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I got some White Lions on sale so I decided to make a small army. This is my first HE list in the current edition. Comments and criticism welcome.
High Elves 1000 points
Mage, level 2, Guardian Phoenix, Jewel of the Dusk
13 White Lions of Chrace, Guardian with the Gem of Courage, Musician, Standard Bearer
13 White Lions of Chrace, Guardian, Musician, Standard Bearer
So far this list is 2-0.
Game 1: High Elves vs. Tzeentch Hordes of Chaos
My wife (less experienced player than me) played the high elves, I played Tzeentch Chaos.
Chaos totally dominated the magic phase with 8 power dice and 4 dispel dice. The White Lions were pounded every turn with red fire (rolling 6 S5, 5 S6, and 4 S4 hits for the first 3 turns) and the banner of wrath as they advanced and both units were reduced to half strength.
Korhil's unit failed a panic check on turn 2 and fled back about 7", putting them out of charge range of my Chosen. My minotaurs flanked the unit and they had to reform facing the Minotaurs. The minotaurs charged, 2 were killed, they broke, pursued and destroyed. This ensured that the White Lions were well out of charge range of the Chosen. The Chosen turned to go assist the marauders against the weaker WL unit but never made it. The Korjil's unit and my Chosen would play no further part in the battle.
Meanwhile on the other side of the battlefield, my marauders had climbed a hill and destroyed both units of archers. The other White Lion unit finally caught them and charged the marauders. My Exalted Champion challenged and, saved by his armor of damnation, killed the White Lion's champion. The elves won, and the marauders held. During my magic phase, my champion miscast, allowing the elven mage to cast the Sword of Rhun spell, challenge him , and cut him down, chasing the marauders off the board.
The High Elves win with a Massacre.
Game 2: High Elves vs. Wood Elves
My friend (equal or more experienced than me at Warhammer) brought a Wood Elves list consisting of two heroes, a unit of about 10 wardancers, 2 units of archers, and a unit of 5 warhawks.
I went first. Korhil's unit advanced towards his general, who was in an archer unit, using woods for cover. The other White Lions unit, with the mage, advanced towards his wardancers. My archers engaged the rest of his army in a losing archery duel (his 25 shots vs my 20) and were slowly killed off (by turn 5).
Meanwhile the Mage and her unit engaged the other hero and the wardancers and fought six (six!!!) rounds of combat. She kept shield of Saphery up most of the time (which helped a lot) and in the end only her and one White Lion were left to run the wardancers and hero off the board.
Korhil's unit shrugged off a lot of missile fire and engaged the general's archer unit, taking out their champion with a killing blow (he almost decided to accept with his general, too bad), and then chased them off the board.
In retrospect, I should have sent Korhil's unit up against the wardancers. They wouldn't have had the Shield but he would have been killing wardancers faster (3 attacks and hitting on 3s instead of 4s and could have challenged that annoying hero), and each one killed would be at least 2 less attacks per round.
A Solid Victory for the White Lions.