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This is a list that I have tried a few times recently, it has been very effective against dwarves (written to play them), Dark Elves, and Chaos Tzeentch.
The idea was to outrange the dwarf warmachines, try and make them cross the field to get to me.
Anyway enough preamble, here is the list
Elf Prince Allonairre 247
Radiant Gem of Hoeth
Armour of Caledor
Amulet of Light
Noble Glorladre 192
Master Mage 170
Jewel of Dusk
Master Mage 185
Ring of Fury
21 Seagaurd 257
7 Swordmasters 123
7 Swordmasters 143
Baldelord, Amulet of Fire
6 Shadow Warriors
3 Bolt Throwers
7 Power Dice + 1 bound spell L4
5 Dispel Dice + 1 Scroll
In terms of tactics I have used with the list, it is reasonably simple, Sniper noble hunts warmachines, mages and march blocks with the help of the other eagle and Shadow Warriors.
Seagaurd deploy 12 wide, then when enemy is close, 7x3, the 12 is important as you can reduce frontage without reforming, so still shoot that turn.
Sword masters hide behind archers, 7 wide will beat anything that reaches them so must not be hurt, target units on hills with Bolt Throwers to keep them safe. Elf Prince goes where he is needed, is good enough to turn a combat in a pinch. Challenges can cause problems here so need to be careful
The magic is not heavy but enough to be solid, generally cast 4 spells, one from Prince (2 dice) one from each Mage (3 dice each) plus Ring of Fury. Four spells almost always cast should get one or two through, that is the theory anyway.
Originally had Skeinsliver but it is too expensive to give too an MSU style list.
Any comments would be appreciated, I can't think of anything that I could change to make it more efficient at what it does without changing heaps.
I know there are a lot of lists that can beat this one would really like to trial it against Vampire Counts or Tomb Kings as I think they would pose the biggest challenge. Points denial would be the key though, slow them down and only engage on your terms, as I said I have succeeded with it in the past, the games haven't been very close but it has felt close till the end.
Sorry it is so long I felt like talking too much.
Hmm, the list looks relatively solid, but have you considered having 3 smaller units of 15 or so seaguard instead of 2 archers and 1 large seaguard. This would give you at least a larger, more combat based line when the charge gets to you?
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I think this list will prove very effective and I like HE lists without heavy cavalry. I tend to agree with GN's comments in that I think the list may prove more robust in the latter turns with 3 units of 15 SG rather than one and two units of archers. I realy like the snipper noble and 3 RBT combination and have found it to be incredibly effective in the past when i have used it. Good luck and as ever have fun.
You are probably right, the reason for the archers was to outrange a dwarf gunline, or at least the organ gun, and handgunners.
I am sure that you right otherwise, the seagaurd themselves almost act as a distraction though, as the biggest unit most people ignore it when it comes to combat assuming +2 combat res 21 attacks into combat = lost combat, in reality I would back the 7 SM to do much more damage and win more combats. (I have alot of bad luck in cobat phases.)
The 15 seagaurd really need to win their combats quickly though, the list can't afford anything remotely drawn out as it lacks really efficient flankers, I don't mind fleeing with the archers and in fact do more often than I hold, I think that the all seagaurd would be more difficult to play overall.
Just my opinion because as you can see I thought about the list and so am rather biased.