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I've revised my list to be more balanced. One other requirement is that a 1000pt section needs to come out of this list for one of the battles. The units can be downsized to fit into the points limit.
Let me know what you think
2250 Pts - High Elves Army
Archmage @ 410 Pts
General; Magic Level 4
Book of Hoeth
Noble @ 158 Pts
Great Weapon; Battle Standard
Armour of Caledor
Amulet of Light
Mage @ 170 Pts
Magic Level 2
Jewel of the Dusk
Mage @ 185 Pts
Magic Level 2
Staff of Sorcery
Gem of Courage
19 First SpearElves @ 196 Pts
10 Archers @ 115 Pts
17 Phoenix Guard @ 335 Pts
Banner of Sorcery
10 White Lions @ 156 Pts
6 Dragon Princes @ 230 Pts
5 Ellyrian Reavers @ 92 Pts
Repeater Bolt Thrower
Repeater Bolt Thrower
Casting Pool: 11 + D3
Dispel Pool: 6 + 1 Scroll
Models in Army: 78
Total Army Cost: 2247
Any comments are welcome!
I'd be really nervous with that Archmage... 2/3rds of the shots hit your unarmored Eagle, and the others hit your unarmored caster. Knocking him off the Eagle is almost as good as killing him, since he's going to be left on his own and exposed. Aside from Chaos, who have plenty of skirmisher options that can chase him around, every other army is going to have shooting of some kind, and even S3 bowfire is going to be dangerous. Even still, a lot of armies will have a unit or two capable of hunting him down if they don't die on turn 1.
I realize the mobility is really key, but at the end of the day, almost all the best spells require LOS, and if you can see them, they can see you. Additionally, most of your force is infantry, so that Eagle way outpaces everything else.
The other problem is that for what it does, Book of Hoeth is really expensive when you consider what it does to the rest of your casters. Aside from the first turn, when your opponent doesn't know you have it, they are going to be more liberal in trying to dispel what your level 2s are doing, since they can't stop your Archmage if you roll a double. It's not that the upside isn't enough compensation, the Book is a great item, but your Lv 2s are basically becoming really expensive scroll caddies. Compare the following:
Dice Miscast Rate IF Rate
3 7.4% 37.0%
4 13.2% (+5. 61.3% (+24.3)
5 19.6% (+6.4) 80.1% (+18.
Admittedly the IF rate is slightly high because I didn't bother to weed out the cases where you will get a double but fail to meet the minimum casting value, but relatively speaking that's a very small percentage in most cases. But look at the differentials: going from a 3rd dice to a 4th multiplies the probability of getting an IF without miscasting by 4.2 ... but going from a 4th dice to a 5th only multiplies that probability by 2.9! It's fairly clear here that you want to be casting on 4 dice with the Archmage for anything you really want to cast. So if he wants to cast twice per turn, he's going to use both your common dice and likely all dice the Banner produces. That leaves your Level 2s casting maybe 1 spell each and on no more than 2 or 3 dice. A smart opponent will just make sure to use his dice to stop those two from casting, and if you don't manage an IF with your Archmage, the dice score will likely be high enough that he'll just Dispel Scroll it rather than risk dice.
The best option if you're trying to make a competitive list would be scraping the few extra points together to get Teclis. Obviously this doesn't work if the tournament you want to enter has banned named characters, so ignore the rest of this paragraph if that's true... The value you get from Teclis relative to a normal Archmage is immeasurable. Compared to a normal Lv 4 with a Book and no other add-ons, it's 115 points to effectively get Seerstaff, a Banner of Sorcery that also gives Dispel Dice, and better versions of Staff of Solidity and Sigil of Asuryan... and most importantly for a non-cavalry list, LD10 for your infantry units, especially if you're also taking a BSB.
Otherwise, I'm not really what to suggest other than the one set-up I've been using if I'm taking other casters besides an Archmage... Starwood Staff + 3 Powerstones. The Book is really really good if you are either just taking an Archmage as your lone caster and a Lv 1 scroll caddy, or an Archamge and a Dragon Mage, who can use the Reckless ability and Silver Wand to make sure that he gets enough dice/spells. But where I'm trying to take multiple true casters, I find Starwood is almost as effective when you have the Powerstones to allow you get extra dice.
That was really really long... hope some of it is useful!
On reflection I might just get rid of the eagle and add something into the list instead.
If you have read my other posts you will know that I am completely opposed to use of the "teclis crutch" even if the tournament allowed it.
Thanks for your input but really I'm not in a position to take much of it. I assume that your lack of comments means that the rest of the list is structurally sound?
Sorry, swntzu... hadn't read any of your other posts recently, hard to keep track of who is in favor of / opposed to using Teclis...
That said... really not sure what to say about the rest of the list, that Archmage is a major part of what you're trying to do... nothing blatantly wrong with it, just some areas that could use some tweaking, but how exactly you go about it is going to depend heavily on what you end up doing with the Archmage and personal preferences. The spiel on the Book of Hoeth is highly relevant to this, even without considering the Teclis issue, but that really comes down to a player-to-player decision on how good they think it is; I think it's a great item, but for most of my lists I'm not taking it. I think Starwood + 3 Powerstones can be just as effective, if not more so, but it's something you'll have to test and get used to... knowing when exactly to use a 'stone can be tricky.
Go ahead and post again when you figure out what you're doing with the Archmage, maybe I'll be able to provide more specific comments.
Last edited by buckero0; March 27th, 2008 at 19:16.
Thanks for your input. It's appreciated as always.
Erm the staff of sorcery is a dispel tool. It effectively gives me +2 to dispel, not to cast. I'll playtest to see which one is better but I suspect you are correct with the annulian crystal. Taking a die away from the enemy can be useful.
Can you think of a way to use points from the eagle elsewhere? I'm not really a fan of eagles.
Well, if your dead set on not using the lone eagle (which I think is ironic, since you were about to send your big point archmage out on one) you could use the points to bulk up your units. Namely adding a champion and a few more bodies to the white lions so you can run them 6-7 wide and get a rank. I'd drop the musician on the archers, they either rally due to the general being near or they don't. I would try to get your spearmen up to 20 without mages, so they can keep that last rank easier. You could also bulk the PG, with characters and full ranks, they would be a serious contender to win battles even if they never do a wound.
You now have a unit that packs a seriously nasty punch and moves wherever it likes even through difficult terrain with ease. A very nasty hammer unit.
Basically life sucks, there is only war and you're probably gonna get eaten by Tyranids, have fun.
I think that the advise given above is excellent, I am however a great fan of magic heavy x3 mage armies and would keep the third mage. I agree with buckeroO in that I would change to either the annulian crystal or power stones on this mage. I think that this is a very well balanced and structured army list, good luck.