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~I'm a deep lover of magic. I'm the reason all of my friends have to keep around two or three dispel scrolls. I'm the little bugger that takes as much magic as possible.
~I've devised two lists with heavy magic, but I don't know which one would be more effective.
-Noble, Gem of Hoeth, Dragon Armour, Great Weapon, Shield -146
This Noble will take the Lore of Beasts, always sticking with the first spell to give him six strength 6 attacks with a toughness 4! Nigh unheard of!
-Mage, Level 2, Ring of Fury, Silver Wand -185
This mage will usually take the High Magic Lore, always taking at least the Shield of Saphery and whatever else fate gives him, but all spells will be effective to some degree.
-Spearmen (20) Full Command
The Mage will be in this group, being defensive, yet so offensive at the same time with his Ring.
-White Lions (15) Full Command, Banner of Sorcery -305
The Noble will sit back in here, being his 'ol feral self. They will be at least a little defensive, but always trying to get at the core of the enemy army with the spearmen to back them up.
-Eagle Bolt Thrower
Standard elven machine o' death.
A march blocker and something to take out those pesky war machines.
Power Dice: 6-8 with a Bound lvl 3
~The Second list is as follows:
-Mage, level 2, Seerstaff, Power Stone, Barded Mount -201
This mage will commonly take either Lore of Metal if facing heavily armoured opponents for Spirit of Forge and Transmutation of Lead, or Lore of Shadows for Unseen Lurker for a first turn charge with the DP's and Creeping Death.
-Mage, level 2, Ring of Fury, Silver Wand -185
This mage will take to High Magic Lore to back up with a mix of defensive spells as well as offensive. He will have the Ring and always take at least the Shield of Saphery to balance.
These lil' buggers are the pride of my army. Not only have they wiped out a multitude of horsey-men with amazing luck, but they have beaten my friend's Dryads in combat and killed them multiple times. They're just lucky I guess.
-Dragon Princes (6) Standard, Banner of Ellyrian -215
They will be placed with the first mage and will hopefully get a first turn charge to destroy a selective unit.
-White Lions (12) Full Command, Banner of Sorcery Skeinsilver -285
The second mage will be placed in here to be able to reach enemy units with magic. The skeinsilver will hopefully help to get first turn.
Power Dice: 7-9, Bound level 3
Dispel Dice: 4
Hmm, both armies have their advantages, but if I was to pick one it would be the first one.
The second list has the disadvantage of taking a mage into combat, and although I know you would be looking for a flank with the dragon princes, it could leave the mage stranded, and therefore vulnerable to a counter attack, and with no way of dodging attacks, he could be cut to ribbons.
The first list has a nice solid centre of troops, although I would drop one of the spearmen, and one of the white lions to make the units uniform, then with the spare points and by dropping the great eagle, get a unit of 5 shadow warriors to do the war machine hunting, but that is personal preference.
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I'm also the guy who loves magic heavy armies. HE 3 Maqe army, Tomb Kings 3 Heirophant army and Chaos....you guessed it Tzeentch army.
I really like both your lists but I'm a little concerned why in your 1st list you have given your Noble the Gem Of Heoth which is a huge points sink just in the hope of getting 1 spell off. I can see that the potential of the 6 strength 6 attacks is just plain nasty and I used to do something similar in the 6th edition rules with the Lore of Fire and Sword of Rhuin spell. In the end I gave up this idea as it was being dispelled so often that I was maybe getting the extra attacks and strength 1 in 8. I also think in low level games like 1000 points it will be too easily dispelled once your opponent gets used to you using this trick. It always reminds me of the WE Alter Noble but without the 100% chance of it working.
By all means give it a go and I really hope that it works for you but I think that you will find it more useful in higher point games where you are going magic heavy and have your opponent distracted by these and bound items where your chances of getting the spell off is much higher.
As I've said I love magic heavy armies and I think that at 1000 points they can work well but I would keep the magic to your mage(s) and maybe have an offensive noble to take on enemies. I mean with an ASF Great Weapon you already have a good strength and with the Dragon armour your save is fine without the T4. Also I wouldn't build an army around definitely taking a certain magic lore but instead wait and see what army you are facing as certain spells are a lot more effective against certain armies. Your Metal Mage would be great against Dwarf and Chaos armies but be largely wasted against armies with less armour.
Last edited by Esgalisil; March 25th, 2008 at 12:00.