents best unit on your first turn and hitting them with 20 archers 3 repeater bolt throwers 5 ellyrion reavers and the reaver bow dos'nt ususaly leave much to worry about, or it at least worys your opponents so much that they concentrate on blocking it the next turn. Then the next magic phase you hit them with dispell magic twice because they are concentrating on cursed arrow of attracton virtually eliminating their magic phase. Thereafter they concentrate on these two and you can usually get the fury of khain off twice and they don't know what to do, and after this they have to face 41 white lions in CC not a pleasant prospect for any opponent. IMHO the changes to High magic have made the tactics of the magic phase as enjoyable as those of manover and CC. I have fought this list 6 times thus far against various opponents and it has proved very resilient, no loses so far! I am looking forward to the tournament. thanks for the advice and comments.
Last edited by aenar; February 19th, 2008 at 05:27.
I'm interested as to where you put your characters. I'm also jealous that you've played 40-45 games with a HE list since the new book. I've played about 5 I think. The main concern I have is for scouting/skirmishing armies or guys that have units that can pop out and eat your RBT's. You'll have a hard time dealing with those in my opinion (scorpions, gorgers, waywatchers or even ambushing herds)
Thanks for the input BuckeroO, I keep one of the characters/ mages in the RBT/archers back line ( from your earlier suggestion in a previous thread) and the archmage starts with the unit of WL that includes the BsB and then moves if appropriate. I usually leave one of the small units of WL just behind the two archer units near the RBT and I always sepparate the RBT. I never have all three together, even if I have a hill in the perfect possition only two RBT's go on it because I like to create a crossfire with them and it avoids you losing all three to one unit in the worst case senario, usually all three are separated at least just enough so that one unit can only take out one of them at a time.I have actually fought over 97 games with the new army book (these varied is size from 500-3000pts), but then my work does not interfere with gaming and we have gaming weekends where if i am lucky I can get 6 -7 games in, I do appreciate how fortunate i am! I adapt my tactics to suit my opponents against some army's such as those with multiple scouting units or tunnelers and such like i frequently fight quite defensively against others quite agrresively.
Last edited by aenar; February 20th, 2008 at 03:32.
The best mage bunker I have found in the various incarnations of my army list is a unit of 10 SM with full command and the banner of ellyrion. These can hide from most missile fire act as a lethal flanking unit and its very difficult (but not impossible) for any opponent to kill your archmage with 5 S5 attacks on anyone in base to base contact with the mage and asf. This also gets round many of the attacks that preceed asf. You can't charge charriots into a wood and ogers cant charge in a wood and therefore dont get the bull charges. I am sure there are many other ways of keeping our valuble archmages alive magical items etc but this has worked most effectively for me. Obviously this unit has no place in a chrace themed list hence why its not here!
How does the bird noble work for you out of curiosity? I've seen him without the bird, just sitting back shooting stuff (normally hits on a 2 anyway) How does he do flying around? Does he get his bird knocked out from under him often? Does he die (only T3,easy to fail armor save even with the EnchShld) I'm trying to change up my characters a bit, but can't seem to get the balance right (old depeche mode song) I roll dice horribly so I need a pretty decent save to keep my guys alive.
The noble on an eagle works fairly well, I play him quite defensively to start with using the mobility of the eagle and reaver bow , using cover to protect him from enemy missile fire as much as possible without restricting his field of fire too much and he helps the ellyrion reavers with scout and tunnelers and the like (the combined charges of both are quite effective). Once the enemys missile fire is at least reduced I play more agressively and use him to hunt and bolster charges. I have had the eagle shot out from under him once and he was just as annoying for my opponent with the 30 inch range of the reaver bow he was well away from any of his units that could charge but could still hit most of his units. I tend to think of him as an enhanced unit of ellyrion reavers and use him in much the same way, but our opponents tend to concentrate on him because he can be exteemly lethal against certain opponents and he's incredibly annoying against all opponents. My brother-in-law has much the same problem as you which is why he gave up playing the dwarfs ( he failed most of their armour saves) he now plays HE since their armours saves are so poor he dos'nt realy worry about failing them. He uses an army that is very character light (AM and Bs and uses a ward save on the AM and AoC on the BsB. His army as a consequence has lots of hard hitting units, DP's, SM's and WL's, and does fairly well despite this!